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How to Match New Pet Skills in Fantasy Westward Journey —— Introduction to Matching New Pet Skills

How to match the new pet skills of Fantasy Westward Journey? Many players in the game are not clear about this problem. Next, the chicken leg will introduce you to the new pet skill matching strategy. Interested friends come and have a look!

I believe everyone already knows that Dream will launch 1 1 new summoning skills and 6 new summoning skills in the new expansion. So what effect will this new pet skill bring to dreams? How can our summoning skill grid match the new version to maximize its efficiency?

The one-horned ghost king was born to "attack crit". When he comes into play after the second round, his spell crit chance can be increased by 10%. Although the effect will decay with the number of rounds, it is completely enough for a summoner like Sumi. In the past, the crit probability increased by high crit was 15%. Now the effect of high crit+advanced crit can increase the crit probability by 25% in the first round after pulling, and the crit probability effect can be directly increased by 60%.

If the fox doesn't return, it will give birth to an "attack and kill", which is similar to an attack and explosion. Withdrawing after the second round can increase the killing chance of 15%. Coupled with advanced slaying, the chance of slaying can reach an astonishing 35%. Compared with the single senior slayer in the past, the effect has also increased by nearly 60%.

The night watchman carries a new skill called "Bamboo", which reduces the damage shared by the other protection unit by 30% during physical attack. This skill is basically not used in the task, PK can only be used by good and evil, but now most attacks and pets are blood-tolerant, so this skill is actually quite tasteless.

Ghosts carries a new skill "Advanced Legacy". The effect is that when the field summoner is replaced, the newly extracted summoner will get the "legacy" BUFF, and the output will be increased by 10%, with a maximum of two layers. After the sect adjustment in June+10, 5438, summoners with advanced ghost skills can be replaced when they fall to the ground, so this kind of advanced legacy and advanced ghost skills is definitely the "most cp combination".

Tu Xueshan's new skills are "unexpected". When the summoner uses a skill that other summoners have never used, the damage result will increase by 15%. That is to say, no matter whether it is sumeru, good or evil, or power division or barriers, as long as it is an active skill, it can increase the output of 15%, and the effect is stronger than that of advanced sneak attack.

The last skill, observing everything, is a skill that can only be carried by listening attentively to this summoned animal. If the devil and the deputy pet are combined, they will never be carried. The effect of this skill is that all active skills (including physical skills and spell skills) can be used once after 10 turn. It's really difficult to combine a page-turning listening, and it's still difficult to do everything by typing all the skills and tutorials at the same time.

In terms of tasks, most of the new skills are not suitable for tasks, because they will not be effective until the second round. But what I didn't expect was that you can match Sumeru and four kinds of Dafa to raise the efficiency of ordinary players and five missions to the limit. In terms of PK, unexpected combination of attack and killing or combination of attack and violence can also maximize the output.

Many friends may want to say that the wonderful ideas of focusing, refining color and cleaning the table introduced before are not powerful and still not popular. But you should know that since the introduction of the sumeru mantra, there has never been a new output skill, and the popularity of the sumeru mantra is obvious to all. The six new skills are directly or indirectly increasing the summoner's output, which is bound to trigger a demon-refining craze.

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