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Jinyong martial arts game

"Heroes are brave, and there are fewer and fewer children in the rivers and lakes." Have you ever fantasized that you are a chivalrous man with high martial arts, roaming the rivers and lakes with your confidante? Wuxia novels are called "fairy tales" by adults. Among these authors, the author prefers Jin Yong's martial arts novels.

"Flying snow shoots at the White Deer Plain and laughs at the book god." Which of the fourteen books have you read? Most of them have been adapted into movies and TV series. Of course, there are also a large number of Jin Yong's martial arts games on personal computers. If you have more than 7 years of brain age like me, you must have experienced the "blood and tears" in Jin Yong's martial arts game. Because I like martial arts games very much, I can say that I have played all the role-playing games in the martial arts series, so now I will lead you to relive the rivers and lakes where love and hate are intertwined.

Tianlong Babu

Happy Box's Dragon Eight Branches is adapted from the movie version of Dragon Eight Branches, and the storyline also extends to the movie "Heaven". Personally, it doesn't make sense to the story of the incomplete film version of "Days". The protagonist has been replaced by A Zi and other characters. I believe everyone has seen it several times, so there is no need to introduce it here. It is worth mentioning that the movie clips used as game animation in the Happy Box are really innovative (at that time, it seems that they are suspected of being lazy now), and the difficulty of the game is quite exaggerated. Fortunately, I will change the difficult game "slightly" to invincible, and this game can only give people a feeling of understanding the movie "Dragon Eight", but it can't be compared with Jin Yong's "Heaven".

Compared with the six-pulse Excalibur produced by Zhiguan, the latter is slightly better in many pictures because it was produced for a period of time. According to the original plot, some designs in the game, such as some "little moves" by Duan Yu, are very interesting, starting from the escape of this "Tian" from Duan Yu to the end of studying Six Pulse Excalibur in Tianlong Temple (only 1/4 of the whole novel). Run, jump, somersault, forward turn, squat, climb over the wall, limp, bend over, etc. ), the game adopts real-time combat system. When you see the enemy coming, you must prepare your fists to fight quickly, and there is no chance to think and breathe. Because Duan Yu didn't know any martial arts moves at first, he could only kick each other with his fists and feet. However, with the progress of the game, Duan Yu will also learn the northern ghost magic that absorbs people's internal forces, as well as the six-pulse Excalibur of Ling Bo Treasure and Tianlong Temple Town Brake, and the puzzle design of the game is also difficult. Personally, I feel that this game focuses on solving puzzles, and the biggest dissatisfaction is that the plot is incomplete. Although it claims to be an upper work, the lower part has not been seen so far. Besides, Tian Ba Long Bu is my favorite work in Jin Yong's novels. I really hope that Ba Long cloth can enter the world of PCGAME in a complete day. Compared with the performance of the two Tian Ba Long Cloth, Happy Box is at a disadvantage because it was made later than Zhi Guan. Generally speaking, I think the performance of the two Tian Ba Bu can't express the real Tian Ba Long Bu in Jin Yong's works with complete or accurate plots, but of course, because

The Legend of the Condor Heroes

The following Legend of the Condor Heroes is one of the only two martial arts games I didn't play well (the other is the legendary swordsman, because I got the game in 1995 and the game was made in 1993. Two years have passed, and the picture of the game is out of date. It is really unbearable to adopt the resolution of 16 color in DOS. Of course, I still played for a while. Here, I mean I didn't play well. Shooting Carving is a martial arts game in the form of adventure puzzle solving, which mainly triggers events by clicking characters or objects in the scene with the mouse. Although the creativity is good, I personally think that the martial arts game should have the feeling of wandering around the rivers and lakes. It is really uncomfortable to change the martial arts into a "detective" game, but it was a game a long time ago after all. If you take it out now, many people may find it "unsightly" (of course, that's for sure, only those nostalgic friends don't necessarily hate it). The movie The Condor Heroes is not very famous, mainly because it was produced in 1993. At that time, few domestic players owned personal computers (even if there were, fewer used them to buy games). Later, in 1994-95, PCGAME was slightly exposed (I started to contact computers in early 1995). After that, a large number of new works emerged, so that few people knew or played several works produced by Zhiguan 1993. Today, many people may not know the existence of this work. In my opinion, he is just a memory.

