Traditional Culture Encyclopedia - Traditional stories - qq dazzle dance all modes introduction

qq dazzle dance all modes introduction

Dazzle Dance Mode

This is the default matchmaking mode, which supports both 4-key and 8-key forms. In Dazzle Dance mode, players can experience both traditional and rhythmic modes of operation. In the softer parts of the song, you'll use the traditional up, down, left, right, and traditional sound inputs, and when you get to the climax of the song, you'll be prompted to enter a "specialshow" section. When the song reaches its climax, the screen will prompt you to enter the "specialshow" segment. [1]? The rhythm notes in the judgment box will be entered correctly. When switching between the two modes of operation, the accumulation of P's and COMBO's will be interrupted. The four keys press the direction, and the eight keys press the number keys. Up, down, left, and right is 8246, and the other four directions are 7913.

Traditional Mode

This is a game mode consisting entirely of traditional operations, and supports both 4- and 8-button forms. In Traditional Mode, the LV of the note sequence will gradually increase up to LV9. Traditional Mode involves maneuvering out of the Perfect judgment as many times as possible, accumulating the number of consecutive P's, and thus earning a higher score.? [2]?

Rhythm Mode

The entire game is played in rhythm mode, which supports both 4- and 8-button formats. Rhythm notes scrolling to the right appear on the screen, and you need to correctly enter the rhythm notes that keep scrolling to the right into the judgment box, Rhythm Mode emphasizes the sense of rhythm in the operation.? [2]?

Team Mode

Team Mode supports 4-key and 8-key formats. Players are divided into two teams to play against each other for a total of **** for 4 rounds. The team with the higher total score in each round wins the round. Victory in Team Mode is determined by how many rounds are scored by both teams. The first 3 rounds are 1v1 solo confrontations, where one player from each team will represent their team in a solo match against the other team. During the solo rounds, the solo player in the front row will use tempo maneuvers, while his teammates in the back row will use traditional maneuvers. The score of the round is determined by the score of the single player in the round, with the actions of the back row teammates having a lesser impact on the total score. A victory in a Singles Round will accrue 1 Round Score. The final round is a collective combat round, which requires all members of both teams to play together in a collective combat. In the collective round, all players use traditional actions, and the sum of all the points scored by all the members of each team in the round will be the total score of the team. A victory in a collective round will accrue 2 round points.? [2]?

Prom Mode

Prom Mode operates in the same way as Dazzle Mode, supporting both 4-button and 8-button formats. Players need to form a partner with another player to participate in the game, and there can be up to 3 pairs of partners per game. In Prom Mode, two favor progress bars will be displayed at the bottom of the action area. Each successful move will increase the favor progress bar by 1. When both players' favor progress bars are filled once, it will increase the partner's favor by 1 and decrease the number on the right side of the bar by 1. The total score and favor level of each partner will be displayed at the top of the screen. In Prom Mode, the winner will be determined by the favorability of each partner. In the event of a tie, the ranking will be based on the total score. Couples' favorites earned in Prom Mode will be converted to Heartwarming Values.? [2]?

Practice Mode

Practice Mode provides a game mode for new players to practice and consists entirely of traditional operations, supporting both 4-key and 8-key formats. The note sequences in Practice Mode are also identical to those in Traditional Mode. Sonic operations are performed asynchronously, with no time limit for each turn, and can be performed by waiting for any accented beat (metronome puck moving to the brightest point) to press space after all notes have been entered. The player with the highest score wins.? [2]?

Motivation Mode

Motivation Mode emphasizes a beat-heavy game mode that supports both 4-key and 8-key formats. The game will be played on 4 beats, each of which corresponds to a set of keystrokes. Players need to follow the beat in order to correctly enter each group of keys, at the end of the round for the perfect judgment, and then start the next round after a beat interval. At the climax of the song, the song will enter Triple Beat mode, at this time, the player needs to input 3 rounds in a row, and according to the input status of the 3 rounds, a perfect judgment will be made for each round. [2]?

Props Mode

Props Mode is a featured mode of QQ Dazzle that is different from other dance games, using the traditional operation method and supporting 4-button and 8-button forms. In the game, 3 rows of notes will be displayed. The right side of each line corresponds to 3 props columns. Players can choose any row to operate, after successful operation, the props in the right props column will be moved to the left. If there are props in the leftmost column, they will be released automatically according to the rules. Players need to choose the right props to release at the right time. The winner of the props mode is still determined by the number of points scored by each player. [2]?

Crazy Mode

Crazy Mode uses traditional controls throughout, supporting both 4- and 8-button formats. During the climax of the song, you will enter a "CRAZY" section. In the CRAZY section, you will push the boundaries of traditional operation and see LV10 and LV11 note sequences. Each successful maneuver will result in a very high score. Crazy Mode is also won or lost by the number of points scored. [2]?

