Traditional Culture Encyclopedia - Traditional stories - What do you think is the difference between starcraft and Warcraft?
What do you think is the difference between starcraft and Warcraft?
StarCraft, warcraft 3, and Red Alert are completely compared (1).
Warcraft is entertaining and interesting. You often play more and more easily.
Interstellar competition is intense and serious, and you often become more nervous when playing.
Red alert is political and extreme. You often get angrier the more you play.
Playing Warcraft is like singing karaoke. Ordinary people can win applause from their peers after practicing a song for half a month.
Playing starcraft is like singing a Beijing opera song. After a year of practice, you may not be able to sing this song.
Playing red alert is like talking without practicing. After years of practice, the oral English level is not much higher.
When you can win two crazy computers by learning Warcraft, you can also win by playing with real people.
Learning starcraft can play seven computers. Do you wonder why you can't beat real people?
Learn the Red Guard and you can play seven computers/kloc-0 10000000 times without playing with real people.
After learning Warcraft for two hours, you can die eight times with the same tactics, and you can't fight back.
Learning StarCraft for two hours can kill you eight times with different tactics, and you have no power to fight back.
After studying the Red Police for two years, you have died in the same tactic countless times, and you have no strength to fight back.
In Warcraft, if you concentrate on practicing one race, you will often be able to cope with four situations of competing with the same race.
The master of fighting insects among interstellar people used to be the master of beating people with insects.
In the Red Guards, learn from one country and all countries.
You can win by mastering a few routines in Warcraft.
I am proficient in several routines in StarCraft, but I am still led by random opponents.
If you are proficient in several routines in the Red Police, you will find it useless at all, as long as you are proficient in one.
In Warcraft, you ambush or surround the opponent's main force with your strategy, but the opponent takes out the return trip and leaves.
In interstellar space, you will find not only guerrilla warfare, but also positional warfare, ambush warfare and airdrop warfare. ...
You will find that any war is unnecessary in the Red Police. More people is the last word.
No matter how far away from home, enemies in Warcraft can save the base you attacked in ten seconds.
In interstellar space, you accidentally fell into a diversion trick.
In the red police, you must always keep an eye on your harvesters.
In Warcraft, you can also know the enemy's weapons like the back of your hand every 5 minutes.
You scout five times in five minutes in interstellar space, and the information you get may still be false.
In the red police, you investigate every five minutes, and then you don't have to investigate again.
In Warcraft, you can still guess the composition of the enemy without reconnaissance for 5 minutes.
If you don't spy in interstellar space for three minutes, it may all be to restrain your arm.
You can see the enemy's situation on the map without going to the red police to investigate.
You can relax after winning a big battle in Warcraft, because it is almost a shoo-in.
Starcraft won a great war, only to find that the economy that had just been attacked by an Indiana Jones in the great war was completely destroyed.
You will feel lucky to win a great victory in the red police. You haven't fought a big battle for days.
In Warcraft, the battle is often one-sided.
In star wars, the two sides often give in to each other.
In the Red Alert, a big battle is often like an award ceremony for which you already know the ending.
In Warcraft, 99% can play GG when the whole army is wiped out.
Ten times the whole army covers interstellar space, maybe we don't know who will die.
It is a way of fighting that the Red Guards are often completely annihilated.
In Warcraft, you are depressed that although you have tenacious spirit, it is difficult to turn over at a disadvantage.
In interstellar space, you are depressed, have an advantage but are turned over by a tenacious opponent.
In the red alert, you are depressed that you must have tactics that the other party doesn't know to make a comeback.
You can often know the ending when you see half the video in Warcraft.
I didn't realize that the initial judgment was wrong until I saw the ending in the interstellar video.
I don't know anything about the video in the red alert.
The original base in Warcraft was demolished and there was no hope.
It is not unusual for two people in the interstellar to change their base positions and even move around the world.
The original base in the Red Guard can not only be demolished, but also occupied, stolen, bombed and escaped.
In Warcraft, the basic victory or defeat will be known after the initial mining.
The resources of the whole map in interstellar space are exhausted, perhaps just for a draw.
Red alert everyone has been fighting for resources, and there are few draws.
In Warcraft, you can retreat and be safe.
In interstellar space, if it is not expanded in time, there will be farmers mining in other mines besides the original mines.
In the red police, you want to rob the mine, which is also a situation that you must leave.
In Warcraft, you built the base gate to defend against the enemy and called you shameless.
In interstellar space, you build the gate of the base to defend the enemy, either dropping it directly to your home or knocking on the gate directly with a nuclear bomb.
In the red alert, you must build a base full of planes and soldiers to defend against the enemy, so as not to take advantage.
In Warcraft, you can easily bully the lower arm with the higher arm.
In interstellar space, you find that small machine guns can also attack aircraft carriers.
In the red alert, you find that only senior arms are kings.
There is no air force in Warcraft. When the air force sees it, it often chooses to escape.
You just came out with four dragons in interstellar space, but the base was torn down by three teams of dogs who were not in the air.
Flying soldiers in the Red Guard are the key to winning, and everything else is decoration.