The Duke Of Mount Deer

There are three works in the Duke of Lushan series. One of the same happy boxes is adapted from the Stephen Chow version of Deer Dragon Religion, and the other two are the upper and lower two produced by Zhiguan. Let's start with the deer in the happy box. Although the production time is not nearly three years later than that of "Days", its picture quality has hardly improved, and it is also possible to use movie clips as game animation because of this work. On the contrary, the two Duke of Lushan movies of Zhiguan Company are extremely entertaining and have a very high production level. The story of Deer One continued until Wei Xiaobao became a monk in Wutai Mountain and returned to Beijing. Among them, the characters are mainly Q-version big-headed dolls. Although the heroine's head is a bit ..., I felt very good about the picture quality of 256 colors at that time. In 2000, after a lapse of six years, its sequel "the duke of mount deer and Butyl 2" brought a satisfactory conclusion to Mr. Jin Yong's novel The Duke Of Mount Deer. The pictures of the second generation are definitely slipping away. Even now, its excellent pictures can still be pleasing to the eye, and its original film-split-mirror fighting system is unique. Although the number of heroines is missing, there are still many key points and the plot is complete. Although there are many more Russian stories than those described in the novel, it is not unnecessary to add this story. On the contrary, I think it should be added. In addition, the hidden task in the game is also very special (difficult). For example, it takes a lot of effort to find out the eight chapters and forty-two classics. Although this will not affect the completion of the main task, it will make you miss the excellent ending animation. In addition, the design of its maze is very exaggerated. I remember saving the cave in Princess Channing. This maze is really difficult to walk. It seems that it took me 3-4 hours to get rid of it. Now I won't spend any time walking in this maze. Several animations in the game are also well-made. Russian war animation and ending animation are still fresh in memory, and the music performance is also very good. Gu Panpan, the singer of the ending song, is also familiar with this song (but not necessarily). Although The Lu Ding Ji 2 is not as good as Bodmen series (there is still a long way to go), it is much better than Broken Void and Legend of the Son of Heaven at that time.

Divine state

Recently, the legendary swordsman is very popular. The CCTV version of "the legendary swordsman" has been heated up, and there are different opinions about his statement. In my opinion, this work is an actor's poor performance (specifically, no one wants to explain it), so forget about the difference in the plot. There are too many TV versions of the legendary swordsman. There seems to be too much nonsense, so the game version is still two works (soon). These two works can't be compared in many aspects because of the long time difference. I just want to talk about the different feelings of the two works. One is 1993' s Laughter of the Wisdom Crown, with the same picture as "Legend of the Condor Heroes" (in DOS 16 colors), and the combat system is also very simple. It is a direct real-time battle on the spot. Press the space bar to attack and INSERT to jump. I remember that the speed of exaggeration when I played was really unacceptable (too fast), so it didn't explode like "The Condor Heroes". The "animation" at the beginning of the game is a bit like the beginning of a movie. What is the cast list and other introductions? In short, the movie "The Funny Point" didn't seem very popular at that time, at least I didn't like it. Then, in 2000, Yuquan's 3D martial arts masterpiece "Sun and Moon Shinto of Chivalrous Man" created a precedent for 3D martial arts games, and it has a very amazing performance in many aspects. First, the full 3D production performance in the scene allows you to switch a variety of different perspectives and fully let you experience the grievances in the rivers and lakes. The production of character movements uses motion capture technology, and its performance is really a must. The performance in the battle fully illustrates this point. Every move of a character imitates that of a real person. Of course, the only problem is that the 3D modeling of characters is not mature enough, which is one of the problems still existing in 3D modeling. Moreover, the "common fault" story of martial arts games is incomplete and appears in laughter. There are really many bugs in the game. I remember when I was playing, the scene of the characters turned white because of the graphics card. Then I went to its official battle and saw that the patch had been released in four versions. Although it did solve the previous BUG after downloading, it was really unsatisfactory that the BUG appeared before playing the game. Although the legendary swordsman is not my favorite in Jin Yong's works, and too many TV movies have made me know the plot of the punch line like the back of my hand (once I overdo it, I will feel bored), perhaps only the upcoming online version of the legendary swordsman.

