Traditional Culture Encyclopedia - Traditional festivals - Treasure Island 2 Which is better, Ssangyong or Meteor Hammer?

Treasure Island 2 Which is better, Ssangyong or Meteor Hammer?

Bouncing Island 2 Baidu Edition

v3. 1.8

Type: Role-playing

Size: 658.4 1MB

Rating: 9.3

Platform:

Label: Meng Chong Adventure

Treasure Island 2, Ssangyong and Meteor Hammer, which is better? Many friends like to compare these two weapons. Let's take a concrete look at their comparative analysis.

Meteor hammer and Ssangyong have different attack basic attributes, so the attack value is slightly different, except for the range, other attributes are the same. The following is the comparison between them:

Seung lung chut hoi

Critic damage of general attack: 8999.58; non-crit damage of general attack: 65 10.33; critical damage of big move: 29595.38; non-crit damage of big move: 2102.50;

meteor hammer

Critic damage of general attack: 9 145. 16, non-critical damage of general attack: 6589.438+0, critical damage of big move: 25562.20, non-critical damage of big move:185438+045.50;

As can be seen from the above table, the general attack damage is slightly higher than that of Ssangyong in the saw crane copy. Well, after all, the basic attack power is higher. However, the total damage of the big move is not as good as that of Ssangyong, which is also a surprise for Bian Xiao. Such a powerful weapon is almost harmful. Bian Xiao thinks it would be more perfect if DaZhao could be on an equal footing with Ssangyong. I wonder if the program brother will adjust this aspect in the future?

However, in terms of damage, in addition to the actual measurement in the copy, Bian Xiao also tried in the driving range. The average non-crit damage 1 1254, and the average crit damage 15520 of Shuanglong's big move. Non-crit damage hit 9656, and crit damage hit 148 19. There is not much difference between the two. In contrast, the damage range of meteor hammer is wider, which makes up for some disadvantages of damage value.

Of course, a weapon can't be measured only by the damage value, we still have to look at the comprehensive performance. Whether it's an arena or a team copy, or exploring a test tower, I believe that digging a pit is definitely the mainstream routine.