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How long does it usually take to learn 3D modeling?

One? How long does 3d modeling usually take? If it is too long, I won't play. How long will it take to learn 3d modeling is not a good answer. God knows your strength and attitude. If you fish for three days and dry the net for two days, I don't think you can learn it in ten thousand years. If you study hard, you will be able to play 3D modeling in five or six months. Of course, if you want to reach the level of great god, you have to practice for another two or three years on the basis of strength. After all, a master can't become a master at once. He used to be a rookie, and if he wanted to be successful in one step, he would easily step on empty space and pull his thigh.

A friend said that 3d modeling takes too long to play this technology. What I want to say is how easy it is these days. What is easy? You watch too many TV plays. You met a master and gave you a martial arts secret. Then you learned it in a day or two, and then you were invincible. The beginning of this TV series is like this: The above story is pure fiction. Only with perseverance and patience can we learn technology well. There is always an impetuous heart and I can't learn anything.

Is it difficult to learn 3d modeling by yourself? Dude, it's not hard to learn, is it Is it difficult to learn 3D modeling by yourself? Brother, I want to ask you the following questions. Please listen to the question:

1. Do you have enough time without work?

2. Do you have high IQ and strong learning ability?

You have a high degree of self-discipline. Do you have a great learning method?

4. Are there any high-quality tutorial learning resources?

If big brother and big sister feel that they have all the above four items, then congratulations, you are fully qualified to study by yourself and can learn well. There is no need to learn from those so-called great gods. If you master it, you can control everything in 3D learning.

If big brother and big sister feel that they lack several of the above four items, I think I'd better accept my fate and try to find a master teacher to learn. This is also a very wise choice.

Third, not taking detours is a shortcut. You can become a master by learning from the master. In order to improve the efficiency of learning 3D modeling, save time and really learn high-quality tutorial resources, I'd like to introduce my teacher to you. My teacher broadcasts the next generation course of 3D modeling online every day, without any economic expenditure. I learned it from him. He has a lot of video tutorials on 3D modeling, and they are systematic. You can enter his next-generation 3D modeling tutorial materials (skirts). It is in front of a set of numbers: 296, it is in the middle of a set of numbers: 676, and it is at the end of a set of numbers: 289. As long as the above three groups of numbers are combined in the first-hand order, you can become an expert by learning from others and be invincible by absorbing the essence of others.

? Fourthly, how to learn the road map of 3D modeling. If you are zero-based, you need a complete 3D modeling course D design. A good curriculum design should include the following four aspects:

1, one month's basic course study to enhance artistic strength.

Although zero foundation can also learn 3D modeling, it does not mean that foundation can be ignored. So the first step in our study is to consolidate our art foundation. Of course, we can learn without art foundation, and we need to spend more time to understand it slowly. This is not a problem.

The fastest way to practice is to copy directly on the PS hand-drawn board. Generally, about 40 small items such as shoulder armor and charts are copied in a month, and the number can reach the standard. Quality, in the process of copying, also needs the guidance of art students or teachers, find the problems of each work, correct them, then modify them, and then comment on them. This cycle will greatly improve the artistic ability in one month.

2. Four months of specialized courses to master the core technology.

The first step: from zero foundation to foundation: including art foundation and software foundation (3Dmax, ZBrush, PS).

Mainly includes: 3Dmax foundation, UV splitting and placement, mapping and drawing foundation. After three months of intensive training, you are already very familiar with the whole production process of 3D modeling.

(1) learn the bottom die software (3dmax or Maya) first.

The subject mentioned that if you want to develop into the field of game modeling, you can learn from the basic 3D modeling software at this stage, which can be 3Dmax or Maya. Choose to master only one of them, and never learn both, which will take up a lot of your time and is not conducive to your specialization.

(2) Re-learn the high-precision modeling software (ZBrush)

The model is built in 3D Max or Maya. If details need to be handled, fine carving can be done with Zbrush software.

The software mentioned above is the core skill that game modelers need to master. At the same time, in the process of making model material map, Photoshop is often used for post-processing and Bodypain 3D is used to make three-dimensional texture. As for the game special effects Unity3D software, it is also possible to learn on demand according to the needs of the company team.

Again, in the early stage of learning, we should focus on learning the bottom die structure and carving software, instead of grabbing the eyebrows and beards.

Step 2: Complete the production process of the next generation 3D modeling.

It mainly includes: 3Dmax modeling, ZB carving high mode, maya topology low mode, mayaUV splitting, toolkit or SP baking diagram, SP drawing material, and eight monkeys rendering. This step is the core stage of the whole study, so there are basically no free courses at this stage. If your self-study ability and self-control are good, video and online classes can be used. The price of physical classes will be more expensive.