The return of the condor heroes

"The Condor Heroes" was also produced and distributed by Zhi Guan and Yu Quan respectively, and neither of them fully showed the story in the novel. The story of Zhi Guan's "The Condor Heroes" is a straight line, and the player's game flow is controlled by events. The first half of the game was mostly in the form of adventure, because Yang Guo's martial arts was still not good at that time, so there were many plots to find people and things, such as going to Tieqiang Temple in the middle of the night to find Ouyang Feng to learn frogs. Since Yang Guo first appeared in the Broken Kiln, he will experience Peach Blossom Island, Chongyang Palace, the tomb of the living dead, Huashan Mountain, the Valley of Despair, Xiangyang City and other places. The combat system adopts the standard turn-based system, and the phased "gas gathering" design strengthens the variability of the combat system. Different equipment can show different martial arts tricks. Of course, if you don't show this martial arts weapon, you can't show it (for example, you don't have a * * * gang). Among them, the story relates to Yang Guo's broken arm. Although the introduction before the game production said that there were many endings, in my opinion, it was just a means to promote the game. The game screen was played at the same 3D squint angle as "Fairy Sword", which was completely controlled by the mouse (the operation was very simple), and it seemed that the game screen was still very good at that time (although the resolution of 320 x200 256 colors was still adopted, it was comparable to "Fairy Sword" at that time.

Yu Quan's latest edition of The Condor Heroes is based on the legendary swordsman. The game uses a combination of 3D and 2D images, but both the 3D "preface" at the beginning of the game and the appearance of Yang Guo afterwards are very similar to the legendary swordsman (with a feeling of disappointment), but Yu Quan learned the lesson from the legendary swordsman, so the legendary swordsman changed it into a fixed-point shot following the protagonist. Although I may feel dizzy at first and be covered by the scenery, I feel that as long as I get used to this perspective, I will feel better than laughing. Most scenes (in towns) use the "pre-rendering" technology, that is, the 3D images are first made into CG by high-speed computer, and then the "2D" stickers are made for the background, which is much better than the 3D images in "Hiding the Knife in the Laughter" calculated in real time by the graphics card in your own machine (and people can better appreciate the artistic conception of mountains and rivers written by Mr. Jin Yong). In the production of characters, Yu Quan used improved motion capture technology, so their every move was very tasty, especially in the battle. Motion capture technology is a kind of simulation of real people's movements, and then it is made into 3D movements of the characters in the game (the martial arts movements in the game are specially instructed by famous martial arts coaches! ), in "The New Condor Heroes", the characters' status and the interface of items are basically the same as those in "the legendary swordsman" (although this problem is not big, everyone should prefer fresh ones), and I also found out why you can't get the items directly when you open the treasure chest in the game, but float in the air after opening the treasure chest (! ? ) and then click on the item to get it (is it too much trouble! )。 It is worth mentioning that martial arts moves with summoning effect in fighting, such as Yang Guo's top frog skills, will summon a toad, while Guo Jing's eighteen palms of dragon descending will certainly summon a dragon. Although the summoning time is not long (compared with the summoning beast in Final Fantasy), it is still worth seeing. The effect brought by such a powerful move is extraordinary and can strongly shock your visual nerve.

