Traditional Culture Encyclopedia - Traditional festivals - EVE, novice, what skills do G people need to drive a warship well?

EVE, novice, what skills do G people need to drive a warship well?

G.。 Seeing that you are driving a Hyperion, you should mainly confuse the guns. Then in terms of artillery, you should have at least four large-scale mixed artillery battery companies (well, that's the name, if the meaning is correct) and various auxiliary artillery battery companies (all kinds of artillery battery companies have bonus skills, such as surgical strike theory, control point shooting, track budget, weapon upgrade research and so on. ) These skills are necessary and non-negotiable.

Then you have to learn some drone skills. It's best to use T2 lightly, and T 1 is the worst, because a front can't hit a melee monster, so it's unreliable. What kind of drone needs 5, plus 20% damage, plus blood, speed and range, at least 3, and then you have time to practice slowly. G UAV is a specialty, even if you take a mixed gun, you can't leave none.

Then mechanics, maintenance system theory to 4, hull reinforcement theory, machinery to learn 5, so that T2 can be maintained and resisted, parts modification technology and the corresponding skills needed for rewinding should be available, I can't remember the details.

Engineering, energy management, and energy system operation are all above 4, so give 5 if you have time. The energy grid is upgraded to level 4, so that T2 can call back and relay. Then. . . . Shielding management, operation, etc. It's almost enough to practice two levels. Sooner or later, I'll get mixed up with the four families. Others always feel that they have left something behind. See for yourself. Oh, by the way, I remembered when I was writing electronics. Engineering needs 5, and it must be 5!

Navigation, deceleration need electricity, and the necessary skills of afterburner and micro-bend need to be possessed, not necessarily reaching 5. Navigation is the best. 5. There must be a theory to avoid maneuvering. Then I remember almost. In any case, you must add speed and flexibility to the ship. Let's see for ourselves in the market.

Electronics, electronic skills to 5, if necessary, and then electronic upgrade research, long-distance locking, reduce locking time, plus the number of locking targets at least 4, time to 5. Then I don't remember. See for yourself. . .

Then the control of the gallente battleship needs 4.

As for the configuration, you can go to Baidu or ECF to inquire and check as needed. Armored ships are generally short of electricity, and the countermeasures are universal (A & amp; G) The middle cabin is equipped with a capacitor charger, the lower cabin is equipped with a capacitor energy relay, and a capacitor control circuit or a semiconductor memory battery is inserted on the ship (the former reduces the time for capacitor charging, and the latter is generally used for charging, but I heard that the latter is more effective on some ships, so check for yourself).

Well, then it's gone. I don't sail g's boat very much. I only used Xiaomi and Talas. Dragon God doesn't know, but skills are universal. I just fight for powder with my hands ~