In Warcraft, you will question the law that "quantitative change causes qualitative change"
In interstellar space, you will verify the law that "quantitative change causes qualitative change"
In the red alert, you will question "famous enterprises are more responsible"
The death of a soldier in Warcraft will hurt for a long time.
Do you know what it means to get higher and higher in interstellar space?
Red alert soldiers are here to die.
The combat troops in Warcraft dare not be too scattered.
The battle of interstellar space often needs all the points of the map to blossom in an all-round way.
Among the Red Guards, the fighting was carried out in several special places.
StarCraft, warcraft 3 and Red Alert (2)
Even if you know the enemy's arms configuration in Warcraft, sometimes you can't win.
Knowing yourself and yourself in interstellar space is truly invincible.
See each other's arms configuration, and you will know each other's level.
There are many rules in Warcraft, and players have more room to play. Step by step is often more effective than a whim.
There are few rules in interstellar space, and players have room to play, which is often passive.
There are no rules in the red alert, and players' tactics are all whimsy, which can only be used when dealing with novices.
In Warcraft, you have to keep changing.
Everything should be the same in interstellar space.
It will never change in red alert.
Warcraft has 1 heroes and props, which can be dialed in four or two kilograms.
There are 1 stealth units in Star Trek, which can be dialed in four or two kilograms.
An expert of Red Guards 1, who can hit four or two kilos against novices.
In Warcraft, you are proud that the aura shines on the superior hero of the army.
In interstellar space, you find that the little fanatic who detonated a mine and died with another tank is the real hero.
In the Red Guards, you are proud that the flying soldiers took the mining area.
In Warcraft, you will find that the operation is humanized and designed like an idiot camera.
You will find the simplest details in interstellar space, and you have to deal with them yourself.
You will find that there are not many things you can handle in the Red Police. You can eat snacks and play against masters.
In Warcraft, you will find that apm 150 will be bored to plant flags.
Find apm 150 in interstellar space and you can barely use the protoss.
In the red alert, you will find that you don't know what apm 150 is, but it is very useful to get it quickly.
In Warcraft, you think that the witch of 12 pressed O 12 times and changed her opponent at the same time, which is very fulfilling.
In interstellar space, you find that the carpet airborne of the original 12 transport plane is only a basic operation.
In the red alert, you think you can let the 12 tank escape the attack while moving, which is the operation.
In Warcraft, how gorgeous do you think it is to operate team 2 to kill, volley, magic and Tao?
You just know inside the star that it is not easy to make four teams of mine cars and two teams of tanks March in order.
In the red alert, you watch the shells and hide your tanks when you are about to land. It's not easy when there are many shells.
Even the meteors and meteorites in Warcraft know their own people and friendly forces.
A flash of lightning in interstellar space cannot be released normally, and more people may be electrocuted than the enemy.
Except for a few units with good marksmanship, the Red Guards often injure their own people by mistake.
It is often said in Warcraft that this is a matter of course.
It is often said in interstellar that this is not impossible.
It is often said in the Red Guards that this is impossible.
In Warcraft, there is often a player who uses the so-and-so flow tactic and uses his own race as his own version of the king family.
In interstellar space, you suddenly find that yesterday's seemingly invincible idol lost to a dark horse today.
When you know that the Red Guards have only one tactic left, you are a master.
It takes a long time for Warcraft to know that experience comes first.
It took a long time for interstellar to know that efficiency is the first.
It took the red guards a long time to know that numbers are the first.
It took a long time for Warcraft to know the rank first.
It took a long time to realize that the economy is the first.
It took the Red Guards a long time to know that strength comes first.
It took Warcraft a long time to know that stability and proficiency are the first.
It took a long time for interstellar to know that reconnaissance contingency is the first.
It took the Red Guards a long time to know that it is the first to understand the sneak attack method.
It takes a long time for Warcraft to know what fighting is.
It takes a long time to know what a strategy is.
It took the Red Guards a long time to know what a step-by-step approach is.
After playing Warcraft for a long time, you find that the map is still on the land.
You have been playing Star Trek for a long time, and you found an island war on the official map from WCG200 1.
The red police have been playing for a long time and you find that the map will never change.
After playing Warcraft for a long time, you find it really boring to watch rep and collect maps.
After playing for a long time, you find that a 400k rep recorded a 3-hour game.
The red police have been playing for a long time, and you don't even know what rep is.
After playing Warcraft for a long time, you will find that there are always more or less bench units.
After playing interstellar for a long time, you will find that no unit is redundant.
After playing red alert for a long time, you find that most units don't need experts to play.
After playing Warcraft for a long time, you will find that you know more and more about Warcraft.
After playing interstellar for a long time, you will find that you don't understand more and more interstellar knowledge.
After playing with the red police for a long time, you find that your understanding of the red police is becoming more and more useless.
Playing Warcraft for a long time seems to test your patience and proficiency.
After playing starcraft for a long time, there is always something to surprise you.
Red police want to sleep after playing for a long time.