The game starts from Yang Guo's childhood and ends when the little dragon girl leaves her last words 16 years later. It is much longer than the story of the new god carved by Zhi Guan. In order to lengthen the "length" of the game, many complicated mazes (such as Chongyang Palace and Ancient Tomb) are specially placed, and they are very "standard" mazes. In layman's terms, the scenes in the maze are all similar. There are several points different from "laughter" in the battle. Change one: the time axis matches the true qi axis, and the complex "slow" gas storage system! -Air storage has been added in instant combat mode. Once the timeline is full, you can't attack each other immediately (you can only use escape at this time; Props and other control keys), because the gas storage will continue after the timeline is full, and the gas storage is divided into four sections. If you want to attack the opponent, you must save at least one paragraph, while if you want to use martial arts moves, you need more than two paragraphs. I feel that this gas storage method is very slow in the early days. If you can't defeat the enemy quickly, you will spend a lot of time fighting. Change 2: a wonderful combat system with both offensive and defensive capabilities! The traditional turn-based fighting system of martial arts games can't really make people feel the true essence of martial arts. However, in the new Condor, this kind of combat system was changed and the enemy mode was adopted. There will be a waiting time of 15 seconds before the enemy moves. At this point, the player can decide whether to defend or fight the enemy, or use greater moves to defuse the enemy's attack. On the contrary, when you attack the enemy, the other party can also defend or counter you (if your level is not enough, you will not only hurt him when you attack the enemy, but also be hurt by him). Of course, the premise of counterattack and counterattack is that the gas storage is full (otherwise the counterattack option is gray). It sounds troublesome, but it's easy to understand once you get started. The "stepping on thunder" in the game is based on the lucky value. If the lucky value is high, you can reduce the fighting. Unfortunately, there are as many holes in this game as laughter. I'm afraid there have been ten patches so far. One more thing, everyone must have heard of the "huge" difference between the limited edition and the regular edition. The price difference is three times, and the game content is also quite different:

(1) There are more function selection screens when installing the game.

(2) Yang uses 【 Dragon 18 Palm 】.

(3) During the three periods in the game, Yang Guo's clothes will change.

(4) There is Yang Guo's demonstration animation, a preview of his new work "AVI" and a special tablecloth.

Heavenly sword and dragon knife

Both "Eternal Dragon Slayer" are made by Zhi Guan, and the former may be better than the latter in game connotation, especially in puzzle design. Although the picture can't make people whisper (after all, the years are different), Lao Yongheng is excellent in the design of game puzzles. The plot is not based on the original plot, but a new plot is designed by himself. Although the main characters are still there, it is relatively speaking. Fighting is to switch to the battle mode of war chess after encountering the enemy. Moreover, the characters have no detailed life value and internal force value, only two long color boxes representing life force and internal force respectively. The longer the time, the higher the vitality and internal force. Personally, I think this work should be excellent. At least in many ways, even the novel "The New Eternal Dragon Slayer" should be studied. How is the performance of New Eternity? Due to the success of "The Deer and the Ding Ji 2", several new games made by Zhiguan adopted this CG painting style, including Yi Tian's "The Dragon Slayer" and the Legend of the New Shu Mountain Swordsman. The 3 D dynamic mode in combat is still retained, and the combat screen can also be turned on or off by selecting "0-2", which is much faster than that in "Deer and Butyl 2" (however, this "3D dynamic mode" is much faster than that in combat. If it can really play the role of a 3D card, maybe it can be used in by going up one flight of stairs. ) The game is mainly "puzzle+maze". When it is different from the old one, the puzzle here is not a test of your brain, but a test of your luck. For example, when I caught white fish in the cold water pool of Butterfly Valley, although I successfully caught it for the first time (I was lucky), many friends didn't catch white fish until I caught n times. And you have to equip yourself to go fishing in the cold pool. The design of the maze did not reduce the complexity of the second deer, which really made people feel annoyed. Equally unsatisfactory is the plot. The new work ends only when it becomes the leader of the top of the light. Although it may lead to a sequel, it is different from what was expected.