Date Mode

Date Mode is a game mode that must be played with 3 men and 3 women, and is a must for players who want to become partners, and supports both 4-key and 8-key formats. Dating Mode begins with a group showcase where each player will take turns moving to the center of the stage and doing a short dance as a showcase. This will be followed by 6 bars of person selection time, where players can select a partner by pressing the F1~F3 keys against the cues above the head of the opposite sex. In the next individual showcase, each player will have the opportunity to go in front of their previously chosen partner and do a short dance.? [2]?

Then we move on to the second selection, which is done in the same way as the first. This selection will determine the final pairing result, and only those who choose each other will be paired successfully. After the second selection, the successful partner will perform a duo dance, using rhythmic manipulation. Failed partners will have to dance on their own, using traditional maneuvers. Successful partners will be able to accumulate goodwill during the dance phase. The method is the same as in Ballroom Mode. The partner with the highest favorability will win, and if the favorability is the same, the total score will be compared. If no player is successfully paired, the winner will be determined by the player's individual score. The winning partner who is equipped with the Proposal Badge and has a favorability rating of 5 or more in Dating Mode will be able to start dating after the game.? [2]?

VOS Mode

This is the mode that uses the VOS method of operation. The notes that keep falling on each of the five tracks correspond to buttons that are completely different from the rhythm. The keys are, from left to right, s, d, space, k, and l. As in Rhythm Mode, the player needs to hit each note as many times as possible, accumulating a number of COMBOs in order to get a higher score.The difficulty of the VOS controls fluctuates depending on the intensity of the different parts of the song. [2]?

Freestyle

In Freestyle mode, the player must enter the first 4 notes correctly, while the last 5 blank notes can be entered any way they want. At least 1 blank note needs to be entered. However, the higher the number of notes entered, the higher the score. Each note sequence corresponds to a dance move. By memorizing the correspondence between the note sequences and the dance moves, the player can create a complete dance to his or her liking. In Free Mode, the winner is also determined by the number of points scored. [2]?

Pig Catching Mode

Players answer random multiple-choice questions in the game through traditional operations, and each question is divided into three phases: a viewing phase, an answering phase, and a presentation phase. The clock in the "watch phase" completes a circle before the answer options, and then in the "answer phase" to complete the option of a line of dance moves, the correct words will be in the "show phase" to dance the corresponding dance moves. If the answer is correct, you will get a bonus point, but if it is not, you will be turned into a piglet! At the end of the game, you will be ranked according to your score. [2]?

King of the Dance Mode

In the King of the Dance Mode, players need to start with a small traditional mode, generally in the LV6 length of the note will enter the official King of the Dance Mode, in the order of traditional, rhythmic, dynamic three phases, and finally enter the random mode, will be from the traditional, rhythmic, dynamic, and piggybacking in a random mode for a random mode of dance, in the random mode of the pattern of each player to face is the same. In the randomized mode, each player faces the same pattern. Similarly, the King of Dance mode determines the player's victory by the level of score.? [2]?

Cake Battle Mode

"Cake Battle" mode is a new type of QQ Dance team mode, this mode can not be used in the arena, the whole traditional mode operation, not allowed to use the reverse key. The difference with other modes is that in this mode the player is not dancing, but the two teams make corresponding offensive and defensive movements according to the offense and defense.

In this mode, every 4 bars is a turn, and each turn is divided into two sides: offense and defense. The attacking team can select the object of attack from the defending team. The system decides whether the attack is successful or not based on the judgment of both sides, and scores points when it is successful. In a 2V2 or 3V3 situation, the attacking side gets all Ps or the defending side gets all Ps, and there is an extra bonus!

The attacking team's traditional action keys will appear with N lines of notes, with N equal to the number of players on the defending team. Each line of notes corresponds to one player on the defending side, and whichever line the attacker enters indicates which player to attack. The defense has only 1 line of notes.

This mode's attack and defense rounds*** are divided into 4 phases:

1Preparation Phase: Used to show which side is the attacker and which side is the defender.

2Operation Phase: Attackers and defenders need to enter a sequence of notes and generate a decision in this bar.

3 Judgment Phase: The system determines the judgments of all players on both the attacking and defending sides.

4Results Display Phase: The scores and rewards for attack and defense are displayed according to the results of the judgments.

For each attacking and defending operation, if the judgment of the attacking side is greater than that of the defending side, the defending player is considered to be "knocked down", and the attacking side scores 1 point. If more than one player on the attacking side attack the same player on the defending side, even if all the attacking players' judgments are greater than the judgment of the defending player, only a total of **** 1 point. For example, if A1 attacks D1's good for Perfect, and A2's bad attacks D2's good, then the attacking side scores 1 point in the round.

