Traditional Culture Encyclopedia - Traditional festivals - A new idea of belief game in civilization 5

A new idea of belief game in civilization 5

In Civilization 5, game creativity will never be lacking. As long as players can innovate, how to win the game effectively is the embodiment of tactical value. Recently, some players have put forward a new game idea, and interested players can refer to it.

New concept of game

key word

Laying a small town of 4 people regardless of the ground quality restrictions; Ordinary and rapid, no development; Only large and small temples are built; Scientific research buildings are bought by faith; All scientific research experts in the population; Happiness depends on the belief that all sub-cities are self-sufficient; Culture depends on religious buildings and polis; Finance depends on not maintaining buildings/commercial roads/happiness, and victory depends on the advantages/happiness of mid-term scientific research. All conquered cities will be castrated!

described below

1) policy: it starts with faith and ends with rationality, and other policies are casual. Ideology chooses freedom as much as possible, and then the situation forces it to follow the crowd. It is not a big problem.

2) Architecture: The capital is not restricted, but the city is divided into shrines and temples (there is no shortage of faith and additional achievements can be demolished later). Except for these two buildings, no other buildings are built in theory, including the original obelisk and granary. The early excess capacity can be used as a small bow for national defense.

3) Population: the capital is not limited, the city is strictly limited to four people, and it can be lenient as appropriate, based on the principle of being happy and completely self-sufficient in this city. Freedom of cooperation can also offset the dissatisfaction of 3% in some cities.

4) Credo: Happy Credo (Temple +2, Pagoda +2, etc. ), can completely offset the population dissatisfaction of the vice city. It's very important to reform beliefs and buy a university, because there will be many beliefs in this game.

5) Experts: All the divided population will go to faith universities/public institutions/laboratories, and they will emigrate to avoid death. If it is rational, 1 small town with four people can eventually provide 52 scientific research sites. 10 is 520 points, the lowest 10, plus more than 600 scientific research in the capital, there is still 400+ after the discount, which is enough to lead the medium-term science and technology.

6) Great man: This method can cultivate many major disciplines. In addition, after the rationality is completed, you can buy at least 4 major subjects with a large number of belief points.

7) Finance: There is basically no need for building maintenance, or even road repair. . . . So the funds will be sufficient soon. In addition, the founder chose to add gold, and +2 gold per city is the first choice, because I have a large number of small cities. You can also choose faith dialogue to popularize universities/public/laboratories as soon as possible.

8) Conquer: Use this idea to gain mid-term scientific research advantages, and then use gold coins to buy fighters to conquer. Demolition of all useless buildings in the conquered city, and then as a self-built city (because there will be happy buildings, the population can be relaxed, it is not necessary to starve four people, and experts can be put in if there are more expert slots). The basic principle is to ensure that the conquered city does not consume the overall happiness and the scientific research output is the largest.

9) Development: In addition to the capital, the sub-city only needs to develop luxury goods and strategic resources, and does not need to farm, mine or even build roads, but only needs a few farmers.

10) wonder: in principle, give up everything and basically rely on grabbing. Of course, because there is no shortage of happiness in the capital, the population can soar, so it can bring several one-off miracles, such as Oracle Bone Inscriptions and the Kremlin.

abstract

Give up all buildings such as food/productivity/happiness/culture/tourist spots/spies, except temples and temples!

All sub-city buildings are only related to faith!

All the people in the vice city are engaged in faith research!

All sub-cities basically do not consume overall happiness!

All the money (building maintenance fee/road maintenance fee/resource sales income) is saved to buy a plane to conquer!

All the conquered cities were castrated according to the ancient law!