Traditional Culture Encyclopedia - Traditional festivals - What is Yasso's profession
What is Yasso's profession
double burst skill set, so that he is in the mid-single swimming easily,
and the big move in the cooperation of teammates,
in the group battle can play a vital role.
Hero Background
Yasso is an indomitable Ionian,
and an agile swordsman,
able to utilize the power of the wind against his enemies.
Young and foolish, he has lost precious things over and over again for the sake of honor,
his position, his mentor, and finally his own brother.
He was disgraced by suspicions he could not escape,
and is now a wanted criminal. Aso wanders the lands of his homeland,
seeking redemption for his past. In the vastness, only the blistering wind guides his rapier
Hero Skills
Edit
Skill Name
Trigger
Skill Description
Skill Icons
The Way of the Wanderer Passive
Born Toward the Dead: Yasso's chance of a bludgeon is doubled, but the damage of the bludgeon will be reduced by 10%.
Indomitable: Yasso will fill his special resource slot Sword Intent Value while moving. When filled it will trigger when he takes damage from heroes or wilds, providing him with a shield that absorbs damage, the value of which increases as Yasuo levels up, and the faster Yasuo moves, the faster the Sword Intent fills up.
Cutting Steel Flash Q
Strikes his sword forward, dealing 20/45/70/95/120 (+1) physical damage.
On hit, Chopping Steel Flash gains a layer of Whirlwind Slash for 6 seconds. After accumulating 2 levels of Cyclone Slash, Steel Flash creates a whirlwind that can send enemies flying.
Steel Flash is treated as a normal attack: it blasts, comes with an attack effect, and gains from attack speed for both its cooldown and casting time.
If Chopping Steel Flash is cast during a Surge, then Chopping Steel Flash comes out of the sword in a ring.
Cooldown: 4
Wind Barrier W
Forms a wall of air currents that blocks all enemy long-range parries, flying toys, and auto-seeking skills for 4 seconds.
Wall Width: 300/350/400/450/500
Cooldown: 26/24/22/20/18
Step Forward Chop E
Surge towards the target enemy, dealing 60/70/80/90/100 (+0.2 Extra AD) (+0.6 AP) magic damage. Each cast increases the base damage of your next Surge by 25%, up to 50%.
E Step Forward Slash cannot be cast repeatedly on the same enemy for 10/9/8/7/6 seconds. If Chopping Steel Flash is cast during a Surge, then Chopping Steel Flash comes out of the sword in a ring.
Repeat Cast Interval: 10/9/8/7/6
Cooldown: 0.5/0.4/0.3/0.2/0.1
Gale Jedi Chop R
Blitzes up to a knocked away enemy hero, dealing 200/300/400(+1.5) Physical Damage and suppressing all knocked away enemies in range! Stay in the air for 1 more second. Gain a full amount of Sword Intent and reset the Cyclone Fiery Slash tier of Chopping Steel Flash. For the next 15 seconds, Yasuo enters the Jedi Rest state, where Yasuo gains a 50% armor penetration bonus - an effect that ignores the target's armor value from gear, gains, runes, and talents.
Cooldown: 80/55/30
Cast Range: 1400
Usage Tips
Using it on your own
You can use an enemy minion as a springboard for stepping forward and chopping to hunt down an enemy that would have already fled, or you can just burst onto an opposing hero and use an enemy minion as a springboard for retreat.
At level 18, Yasuo's Chopping Steel Flash only needs 55% attack speed from equipment to reach the attack speed cap.
Gale Jedi Slash can be cast against any target that is knocked away, even if that knockback effect was caused by your friend.
Yaso is at his strongest when he has the wind
Enemies have a very narrow range when using
Chop Steel Flash. You can dodge this move by leaning to the side as much as possible.
When Yasso's Chopping Steel Flash hits twice in a row, his next Chopping Steel Flash creates a whirlwind. Be prepared to dodge this move by watching his gain bar and keeping an ear out for related sound effects.
Yasuo is weakest after his whirlwind, so take advantage of this to force him to engage.
Yasso's unbreakable shield lasts only 2 seconds. Damage him to trigger the shield. Wait for the shield to disappear first, then engage.
Hero Analysis
Hero Advantage
E-skill to advance, W-skill to defend; both control and burst, can be said to be both output and defense assassin. The AOE output is also quite impressive.
Hero disadvantage
Pre-period is more vulnerable, against the wind is easy to sauce. The difficulty of operation is too high, just the variety of skill combinations is enough for newcomers to push half a day. For the team's requirements are also very high, must be teammates to create a very good output environment in order to play the maximum role of Yasso.
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