Note: When the attacking side is judged as Perfect, there is a certain chance to ignore the opponent's defense and directly break the defense.

In the case of 2V2 or 3V3, there are special logics that allow for additional scoring:

1Perfect Attack: If the attacking side's regular score for the round is greater than 0, and all players on the attacking side are Perfect, then the attacking side scores an additional 1 point.

2 Perfect Hit: If the attacking side's regular score for the round is equal to the number of players on the defending side, the attacking side scores an additional 1 point.

3 Perfect Defense: If the offensive side's regular score for the round is equal to 0 and not all of the offensive side's player actions are Perfect, and all of the defending side's player actions are Perfect, the defending side scores an additional 1 point.

4The above special scoring logics may be stacked if they exist at the same time.

The final score for the offense each turn is equal to the regular score plus the special score. It is also possible for the defense to score a point each turn: if the "perfect defense" in the special scoring logic is met, the defense receives one point.? [2]?

Star Challenge Mode

1Star Challenge Mode is a match between a player and an NPC, where the homeowner chooses a level and then all of the players join together to challenge the NPC.

2This mode does not add any new modes of operation, but rather, it allows you to use existing modes depending on the configuration of the star level, similar to the copy system used in RPGs. The levels in this mode are collectively referred to as copies.

3Copies consist of small levels, each with some rules attached. These levels are called "mini-levels" in the duplicate.

4NPCs in the game will use various skills to attack the player, affecting the player's actions and scoring.

5Players can also use a variety of props to interfere with the star Oh, thus reducing the difficulty of the challenge

6Players can challenge the copy of the midway exit, exit is considered a failure.

7Players who fail in their challenge must start again from the beginning.

8All copies can be challenged repeatedly to win various rewards, and players will receive a special reward after successfully challenging a copy for the first time.

9Supports 1~5 players.

10There is no 4-key 8-key option, it is always 4-key.

11Do not allow reverse keys in the game.

12 Arena does not allow this mode.

13 Star Challenge Mode does not drop music boxes or any items during the game.

14 Random missions will not use this mode.

Small Level Match Rewards:

At the end of each small level of the copy, the system will reward experience and G-coins based on the number of people participating in the game, the level of the NPCs, and the outcome of the victory or defeat.

Copy Reward:

Rule: At the end of the copy, the reward will be given out in the copy settlement interface, and the system will reward according to the completion of the copy, which will be displayed on the copy settlement interface. Players who didn't stick to the end can't get the rewards, when there are players all quit in the middle, all players can't get the copy rewards.

Reward content: Random rewards that can be obtained after winning the copy, the rewards contain items, experience, money, honor and so on. And players who pass the copy for the first time will have extra rewards!

NPC Storming:

When the game goes to the last section of the level, the system will compare the total score of the player's team and the total score of the NPC. Under certain circumstances, the NPC will enter a mob state, which will last until the end of the level, and the chance of the NPC using a skill while in the mob state will be relatively higher.

Sub level win/loss decision:

Player victory: player team total score is higher than or equal to the NPC score

Player failure: player team total score is lower than the NPC score

Sub level win/loss decision:

Sub level victory: all sub levels are won

Sub level failure: any sub level is lost or tied? [2]?

Score Mode

Score Mode is a new in-game operation mode.

Supports one or more players; 8-button operation is not supported, allowing in-game counter-buttoning; props are used under the same rules as in Kinetic Mode;

Arena games are allowed to be played using this mode.

Operation

Use the five keys: up, down, left, right and space; 8-key operation is not supported;

Before the start of the operation round, refresh the display to show all the notes of this bar. The highlighted scan line moves from left to right. When the scan line touches a note, the player presses the appropriate operand to get a judgment;

The current beat must be entered on the beat point of the current beat in order to get the highest judgment, the exact range is determined by the judgment scale.

Scoring and Winning

The space bar at the end of each measure is the key note.

Each note action and key note is scored within each measure, and the total measure score is the sum of the two.

At the end of the game, you will be ranked according to your score.

Prop Use

The following props cannot be used in Score Mode:

Tranquility Drinking Class, Precision Drinking Class, Crazy Drinking Class, Note Radar, Note Inputter.? [2]?

Romance Mode

Romance Mode is an improved version of Couple's Dance Mode, replacing Edge Dance Mode.

Does not support 8 Keys, does not support in-game reverse keys;

This mode is not allowed in the Arena;

Dance Group Glory values cannot be earned within this mode;

The number of people in the game must be even, with a maximum of 6 and the same number of males and females;

This mode can be used to increase the heartbeat value between couples who are already married;

This mode relies on the level of accumulated couple points to determine the winner of each group of couples.

