Traditional Culture Encyclopedia - Traditional stories - VR era is coming, will the era of virtual games come?
VR era is coming, will the era of virtual games come?
At this stage should not be
China this does not show at present do not have that technology wait 10 years after it
four, five years ago the domestic VR-related industry favorite slogan is " the future has come ", now the horse hindsight look, the future has come? Optimistically speaking, some VR games are getting better and better.
For example, V's Half-Life: Alyx, which has a limited audience due to the still-expensive hardware, Alyx brings an immersive experience to gamers across the generations, and the game's innovation in interactive experience gives gamers a sense of enjoyment that's far stronger than that of keyboard-and-mouse-operated games. Opening doors, picking up items, and climbing ladders, all of which are "one-click" actions on a mouse, are presented in an intuitive way in Alyx.
There's a chance that the Oasis games we saw in Top Gun, and the VRMMORPGs that still exist in concept and anime, could be here sooner rather than later.
The first thing you can be sure of is that VR virtualization can be a better experience than traditional ones, and people are greedy creatures, so as long as there's a market for it, they're likely to explore it.
What is VR?
VR (Virtual Reality, or VR for short) is both virtual reality (or spirit of the technology), which is a computer system that creates and experiences virtual worlds.
The connotation of virtual reality is actually the comprehensive use of computer graphics systems and a variety of reality and control and other interface devices, generated on the computer, interactive three-dimensional environment to provide a sense of immersion in the technology, similar to 3D technology, friends who have seen 3D movies should be more sensitive.
2016 is known as the year of the VR device, many manufacturers began to layout the research and development of VR devices, which will allow people to communicate in a new way, into a new field.
What can VR actually do?
Currently there are many manufacturers have begun to launch VR devices such as HTCVIve, AMD Sulon Q, Sony PS VR, VR head thief, etc. At present, these devices are mainly VR glasses or VR head thief equipment, you can experience some of the VR video, games, etc., to bring the experience of the 3D scene, giving people a sense of immersive feeling, and bring a more The ultimate user experience.
VR glasses
VR games
VR helmets
The principle of VR technology and the history of the development of VR
A technical principle
VR = Virtual Reality, or spirit world technology. Virtual Reality, or spirit realm technology, is actually a computer system that can create and experience virtual worlds (VirtualWorld)
Second, the history of the development of VR
Virtual Reality (Virtual Reality, abbreviated as VR), was created by the United States of America VPL company founder Jaron Lanier (Lanier) in the early 1980s. The early 1980s proposed. Its specific connotation is: the comprehensive use of computer graphics systems and a variety of reality and control and other interface devices, in the computer generated, interactive three-dimensional environment to provide a sense of immersion technology. Among them, the computer-generated, interactive three-dimensional environment becomes the virtual environment (i.e., Virtual Enbironment, referred to as VE).
On March 26, 2014, the US social networking platform Facebook announced that it would spend $2 billion to acquire Oculus VR, an immersive virtual reality technology company.
Facebook CEO Mark Zuckerberg is convinced that virtual reality will be the next big thing in computing platforms after mobile devices like smartphones and tablets. And he plans to expand the use of Oculus beyond gaming, where it was once again used to create immersive experiences for people in the gaming process.
Facebook's acquisition of Oculus has made virtual reality a niche term in the tech industry that is starting to become more familiar to people outside of the industry.
Industry insiders say that virtual reality after more than 7 years, and ushered in the spring.
In March 2015 at MWC2015, HTC and Valve, which has produced independent games such as Portal and Half-life, jointly developed the VR virtual reality headset product HTC Vive was unveiled.HTC Vive controller positioning system.
The HTC Vive was officially released and unveiled at the MWC 2016 conference in 2016, and is now available. In addition, AMD, Sony and other brands have also unveiled their own VR devices this year. In addition, Samsung, Huawei, Lenovo, Xiaomi, Hammer Technology have also been in the layout of the research and development of VR equipment, 2016 is therefore known as the first year of VR equipment.
VR applications and development prospects
VR (virtual reality) technology can be widely used in urban planning, interior design, industrial simulation, monument restoration, bridge and road design, real estate sales, tourism, teaching, water conservancy and electricity, geological disasters, education and training. The company's products and services are designed to meet the needs of a wide range of industries.
In today's manufacturing industry, standing in front of a 3D image of a large airplane engine, the "arbitrary disassembly" of this strong point of virtual reality is manifested to the fullest. Operators can remove many parts of the virtual engine one by one, in the engine into the interior. "
Virtual Reality is a cross-platform interactive design, virtual display, virtual matching, CAE data visualization and other functions, greatly improving the design efficiency of the design team, so that R & D staff can timely find, correct the design flaws and potential process problems, to improve the success rate of product development and manufacturing.
Virtual reality technology is also useful in the field of education and training. For real experiments do not have or difficult to complete the teaching function to create conditions. When it comes to high-risk or extreme environments, inaccessible or irreversible operations, high cost, high consumption, and large-scale or comprehensive training, virtual reality can provide reliable, safe, and cost-effective experimental programs. The G-Magic Virtual Reality Lab at the East China University of Science and Technology is an example of funny virtual reality teaching. The lab has a CAVE cave-like virtual reality system that projects student designs onto walls, ceilings and floors. For example, if a student designs a shower room, he can use the system to display it in the lab, the same size as a real shower room. By creating this kind of environment, teachers can more easily communicate with students about the strengths and weaknesses of each aspect of the design, and make changes at any time.
Some corporate training programs are also inseparable from virtual reality. In the case of petrochemicals, for example, it is well known that large-scale petroleum irrigation areas concentrate a large number of hazardous chemicals, and once improperly operated, they may cause fires, explosions, and environmental pollution and other secondary disasters. Therefore, the government and enterprises have raised high requirements on the safety of large-scale petroleum irrigation areas and the professionalism of the operators. Virtual reality technology can be used to build an emergency rescue and safety training system for tank farms, which can not only present employees with various scenarios of the operation process and guide them to learn and master the safety operation skills, but also simulate the occurrence of an accident and the scene of a blazing fire, so that the employees can carry out the rescue operation in an immersive virtual environment.
Film and TV
As early as the beginning of 2015 at the Sundance Film Festival in the United States, a VR short film "Lost", which relies entirely on CG production, attracted a lot of buzz. In July of the same year, the same production company that made LOST brought out their second VR short film, HENRY. Unlike the previous LOST, this time they designed "interactive" scenes in the movie, changing the audience's completely passive experience. Even the director of "Fast and Furious" series, Mr. Lin At-Bin, also shot a VR short film "HELP" this year. This shows that the spring wind of VR has really begun to blow to the movie industry.
Painting
Google built Tilt Brush on top of the HTC Vive, a VR[8]
device jointly developed by HTC and Valve, which is actually a VR version of Photoshop, using the left and right controllers of the HTC Vive to create paintings. The left controller maps a cube in virtual space, showing the control panel menu, you can rotate the cube to select; the right controller is equivalent to a mouse, when the cursor moves to the corresponding menu will have English prompts. The drawing board is the entire 3D space, for which you can set the wallpaper background, and the lines can be free to set the color.
Virtual reality games
Currently, virtual reality games can be experienced on the steamVR platform through the HTC Vive, and Steam's official webpage shows that there are currently 204 games that support virtual reality. There's a lot of great games like Half-Life, and all of the recommended games support the basestation motion capture system.
Everything is possible, and the future is waiting for you
If VR can be more perfect and popularize the people, the era of VR will definitely come, but not at this stage
No
Yes
It will take time, the gaming experience has to be improved, and the cost has to be reduced
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