Traditional Culture Encyclopedia - Traditional stories - What are the anti-human settings in those classic "antique" games?
What are the anti-human settings in those classic "antique" games?
First of all, let's talk about the racing game in the external game machine we bought today. In the game, you are always the last to start, so many people wonder when we can start first. Not for ranking, just for starting early. There are also dead soldiers encountered in the Three Kingdoms War and the storm, which are completely forcing us gamers to die.
Secondly, in many online games, there will be many air walls, such as cf, Sword Spirit and Jedi Survival. So playing games is always stuck there, there is no movement and no obstacles, so this setting can always make a large part of obsessive-compulsive players feel very uncomfortable. In addition, most importantly, many games will have task chains. We play games just to relax ourselves. However, with the appearance of these tasks, we have to pay more attention to these tasks, so the pressure is not relaxed, but increasing. This not only makes obsessive-compulsive players feel uncomfortable, but also makes us ordinary players feel uncomfortable, so it is better to have fewer tasks in the game.
After all, we are mainly for entertainment, not to increase stress in another way. So there are many anti-human settings in the game, but we should also play the game in a Buddhist way, and don't always put too much energy into it, otherwise our bodies will be overwhelmed, and instead of releasing pressure, they will feel even worse.
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