Section Composition

Romance Mode*** is divided into four sections, including the Warm-up Round, Single PK Round, Double Dance Round, and Final Round.

Operation Methods

1. The Single PK Round operates as follows:

Male and female players still perform the traditional operation, but on the display, the operation of the 2 people will be shown at the same time, and after the success of their respective operations, the actions of the male and female will be triggered respectively. Schematic: There is a line in the center that divides the 2 people's actions from the display.

2. The two-player dance round operates as follows:

Based on the traditional operation, two people are randomly selected for their respective parts of the operation in a long series of operations.

3. The Final round is as follows:

The traditional operation is based on leaving a note position at the end for the player to choose the direction of the keys.? [2]?

Taiko Mode

Taiko Mode supports 1 to 6 players. The strengths of this mode, in addition to its rhythmic features, include lively sound effects and graphical presentation. This mode does not support in-game key reversal or keystroke count changes. The key sound effects in this mode are independent of the judgment, and are only relevant to the keys on the specific keyboard.

Basic Gameplay

The notes move from right to left on the screen, and the player enters the corresponding keys in the left judgment area to get the judgment and score points. The rules are similar to those of Rhythm Mode, except that the types of notes, their operation and direction of movement are different from those of Rhythm Mode.

Level Structure

The level segments in Taiko Mode are the same as those in Rhythm Mode. All notes use the same track. A maximum of 32 consecutive notes are allowed per measure (same as Rhythm Mode).

Notes and actions

Note types: single key notes, combination notes, and legato notes.

Note types: Drum face, Drum rim, Heavy drum face, Heavy drum rim.

Single key notes:

Drum top: key F or J

Drum rim: key D or K

Combination notes:

Heavy drum top: press F and J at the same time

Heavy drum rim: press D and K at the same time

Continuous hit notes:

Drum top hit streak (no upper limit): enter in the designated period of time Not less than the required number of drum notes

Cyclic Strike (no upper limit): Alternate drum notes and drum rim notes, and enter not less than the required number of keystrokes within the specified time period

Heavy Drum Strike (no upper limit): Enter not less than the required number of heavy drum notes within the specified time period

Props Trial Rules

The following props are available for Taiko Drum Mode matches Types of props:

1. Experience, score, and money boosting props

2. Popularity related props

3. Flowers and fireworks

4. In-game effects

5. Heartwarming value increasing props

6. Mimicry props

7. Transformation props

7. [2]?

Fighting Mode

This mode only supports two players, during the game, various monsters will constantly appear to move towards the players and attack them, and there will be corresponding notes on each monster's head. Each monster will have a note on its head. Players need to input the corresponding note to attack, and when the input is successful, the attack will be performed, and the monster will be knocked down or struck at the opponent according to the result of the judgment to cause damage to the monster. [2]?

Band Mode

Band Mode supports 1-6 players to play against each other, you can choose your favorite instrument to play against each other, different instruments correspond to different modes, microphone - traditional, guitar - traditional, bass --Different instruments correspond to different modes, Microphone - Traditional, Guitar - Traditional, Bass - Dynamic; Electronic Piano - Rhythm; Jazz Drums - Rhythm. After the game starts, the character status is shown as the corresponding mode of the selected instrument. The player will also have a special score bonus and performance in the unique burst state. After the game, the system will give different ratings based on the final score of the game, and the player will be rewarded with some experience and G-coins.? [2]?

Band team mode

Also known as the band against the mode, traditional, rhythm, dynamic, QQ Dazzle three mainstream modes of the same stage competition to control the performance of musical instruments to play the role of the band to perform, the band against the mode of the scoring rules are generally the same as the individual mode, the end of the game, the system will be based on the number of teams to calculate the average score of the team, the average score for the team score. The team with the highest score wins the game, and the other way around, a tie is a tie.

Expanded Information:

QQ Dazzle Dance is an online multiplayer 3D interface music and dance game that emphasizes casualness, fashion, and friendships, launched by Tencent in 2008, and jointly released by Tencent and Beijing Yonhap Technology. The game has many game modes, including: Dazzle Dance Mode, Traditional Mode, Rhythm Mode, Team Mode, Prom Mode, Practice Mode, Dynamic Mode, Props Mode, Crazy Mode, Fighting Mode, Fighting Souls Mode, Dating Mode, Rim Dance Mode, Wedding Mode, VOS Mode, and Free Dance. It also carries out deep integration with QQ depth to establish a dating system.

Source: Baidu Encyclopedia QQ Dazzle Dance