Traditional Culture Encyclopedia - Traditional stories - Request PPT of Shanghai Lane Game !!!!!!!!!!! Urgent !!!!

Request PPT of Shanghai Lane Game !!!!!!!!!!! Urgent !!!!

For people in the 1970s, lane games may still be familiar; but for people born after the 1980s, games such as tugging on bells, topping kernels, and flinging knots have begun to become unfamiliar. The fast pace of life and the increasingly westernized lifestyle have made some sports activities with the characteristics of "Old Shanghai" slowly disappeared from people's knowledge and enjoyment. The "Nine Sons" competition is based on the theme of traditional games played in Shanghai's alleys from the 1930s to the 1970s. Folk traditional sports such as Rolling Wheel, Top Kernel and Guandan Knot are popular sports activities among the people who used to live in Shanghai's alleys and small streets, which are not only entertaining and competitive, but also suitable for both men and women, young and old.

Guandan Knot: Sewing up a small sandbag and picking up a few handfuls of stones, this is probably the most popular game except for flipping cigarette cards. If you have a lot of rules and regulations, you will move a table and play a little bit fancy; most of the time, you just sit on the ground and play yourself into a "mud monkey". Rules of play: 1 table, 6 dominoes, 1 knot. Hold 6 dominoes and throw them to the table, then throw the knot into the air, catch it in the palm of your hand, and between the throw and catch, turn the 6 dominoes on the table into white (front), horizontal, vertical, and finally black (back) for the end of the game. The upward throwing of knots must be completed within 10 times in 1 style, more than 10 times, plus the number of times 10 times to enter the next style. Every time a knot or a domino hits the ground (on the front side of the table), it will be judged as a second time to throw a knot. The one who throws the knot fewer times will be ranked first.

Pulling the bell: this is a need to practice and skillful project, often a group of children staring stupidly at the adults to play a teapot lid whirring wind. Rules of play: in the 5 square meters of the field put a bell, 1 pay a rope pulling the bell rod. Athletes hold a pulling rod in each hand, trying to turn the bells in the field on the pulling rod rope, and change a variety of actions, time for 3 minutes. One point is awarded for the start of the competition when the bell is turned; five points are awarded for the continuous turning of the bell within three minutes without the bell falling to the ground; one point is awarded for each change of movement of the bell on the rope, on the stick, in the air or on the ground, and one point is deducted for each fall to the ground. The one who scores more points wins.

Pumping the dots: This is probably one of the most emotionally cathartic games in the alley, and a lot of adults will bring up "cheap bones" as a model when teaching children. The rules of play: generally old Shanghai people call it pumping "cheap bones". A stick tied with a cowhide band, pumping on the ground to turn the gyro. Gyros are big and small, there are wooden and iron, but also can race, two gyros collision, who was hit by the stop will lose.

Set of circles: the amusement park's reserved program, ten cents for ten circles, but every time you always look at the set to be popped off. Dads are often masters of their craft, teaching their children not to be fooled while showing off their skills. Rules of play: in the 6 meters × 2 meters in a rectangular field, from the start set line 1.8 meters to put 20 bottles, the interval distance for vertical 0.4 meters, horizontal 0.3 meters. Prepare a diameter of 11 centimeters of the ring 10. Competition each person holding 10 circles, cast 10 times. Bottles from the starting line straight ahead of the value of 1, 2, 3, 4, 5 points in turn. Failure to throw is scored as 0 points. Athletes who step on or over the starting line are guilty of a foul and the throw is invalid. Based on the total number of points scored by the athletes in the set, the one with the highest score will be ranked first. If the total scores are equal, the one with the highest single score will be ranked first.

Stare at the kernel: spend a few cents to buy a bag of olives, eat and then carefully wash the kernel is ready-made props. 1.5 eyesight is so drilled it. Rules of play: in the field of painting diameter 10 centimeters, 20 centimeters, 40 centimeters three concentric circles, each circle line width of 3 centimeters. Kernel (olive kernel) 2, one in the center of the circle, one by the athlete holding. The athlete must stand upright and hold the nucleus with two fingers, staring at the nucleus in the center of the circle. Each athlete is allowed to make 5 attempts at the center of the circle. 0 points will be awarded for failure to hit the center of the circle, and points will be awarded based on the final position of the kernel. 1 point will be awarded for a 10 cm circle, 3 points for a 20 cm circle, 5 points for a 40 cm circle, and 10 points for a circle outside the 40 cm circle. When staring at the nucleus, the angle of inclination of the neck must not exceed 8.5 degrees and the nucleus must not be held below the neck. According to the total score of 5 rounds of athletes to calculate the results, the higher the ranking of the first.

Rolling Wheel: Wrap a circle around a scrap of steel wire, and you can play alone on the patio for half a day. In the words of some expert players, this is a program that helps develop both hands-on skills and balance. Rules of play: In a rectangular field of 20 meters x 4 meters, place 3 columns. Prepare a rolling circle and an iron hook. After hearing the departure signal, from the starting point with an iron hook to hook the wheel forward rolling, in rolling around each column a circle and then return. The wheel must not be touched by hand. If the wheel falls to the ground, it can be lifted from the ground, but 5 seconds will be added to the time. The winner is the one who spends less time in the end. If the results are equal, the one who falls down fewer times will be listed first.

Playing marbles: Almost every child's pocket are less than a few flowers and green glass marbles, in addition to winning from the little ones, the most direct source, is the home of the daffodil flower pots. Rules of play: The simplest way to play is to "play with each other". One person pops out a marble and the other hits it with a marble; the one who hits it wins one from the other; the one who doesn't hit it wins one from the other. Another way to play is to dig six fist-sized pits on the ground, with the first five pits spaced one meter apart, and the last pit spaced two meters apart, as the "main pit". From the first pit outside a meter to start bouncing the ball, the ball does not pit is rotated. The same ball enters five pits in a row and then enters the "main pit" and becomes the "main ball", which can shoot any other ball, and the ball that is hit is counted as a failure. Other balls can become the "new main ball" by hitting the "main ball" 3 times in a row. The last remaining ball wins.

Build a house: This should be the girls' favorite, pick up the red bricks, draw a house, and start the game with the "paintbrush" as a prop. Most of the time will also be written on the top of the "big front door" three words, that is to determine the highest goal of victory or defeat. Rules of the game: in the length of 4 meters wide 2 meters flat rectangular ground painted on the four floors, in turn, the small square brick kicked into each floor, according to the arrangement of the building grid for single- or double-footed jumps, back to the starting point for the completion. The bricks must be kicked into the designated floor to be counted, one or both feet must not step on the line when jumping, and the wrong floor must be jumped again. Winners and losers based on the athletes to complete the construction of each floor of the time for comparison, the lesser of the former; time equivalent to re-jumping, re-kicking the number of times the winner.

Jumping ribbons: "Malanhua, Malanhua, wind and rain are not afraid of ......" humming nursery rhymes, and the rhythm, this should be the most long-lasting "Lane Jiu Zi" in the circulation of the project. This should be the longest running program among the "Lane Nine". When there are a lot of people, there are always two masters leading two teams; when there are fewer people, a rubber band and two small benches, a person can also play in full swing. Rules of play: according to the knees, hanging hands, waist, shoulder blades, head and then in turn to the order of 9 levels of competition. Each team of three people, the rubber band pulled apart into an equilateral triangle, the opponent three people must be in the marker at the same rhythm, uniform regulations action for the game. In any height not according to the same rhythm, unified movement and change of position is failure, stop the game. Finally, according to the completion of the required action level of the high number of winners.