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LOL why are there less sets than dota?

Why is dota more than lol sets, in the end, lol early out when it was originally a simplified version of dota

And sets gap, there are many aspects of the factors

1, hero positioning

lol's heroes most of the dead positioning, which is just the opposite of dota, dota is only very few part of the hero positioning is dead. lol heroes, AD,AP, assassins, auxiliary, tanks, playing field, no more, a hero itself is a fixed formulaic existence, of course, you can also put the auxiliary qin mom pull to play single AP, playing field, there are a lot of part-time singles out of the meat, the problem is that, playing the original position is not the effect is not? The dota heroes, from the 1 position can play to the 5 position are quite a lot, but also very strong, dota2 and increased the choice of talent skills, the set is more, many times can appear auxiliary over fat up into the big brother of the bureau.

And a single hero type, the set is a big gap, let's say, lol C position is only a kind of brittle shooter. And dota, long-distance to play ADC? There is no, as long as the model is good enough (basic attack interval, ballistic \ lift hand excellent, attribute growth high), I have to play the potential of the big brother, on the big brother bit, dota will also be divided into the split system, split the system, the permanent halo system, blitz system, attribute system and so on a variety of routes.

2, the hero line split,

lol, the unchanging 211 + playing field, are to vomit simply. The upper single does not take teleportation basic pre-single 10,000 years and so wandering, the lower road two shooting face demon each with a binding pendant hook, I basically every time to play the auxiliary feel special hypnosis. The bigger problem is that this kind of set is not broken, and I have tried countless times to change a set, such as pants + monkey this kind of double dislike of the face of the combination of the lower road, the fact proves that, death.

Revisiting dota, the split road, does not exist, love to go where to go, okay! As long as the opposite of that you can do over, as long as this line you can stay, please feel free! So, in addition to the classic 212 split, double auxiliary hold big brother, double middle pressure opposite single middle, 3 people in the middle of the road wild pressure opposite single middle, a person disadvantage road just 3 people, big brother single advantage road free-range, single roaming, double roaming, playing field, double playing field.

3, hero skills

lol hero skills typical functionality is missing, skills are divided into control technology, damage technology, er, what else? The first is to use the "reply" function, which is the same as the "reply" function. How many? The first is to be a good example of this. How many? Displacement? (It's a joke for dota) Silence, haven't played it in a while, is it still available?

The richness of dota's skills is unimaginable to those who have only played lol. Silence, stun, fly, knockback, sleep, banishment, teleportation, teleportation, teleportation, group teleportation, time rewinding, magic free buff, material free buff, acceleration, attack, defense, damage reduction, etc., buff, reanimation, summoning, doppelg?nger, transforming, duplicating, stealth, permanent stealth, group stealth, attribute stealing, skill stealing, skill refreshing, skill purifying, and so on. Stealth, Attribute Steal, Skill Steal, Skill Refresh, Purify, Decontrol, Blood Suck, Blue Suck, Blue Dissipate, Blind, Counter Wound, Sorry, there are too many for me to remember.

And the skill effect is quite violent, silence? Say, do you want a single one or a group one? All of them are 5 seconds towards the top of the oh, but also give away knockback, sustained damage and other freebies oh, pro, ah? Not satisfied? How about a map-wide, hero-wide, full-screen silence? You can't even hear the game's sound effects with the skills on! Controls? Sorry, pro, flying, slowing down, less than 1.5 seconds of stun, here are not control techniques Oh! Damage skills? I'm sorry, we don't have mana bonus, don't go away, come to see this A battle firewoman big, full level 850 real damage, are you sure you need mana?

Sorry the above is a joke, but even if it is a joke, but also just the tip of the iceberg of dota, dota's random a skill to take out, put into the lol can not be imagined, stray moves attack power over 3 times, doomsday's sustained silence + abolition of the passive + sealing the use of the item + sustained blood loss of the move, PA's passive 4.5 times the blitz, the wind line after the opening of the big as boo hoo! like attack speed. Well, not to mention the big move, the white tiger's 2500 distance 5 seconds stun arrow, the prophet 20 seconds a map-wide random teleportation, the stealth assassin's passive permanent invisibility, the three cats players all kinds of thousands of miles away from the capture of the group. These skills that seem unbelievable in lol have amazing balance in dota, most people think dota is better balanced than lol, and that's what I admire most about dota.

3, hero restraint

LOL does not have the restraint that, only the relative strength of the situation, and dota due to the richness of the skills of the heroes between each other's restraint is very obvious, such as the ice soul of the move seems to be very waste, but in the Alchemy and the gods can be the opposite side of the beat to death. The Sand King's ability to fight against the line is average, but when suppressing certain melee big brother can pressure the opposite side of the knife do not dare to supplement. What's more interesting is that after being set up, the equipment used to counter set up is often very cheap.

4, equipment props

Again a gap between the place, LOL a hero outfits basically fixed for one or two sets, but also the difference is not big. And dota is never fixed outfits this said, all the outfits have to look at the situation and the opposite heroes and how to let you play more ()? I'm not sure if you're a fan of the game or not. The functionality of dota equipment is too strong, such as the very famous wave than the five-piece set, "blowing push green hidden jump" this 5 pieces of equipment with invincibility, control, displacement, rescue, pit people, physical immunity, invisibility, acceleration and a 1050 distance, 13-second cooldown of the flash. And almost half of DOTA's gear is actively usable. Lack of silence has Aster, lack of supply has Ashes, Mekon, lack of blue has Secret, opposite burst is too high has Anti-Armor, lack of surprise has Jumping Knife, lack of control has Halo Hammer, lack of spell burst has Daikan, and so on.

Teamwear, development equipment, anti-pressure equipment, brush money, acrobatic equipment, qualitative changes in clothing, big pieces, a variety of equipment according to the situation to choose, but also according to the situation to replace, and LOL a set of walk to the end of a different, DOTA a game down, halfway through the change of equipment is basically a common occurrence.

6, the map

dota map than lol complexity, day and night, high ground bottom ground, forest vision have changed, and dota map than lol a lot of big, and lol no blood to go home different, dota is as much as possible to rely on the line does not go, because go home will waste a lot of time, since do not go, of course, it is to get things done, can play the set of course, but also more than lol. The first thing you need to do is to get a good deal on your own.