Jinyong hero

Before, I reviewed it in the order of "Flying Snow Shoots White Deer Plain, Hiding Knife in Laughter, Chivalrous Man Leaning on Peach Blossom", and of course I reviewed the legend of Jin Yong's Heroes' Club, which is the essence of Jin Yong's martial arts novel 14. This work should be one of the most memorable domestic martial arts games. It may not be surprising for players who have played for more than three times, but in Shrimp, all the strongest martial arts can be gathered. It can be said that the success of "Jin Yong Qun Xia" is that he can boldly use MUD's multi-line plot, so that people can produce different plots with the development of multi-lines, but MUD is still very strange to many people. Even if it was said to be MUD at that time, not many people knew it, but there should be a few people who don't know it now. This shows how free it is, and the forms of war chess used in the battle are also very good. ), and one of the most powerful martial arts turned out to be the "wild ball boxing" that "Little Shrimp" knew from the beginning, and different celebrities can join the battle. Among them, you can choose the beauty companions composed of beautiful women in Jin Yong's novels (Rainbow Yuyan, A Zi, Little Dragon Girl, etc. ), but also can let some southern protagonists in the novel to join (including Duan Yu, Xu Zhu, Pei Hu, Yang Guo, Ling Huchong, etc. ), of course, there are many wicked people. Although the multi-line plot mode mentioned here actually seems that he only collected 14 Jin Yong's novels with several main lines, he can choose to get 14 in different time series. Of course, you can choose to use just means or evil means, which will determine whether the opponents of the top ten masters who fight alone in the end are just and evil (I used to be both good and evil, and it is from here that I realized that it is easy to be a good person and difficult to be a bad person. There is no doubt about the success of Jin Yong's Heroes, but it is really puzzling that it has not surpassed his works so far. Perhaps the success of Jin Yong's Heroes lies in his first time. Later, although some people tried to imitate him, they gave up because they were afraid of imitating him, or they didn't succeed. Maybe they need to wait for a better job. In the future, new products will tend to be muddy, and even aim at online games. Three works of "Jin Yong Qun Ying Hui Online" are about to be completed; The legendary swordsman Online Edition and Biography of Wulin Heroes will be online games, and Biography of Wulin Heroes is the latest masterpiece of Heluo Studio after Biography of Jinyong Heroes!

wulinqunxaizhuan

After three years of accumulation, Heluo Studio knows what kind of games players really need. The success of Jin Yong's Heroes' Club has given Heluo Studio the confidence to make a new work beyond the previous work, that is, the martial arts heroes' club that will be completed soon. The story of Wulin heroes continues until the mysterious disappearance of the previous work Shrimp 100 years later. An unknown young man (the protagonist is you) came to Luoyang City with reverence for his predecessor hero "Little Shrimp". You should remember that in the previous work, in order to admire heroes, Wulin finally erected a hero statue in Luoyang. The prelude of the game begins with the protagonist paying tribute to the hero statue in Luoyang City. The game inherits many advantages of the previous game, for example, players can enter their own names to play the game and can come and go freely on the map. In addition, some new highlights have been added. For example, in the status interface, there will be detailed historical information of everyone you meet (just like the business card function). In the game, there will be a formative game process, the main purpose is to exercise yourself in this process. Players can improve their martial arts skills such as lightness, hardness, softness, ears and eyes by practicing basic skills such as carrying water, cleaning and chopping wood. It is also important to learn from teachers. Players will enter the bard under the recommendation of Gu and become the third generation disciples of Xiaoyao Valley. Of course, even if you study martial arts for the sake of justice, the eight ultimate demons in the game are Tian, Long, Hag, Ganda, Mohologa and Mohologa. Whether it can be eradicated depends on the player himself. The game pictures that everyone cares about, the characters in the whole game are basically reflected in a realistic style, but some funny cartoon pictures will also appear during the protagonist's practice. In the production of the scene, it fully embodies the skill of Heluo Studio. The whole scene is very delicate and looks very eye-catching under the yellow-green tone. Of course, the introduction before the game is released always gives people a feeling of "passable". Whether it is really as good as it says can only be known after the game is officially listed.

