Traditional Culture Encyclopedia - Traditional festivals - Where can I find the origin and history of user experience design?
Where can I find the origin and history of user experience design?
In the 20th century, during the period of rapid development of industrial design, put forward the design of "human-centered" harmonization of ideas, so that now everything is human-centered.
From the ontology of industrial design, the purpose of industrial design is to achieve the best match between products and people. This match, not only to meet the needs of people
use, but also with the human physiological, psychological and other aspects of the needs to achieve just the right match, which precisely reflects the human-centered design thinking.
"Human-centered" refers to the design of human interests and needs as the most basic starting point for considering all issues, and as a measure of activity
results of the scale. In today's design world, human-centered design has almost become a "golden rule".
"Human-centered" originated in Western philosophical thought, especially since Descartes' subject-object dichotomy, put nature on the opposite side of the human being, recognizing
that everything in the natural world to serve the interests of people, people are the center of all the universe and nature. The ancient Greek philosopher Protagoras believed that "man is the measure of all
things. It is the measure of the existence of all things; it is the measure of the non-existence of all things that do not exist." Bacon also believed that "Man should be the center of the world
and the whole world of things is in concert for man."
There is no controversy here about the idea of human-centered indulgence in consumption, because the current understanding of human-centeredness is almost always about ascending heights of harmonization,
sustainable development, and so on.
In short, human-centered in industrial design is the essence of design, the core is to meet human needs, not product design.
Here, a shift has been seen from the product to the user (human), and the importance of demand.
Among the traditional industrial design has also actively developed ergonomics, from the initial human factors parameters and other series of physiological hard human machine, to the psychological
aspect of the soft human machine.
Of course, industrial design is still evolving, human-centered thinking is also constantly materializing, and ergonomics is beginning to focus on the interaction process, etc. These are
the overall trend.
2, user-centered (UCD) - human-centered inheritance development?
Simply put, UCD is still a kind of thought, is in product design, development, maintenance from the user's needs and user's feelings out of
Forward, around the user-centered product design, development and maintenance, rather than letting the user to adapt to the product.
UCD is the core idea of design in a broad sense, focusing on the user. Of course, the extension of UCD has been expanding, but I personally believe that its starting point is the study of the user
highly concerned about the characteristics of the user, the way the product is used, as well as the use of habits, etc.
From the product's design to its development and maintenance, UCD is the core idea.
From the product cycle point of view: in the initial stage of the product life cycle, the product strategy should be to meet the needs of the user as the basic motivation and ultimate
purpose. In the subsequent product design and development process, the research and understanding of the user should be used as the basis for various decisions. At the same time, product evaluation information at all stages of the
product should also be derived from user feedback.
3, the user experience (UE\UX) first cliché to organize ideas:
-- on Experience
A? The apprehension of an object, a thought, or an emotion through the senses or mind.
B? Active participation in events or activities, leading to the accumulation of knowledge or skill.
C? The knowledge or skill so
D? An event or a series of events participated in or lived through.
E? The totality of such events in the past of an individual or a group.
E?
Now the default concept of user experience: UE\UX is the subjective feeling that a user has while using a product (in the broadest sense).
If you want to add a time definition, I think it is before, during and after use. Then directly related are sensory stimulation, interaction stimulation, and value stimulation.
Understanding from the surface, UED materializes the idea of UCD to the user's subjective feelings, and the formation of feelings, that is, experience, requires two basic bodies:
subjective and object; a core is: interaction.
If you do not care about the object, it is estimated that the experience will not be generated.
4. Conclusion
In fact, the concept of user experience definition has been developing, experts are also benevolent, almost all from their own field to extend
Open, cognitive or emotional, and usability, etc. I think all in the user experience on this stage, who is big and who is small is not the key, the main thing is that they
can promote the ued
This is the first time I've seen this.
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