Traditional Culture Encyclopedia - Traditional festivals - What does RTS game mean? Interpretation of RTS game concept

What does RTS game mean? Interpretation of RTS game concept

The game is played in real time, instead of using the turn-based system in traditional video games and board strategy games. A common misunderstanding is that as long as it is an instant war game, it is an instant strategy game. In fact, the definition of real-time strategy game is very strict. The strategic planning process of immediate strategy must be immediate. If only the battle is real-time, but the strategic elements such as collection, construction and development are carried out in sequence, then the game cannot be classified as real-time strategic game. In addition, if the game does not have the above strategic elements at all, it can only be classified as a real-time tactical game (RTT game). The most classic RTS game, Red Alert Real-time Strategy Game, has experienced a long evolution. By today's standards, it is difficult to determine its predecessor. This type of game has gone through its own development path in Britain and North America, and finally merged into the same form. In Britain, the real-time strategy can be traced back to John Gibson's Stonkers developed in 1983 and 1987 published "The Dead Land". Both games are sold on ZX spectrum home computers. In North America, the Ancient Art of War (1984) developed by Dave and Barry Murry of Evryware is generally regarded as the originator of modern real-time strategy, including its sequel, Ancient Art of War at Sea (1987). Cytron Masters (1982) developed by Ozark Softscape is also considered as the earliest ancestor of real-time strategy games. According to some data, Utopia released by Intellivision in 1982 is the first real-time strategy game. In this game, two players collect resources and fight with each other. However, the game lacks direct combat control, which is indispensable for real-time strategy. In the same year, another game, Legionnaire, developed by Chris Crawford and released on Atari, was just the opposite of Utopia: it provided the complete concepts of real-time fighting, changeable terrain and mutual assistance, but lacked the concepts of resource collection and economic production. Therefore, Legionella is more suitable as the ancestor of real-time tactical games. The most common RTS games Generally speaking, most real-time strategy games include the following steps: using engineers or MCV (workers or farmers) to build a base. Use engineers/farmers, or special units or even buildings to collect resources. Use the collected resources to build bases, production units and develop technologies. Reconnaissance and find more resources (to ensure that the construction can continue). Destroy and destroy the enemy. The main requirements of RTS game are resources, terrain, climate, supply and unit operation, so you need to integrate these factors in the game to make the party you control develop rapidly. Secondly, you should have a certain tactical mind, knowing when to attack and when the defense will achieve the best results.