Jinyong chivalrous biography online

There are two online games to introduce to you next. One of them, Jin Yong Hero Online, an online game made by China Game Network, is a very popular work recently. In this game world, there are dozens of schools of good and evil. Players can freely choose sects, create their own characters, learn the martial arts of the legendary sects, make like-minded companions, and travel around the rivers and lakes. In addition to decent people can shovel evil and promote good, in Jin Yong's online game world, evil people can also make waves everywhere and harm decent people! Subverting the stereotype that good and evil are invincible forever, both good and evil can participate in the Wulin conference, challenge the Wulin leader and compete for the title of the best in the world. In terms of martial arts moves, Jin Yong has hundreds of martial arts moves online for cultivation. No matter what kind of martial arts players learn, as long as they practice hard, they can reach the top in the world. If the opportunity comes, they can even create their own martial arts! After all, "no pains, no gains", as long as you are willing to work hard, you will gain something. It is just around the corner to attend the Wulin Congress and make a name for yourself. There are hundreds of weapons, armor, drugs and special props in the game. Players can use these items to improve their skills, thus strengthening their offensive and defensive capabilities and increasing the chances of defeating others in wartime. In order to win the title of Wulin League Leader, players must carefully choose the martial arts moves they want to play as soon as possible in the battle. In gorgeous scenes, they will feel shocked and nervous when making moves and fighting, so that players can feel the thrilling scene of martial arts life-and-death confrontation. Jin Yong Online, which is planned by China Game Network, not only faithfully describes the game scenes and characters, but also allows players to fully enjoy the picture texture in the game. The hidden command interface is a major feature. Players will never be forced into a small corner by an improperly designed game program, seeking survival in the cracks and losing the right to move freely. The key to online games lies in the smoothness of network speed and the stability of servers. At this point, many online games are not very good, and I am not very good at it.

The legendary swordsman online edition

The online version of the legendary swordsman was developed and designed by Yu Quan, so the screen engine of the stand-alone version of the legendary swordsman was used, which means that this online game will be presented to you in 3D. Because it is an online game, the protagonist of the story is no longer Ling Huchong, but every player sitting in front of the computer, giving full play to the interactivity of online games. Players can create new characters to play, and too many new stories will happen in the game. This is not included in the story of "the legendary swordsman". Players can challenge all masters to dominate the Wulin, or they can be indifferent to fame and fortune and become a retired master. The scenes in the game are all drawn by professional artists on the premise of real scenery, and then processed to get 3D scenery, which will be searched and visited by players themselves. There are also very rich props and a lot of tasks for players to choose from. A large number of tasks will give you many choices, and the development of rare treasures will also make you greatly appreciate the fun. The online martial arts game has a powerful player interaction mechanism, and you can form a new sect with friends. PK in online games is well known. Some people like PK with others very much (of course, his level is high enough), and some people may not like PK because they are not good enough or don't like fighting with others. So the PK management scheme in Laughter is effective. As long as you turn off the PK option, you don't have to be afraid of being bullied by "masters". Of course, there is a limit to when you want to bully others. Generally speaking, players think that 3D graphics will increase the demand for broadband on the Internet. However, the 3D graphics of "the legendary swordsman-Online Edition" have no influence on the network bandwidth at all, because the 3D effect in the game is processed at the client, and with the optimized server calculation, it will have a more amazing effect. Coupled with the support of "prediction algorithm", even if the network is sometimes delayed, it will not have much impact on the game. (Prediction algorithm: For the action of an online character, the player's computer will do some prediction processing. For example, if the player sees an NPC passing in front of him, even if the network is delayed at this time, the player's computer can also predict the action of the NPC, so that the NPC can go smoothly and receive the next message from the server. This can make up for the jump and "teleport" phenomenon caused by network delay. At the same time, the punchline-the "distributed server system" adopted by the online version, that is, multiple machines support it together, instead of just using a supercomputer to calculate all the data, can greatly speed up the running speed of 3D online games on the network. Whether the legendary swordsman-Online Edition can create a new river in 3D online games is still unknown. Similarly, the results can only be achieved after it is officially released.

Editor's Note: Although Jin Yong's martial arts novels haven't been adapted into games (except works that are not worth adapting, of course), China martial arts series games have been made in China for eight years (from 1993 to now), and I still have great hopes for future domestic martial arts games. Perhaps after so many years of baptism, I can understand the good and bad of domestic games very rationally, and I hope to see that domestic martial arts games can be recognized by foreigners.