3. Three months' practical training of the project, and make complete 3D modeling next generation works.

After learning the whole process of 3D modeling, such as art foundation, software foundation, UV and mapping, I started practical training for the project and started training for different types of 3D modeling: male body modeling, female body modeling, cloth, skin, hair, metal mapping, Q version and other models and colors. The actual combat cases of each project are not randomly selected, and each case has a certain focus and training direction. After learning and training every material, you can freely use real company projects.

4. One-month company real project training.

If you have the opportunity to practice in the real project of the company for about a month, under the guidance of the project tutor, you will gradually adapt to the rhythm, efficiency, work requirements and standards of the project, so it is not far from the real company. . .

5. One month's job promotion, job arrangement and employment test.

Refine your works, learn advanced technologies and skills such as materials, lighting and rendering, and make your works more exciting.

At this stage, the teacher checks and fills in the blanks according to each student's questions. Employment recommendation, employment test, teacher guidance, I hope everyone can join your favorite game company.

Five? Talk about the experience of a 3D modeler, listen to other people's experience and go your own way. As an experienced person, give a piece of advice to novices. You may not need it now, but you may all benefit for a long time in the later promotion.

I am a halfway decent modeler. When I was a student, I was an art major, belonging to the kind of person who majored in classical painting and occasionally took a class in the sculpture major next door. At that time, my goal was to be a cartoonist, but I found that the situation in China was a bit complicated. I was a stubborn man and didn't want to draw that kind of traffic cartoon. So I resolutely gave up, and then there was a period of confusion for three years. During these three years, I worked in a Suzhou jade carving studio. While going to work, I explore my future goals, draw pictures, make sculptures and play games. It was not until the last six months that I switched to CG industry to do modeling.

At that time, many colleagues were puzzled and gave up their jobs with objective income (at that time, they could get 12000 a month) and turned to be models they had never been exposed to before. Many colleagues around me advised me, but I finally resigned. After that, I spent 15 days submitting my resume on BOSS and finally joined a company. Of course, soon, I immediately became a full member, and then I started various projects.

Having written so much, I actually want to tell newcomers that learning modeling is not necessarily simple, but it is really not as difficult as climbing the sky. At the beginning, the most difficult thing was actually the painful operation of the software. Some people will bring a lot, but self-study will really hurt. Although Baidu has problems, I want to say: Baidu, show me. Some questions can't be Baidu, not to say no, but your description may not match the search answer, and often those are not what you want. Only when you learn to a certain stage can you find the answer.

Far from the point, in short, after the most important beginner stage, the rest is accumulation, and there are still many things accumulated, but the most important thing is aesthetics.

If newcomers in the industry initially rely on mastering all kinds of software, the most important thing for veterans is aesthetics, because after entering the industry, your learning ability will increase over time, and the software will only learn faster and faster. For example, if you were familiar with MAYA, ZB and MAX before, then you will definitely learn BLENDER much faster than when you first started to contact the software, because the software is interoperable and computer-based. Therefore, what is in the software will not play a decisive role in the future. Of course, I'm not saying that we won't master new technologies, but we don't have to worry about whether it will take a lot of time to learn new technologies. Don't worry, it really doesn't take much time.

If the software is defined as the moves in martial arts novels, then the aesthetics and hands-on kung fu are like the internal skills of a master, such as Zhang Wuji. There is nothing special about the decisive battle against Guangmingding, but people have the magical power of Jiuyang, and there are still decades of internal forces. Who beat him? Taiji Chuan, Zhang Sanfeng, giving lectures on the spot, directly maiming the mysterious parents. The example is a bit trite, but I can't think of any other good metaphor when I write it. This is the role of internal strength, so aesthetics is the main factor that determines whether you can go up in the end. After all, software is still fast to learn, but if the aesthetics can't be achieved, it's just a show and a waste of software skills. What I'm saying here is a bit bureaucratic, but there are indeed some bosses who specialize in studying all kinds of software and looking for all kinds of efficient new technologies. Here, I'll kneel down and respect these bosses first. )

6. Understand three necessary softwares for 3D modeling: 3dmax+Maya+zbrush (1) 3dmax;

All kinds of modeling, large and small, all started with 3dmax. Architectural scenes are also particularly useful. Start with small scenes and little people. Don't be afraid of difficulties. You can copy the pictures of the next generation game scenes in the future. Learning 3d still has a long way to go. Learn the method of making primary model, master the skills of geometric modeling and polygon modeling, and make simple non-shaped model. Familiarity with software is very important. Just do a few more cases. The software of three-dimensional modeling is very complicated and fragmented, so it is important to practice more.

(2) the Maya:

Proficient in character modeling, simple model, high model, fine model, game props, dividing uv, drawing maps, Maya's CG function is very comprehensive, modeling, particle system, hair generation, plant creation, cloth simulation and so on.

(3)Zbrush:

Mogao's birth software, for this god-like software, it is not bad to use zb as a role, but it is not difficult. Take a look at human anatomy at ordinary times. It is recommended to use human planing, or find a portrait of human body to control the changes of human muscles in different postures, operate more and learn more.