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Guide to the Opening Layout and Diplomatic Skills of Stars

how should "Stars" deal with the computer under difficult conditions? Many players don't know much about it. The following small series will bring you the opening layout and diplomatic skills guide of Stars. I hope you will like it.

the biggest difference between the stars and other games of p club is the early development of land reclamation. In this way, there is more time for layout, just like playing go, and I personally like it. If the layout is beautiful, the most difficult difficulty at present can still be handled. Let's get back to the topic:

First, the layout

Reasonable geographical scope is the key to winning. Sun Tzu said: the degree of birth, the amount of birth, the number of births, the number of births, and the victory. Where there is land, there is money and an army. Adopt the tactics of "enclosure movement" to quickly occupy the site, enclose the required territory, and gradually annex the interior later. To complete this tactic, we should pay attention to the following points:

First of all, the most important thing is to understand the surrounding geography. There are two main methods. The first one is to explore by yourself, which is slow to display, and too many scientific ships will waste resources. I use the wormhole to jump a little over the surface and explore the route from far to near. After finding the appropriate expansion direction, the engineering ship then chooses the direction of the galaxy with the appropriate expansion direction at the far end to build a wormhole, so as to expand the exploration scope and enclosure scope. Give up the exploration of planets inside the circle and with pirates. The second is the most efficient, that is, exchange the star map with your opponent, so that you can get to know the surrounding situation as quickly as possible. It is very effective to even know the planet suitable for immigrants. Moreover, the larger the scope of your star map, the more weight you have with your opponent. You can ask your opponent for more resources in exchange. Here's a reminder, don't be greedy. Excessive enclosure will also kill yourself.

secondly, how to occupy important resources and galaxies with strategic positions. Many times, computers don't know what black technology to use. It seems that they can occupy some important positions directionally without deploying outposts. Fight bravely in the narrow road, and use the outpost to push it up in advance or quickly. If the strength of the other side's fleet is similar to yours, compete with him. The closer it is, the greater the added value of influence will be, and the opponent will not declare war easily. It is very important, very important, very important to have a good relationship if the fallen empire whose hand is "like a god" sends an envoy immediately. If you have a good relationship, the other party will treat you as a younger brother. If someone bullies you, you can apply to become a formal younger brother. There are many benefits, so I won't say much here. There is also an important skill here, that is, handing over border outposts to "fiefs" will not affect the increase of influence. The order of selecting resources is: mining, energy, society, society, engineering and physics. This only shows that social strongholds are very important, and the most important thing is to be able to quickly study technologies that increase influence. The importance of influence is greater than that of engineering and physics. Just for a few reasons, it has enough influence to build frontier outposts, seize favorable positions and connect the territory.

Finally, let me briefly talk about the problem of bordering your opponent. Sometimes you need to give up some places to let other forces establish a buffer period to separate your powerful opponents from your bad relationship.

Second, diplomacy

"Go to the army to make a plan, then cut off the enemy, then cut off the soldiers, and then attack the city." It is very important to weigh the opponents who are like gods around you. First of all, if you want an alliance, you need to pay attention to the fact that the alliance will account for -2, so you should form a federation as soon as possible. No matter which period, influence is lacking. First, the relationship with the opponent. Fallen empire, except I kill him, he is usually contemptuous. So, as long as he doesn't fight in your weak place, it's ok. It's a good relationship. It's okay to exchange various agreements more. If the relationship is not good, try to keep peace. Don't start a war, even the weak, try to avoid it in the early stage. Fight pirates and stabilize the interior.

III. Internal

This includes various constructions, policies, army building, etc. Mainly speaking, the most important resource in the early stage is not the army. The army only needs to keep the number of competitors almost the same, and it doesn't care about quality to keep a certain number in the early stage. The military technology has been upgraded, so pay attention to the design of the fleet. Special attention has been paid to quality since the mid-term. For example, from this, the enemy attacked by 4k, and I was only 1 K. Since every planet has a space station, the rapid development of the fleet to 8k not only destroyed the enemy, but also attached to him. Therefore, fighting is to fight resources, which is the iron truth.