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How to write the case analysis of independent games in kindergartens?

Indie Game Case: Home

Observation location: construction area on the first floor.

First, the observation background:

Since the construction area moved to a place with more space outside the classroom, children's interest has become more and more intense. Since school, children have been very keen on building games in cylindrical barrels, from aimless to purposeful, from single object to whole, from individual games to cooperative games. .......

Second, the case analysis

Record 1: Early cooperation, high-rise buildings become "ruins"

Entering the construction area, the teacher said, "Today, let's try to build a beautiful house with the materials inside. What kind of house are you going to build? " Wan Junxi "built a big castle" and "I helped build this castle", Wensiya said. "I also help ..." Several children also scrambled to say. With the mission objectives, the children chose an open space and started the "building" action. The children first chose to build a castle against the wall. Several children moved to the nearest cylindrical barrel, and after surrounding it with a layer (foundation), the children began to build high together, and the highest layer was "7 floors". At this time, the foundation of Wensiya began to be unstable again. She held it in her hand, and other children held materials on her, which made the unstable place more inclined. She adjusted from holding one to taking three at a time, and moved slowly. The position was stable, but it was ineffective. She slowly moved her hand down to stabilize a corner of the sixth floor, which collapsed immediately. With the collapse of her corner, other tall buildings became unstable and collapsed at the slightest touch. In a short time, the whole high-rise building instantly became "a ruin". Some children are playing happily on the ruins, while others are at a loss. ...

Teacher: "Oh dear! It's a pity that this beautiful castle fell down. It seems that today's task is impossible. Alas, alas ~ "

"I'll help her build it again," said Qian Muyao.

Teacher: "Why did your castle fall down?"

"Unstable, we will be stable if we build a bigger castle." Wan Junyi said.

Well, you can try.

……

Logo:

1. In the above game, I found that children can play cooperative games, but there is no negotiation and division of labor between them.

2. In the process of building, children know how to make the ground floor bigger and then build it higher, which shows that they have a certain foundation. After the teacher's intervention and guidance, Wan Junxi can immediately find the problem and solve it, which shows that he will master it.

Adjustment:

According to the children's game behavior, the teacher found that their game ability was constantly improving, but he did not find that the castle was unstable and could not be piled high. what should he do ? Nobody thought about countermeasures. When the castle collapsed, the children were not lost, but very happy and had no sense of protection for their works. After the activity, teachers need to continue to follow up the sharing and delivery of materials.

Record 2: Steady "Castle", now division of labor.

"We're going to build a castle here," Wan Junxi said, setting it up in the middle open space, and several other children joined in. They began to build around "how to make the castle more stable" They laid the "foundation" of the castle, chose four "pillars" surrounded together, and began to build it to the seventh floor (out of children's reach). Wan Junxi said, "Let's make the bottom bigger." Several children began to expand the "foundation". After the first floor was built, they began to build the second floor. When the second floor was completed, they built the third floor ... the castle kept rising, but some small corners were constantly damaged, but no one helped. Until all the cylindrical barrels are used up. The children began to add bobbins to the building. Wang brought some spool barrels and inserted them into the cylindrical barrels. The other children saw it and did it. After the children filled all the cylindrical barrels with spool barrels, they found that there was no place to put them, so they filled in other materials: milk powder cans, boards ... and filled the castle. At this time, Wan Junxi and Jianjun set up a long "road" in the open space at a distance from the castle, and discussed how to lead this "road" to the castle. However, due to the lack of distance and materials, it could not be completed.

Logo:

According to the "Guide" art field: it has a preliminary artistic expression and creative ability. Wan Junxi can choose his favorite materials to build his own house in the building area, and choose the same materials to build, which shows that children have a certain understanding of the use of materials.

Follow-up measures:

Enrich the wall of the building area, and put more physical drawings of buildings and pictures of buildings built with building blocks for children's reference when building. After the corner game, the children can't pile up toys, which is a mess. When communicating in the corner, introduce the building blocks to the children again and introduce the play of these materials. Please try to build a milk box for individual children. Keep good architectural works, you can ask other children to comment and give encouragement, give encouragement.

Third, thinking and feeling.

Teachers' observation and guidance

Always take children's interests as the starting point and attach importance to the game sharing plan;

1. Every game will take a lot of photos and share them with children to solve the problems encountered in the game.

2. Help children gain rich experience in various ways.

3. Encourage children to make game plans. According to the painting level of small class children, children's painting ability is still in the graffiti stage, and the scheme is based on children's theory, supplemented by figurative painting.

4. Respect children's individual differences and provide individual guidance in a planned and purposeful way.

Fu Lubei, the father of preschool education, pointed out that "games are a tool for children to know the world, a source of happy life and a means to cultivate children's moral quality, and games are the highest stage of human development at this stage". Under the guidance of the spirit of the syllabus and guidelines, teachers have built the kindergarten-based curriculum of "I want to fly" in our garden, making the curriculum lively, conforming to the age characteristics of children, making the curriculum gamified and meeting the needs of children. From the perspective of children's growth, we are delighted to find that while playing high-quality games, every child has developed at the original level and achieved the goal of harmonious development of body and mind.