StarCraft, warcraft 3 and Red Alert (3)
You have been playing Warcraft for a long time, and you find that the efficient gameplay that you have just practiced is no longer fulfilled with the version update and unit modification.
After playing interstellar for a long time, you find that not only are new tactics invented faster and faster, but they are also cracked faster and faster.
After playing for a long time, you find that the tactics are becoming more and more single, and the cracking method is becoming more and more useless.
After playing Warcraft for a long time, you find that most tactics change with patches.
After playing StarCraft for a long time, you find that tactics mostly change with players.
After playing for a long time, you find that tactics are sneak attack and anti-sneak attack.
After playing Warcraft for a long time, you find that the future of Warcraft is in the hands of the patch.
After playing StarCraft for a long time, you find that the future of StarCraft is in the hands of players.
You have been playing Red Alert for a long time, and you find that the future of Red Alert is in the hands of a new game.
Playing Warcraft for a long time feels like everyone has been played by Warcraft.
I think people have been playing interstellar for a long time.
Red alert has been playing for a long time and thinks that people and red alert have been played by game companies.
Warcraft has been playing for a long time, and every day I look forward to the next version of the upgrade patch to adjust the unit attributes.
Starcraft has been over for a long time. I hope there will be no bugs and no new patches every day.
Red alert has been playing for a long time, hoping that no new patches will be released every day, so the bug will be gone.
After playing Warcraft for a long time, I suddenly remembered that the frozen throne was born from 1.07 to 1.20, which is almost different.
StarCraft has been playing for a long time, recalling the battle of the mother nest from 1.04 to 1.08, and it changed twice before it stabilized.
The red police have been playing for a long time. 10 years later, a patch was made, and the bug has not been changed so far.
It took Warcraft a long time to realize that warcraft 3 is really better than StarCraft 1.
It took StarCraft a long time to know that Warcraft was comparing pictures of its grandchildren's products.
It took the Red Guards a long time to realize that this was also a game for grandparents. Why is the gap so big?
It took a long time to know that Warcraft players all say that Warcraft is good, but many of them have never played it, or even heard of Warcraft III's grandfather and father.
It took StarCraft a long time to realize that the first generation of StarCraft was almost eight years old.
It took Red Alert a long time to realize that no one had played Red Alert for six years.
After playing Warcraft for a long time, it is inevitable to argue about racial balance and bugs in heroic units.
After a long time, ask which race is the strongest, and everyone will tell you that the three races are equally powerful, and choose according to your own hobbies.
After playing for a long time, the red guards always want to say, we are flying soldiers, let's change the game.
You don't know why Warcraft players seem to be divided into races after playing Warcraft for a long time.
After playing interstellar for a long time, you will find that the three families come from different planets, but the players of all ethnic groups are like brothers.
If you play red alert for a long time, you will feel that there is almost no difference between countries.
After playing Warcraft for a long time, you find that players of all races often argue about defending their own race.
After playing interstellar for a long time, you find that players of any race are vying to maintain the same interstellar space.
After playing Red Alert for a long time, you will find that this game has been safeguarding the political interests of some countries.
If you play Warcraft for a long time, you will taste what is popular.
Play interstellar for a long time, and you will realize what a classic is.
After playing for a long time, the red police will understand what is obscene.
It takes you a long time to know why Warcraft is so popular.
It's been a long time before you know why interstellar is so unpopular.
It took a long time to know why the red alert was so popular but no one played.
You will like it if you play Warcraft for a long time. If others say that Warcraft is not good, you will fly into a rage and want to beat and scold him.
If you play interstellar for a long time, you will like interstellar. Others say that interstellar is not good, you will laugh it off and disdain to argue with him.
If you play red alert for a long time, you will like red alert. If others say that the red alert is not good, you will fly into a rage and don't know how to refute it.
After playing Warcraft for a long time, you gradually realize that Warcraft is really a good game.
After playing interstellar for a long time, you gradually find that interstellar is becoming less and less like a game.
After playing red alert for a long time, you gradually realize that a good company is much more important than a good game.
After playing Warcraft for a long time, you find that Warcraft is such a wonderful game that brings us happiness.
After playing interstellar for a long time, you find that your life and way of thinking are branded with interstellar.
After playing Red Alert for a long time, you find that the way of thinking is getting simpler and simpler.
I have been playing Warcraft for a long time and found that many junior high school children have joined the ranks of Warcraft players.
It took a long time to find out that there are many "uncles" who have married and started a family, and they have not quit the ranks of interstellar players.
After playing for a long time, the Red Guards found that many junior high school children and married uncles joined in and soon quit the Red Guards.
It took Warcraft a long time to know that the farthest distance in the world is not China Telecom and China Netcom, but the hearts of Warcraft elf players and orc players.
It took a long time for Star Trek to know that bad stars and bad products are all bad.
It's not a bad role to use bugs in the red police after playing for a long time.
It took a long time to realize that Warcraft is the most popular masterpiece produced by Blizzard.
Star Trek didn't know for a long time that Star Trek was a masterpiece that God gave to players through the hand of blizzard.
It took the Red Guards a long time to know why Westinghouse lost to Blizzard.
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