Traditional Culture Encyclopedia - Traditional stories - World of Warcraft 3.13 Thief equipment
World of Warcraft 3.13 Thief equipment
Principle of equipment selection: under the premise of maintaining hit and accuracy, the balance of haste - burst - AP. As well as continue to maintain the 4T6 effect with the new T6.
The first choice of sword weapons is only the double sword, the reasons do not need to repeat.
The second choice for main hand: Muramasa. Second only to the egg knife main hand of the best main hand, haste/hit attributes fully consistent with the needs of combat thieves.
Second choice of secondary hand: Dragon Scale/Savage Blade. The 25 points of accuracy added to Dragon Scale allows you to swap out the Shard of Shame, giving you more options in the earring area. While the Savage Blade has a lower DPS display than the Dragon Scale, its 1.4 speed can completely make up for the panel DPS gap. These two weapons can be said to be comparable, can according to personal attributes with their own.
Ps: Normally, we believe that every 0.1 increase in the speed of the Battle Thief's secondary hand can be considered as a DPS increase of 10.
Claw Weapons
The first choice for the main hand: the Hand of the Fraudster. The double hole design makes it highly customizable, and we can set different gems according to our needs.
Second choice: Signet Claw (main). Easy to get, cost-effective, practical, and with mixed reviews on the styling. The Sign Claw is the best choice for the unlucky and the quick to get thieves.
Second choice: Grip of Malonos. With the same styling as Hand of the Fraudster to make pairing possible, and a pure DPS trio of haste/hit/AP, it's by far our best secondary claw.
Second choice: Signet Claw (sub). Same reasons as above.
Shape Control's Choice: Claws of Lava Fury.
Hammer Weapon:
None (Styling Control's Reversal, bye bye Hammer)
Well, although Hammer Specialty's current additional armor penetration effect is very powerful, but due to the copy design problem, now except for the Arena, we are not able to get the same hammer weapon as the Sword and Claw Weapon at the high end of the copy, so it just has to be ignored.
Range
Throwing Weapons:
First choice Death Flyer. The slots, haste, and shape are many things that make it a top-notch upper class.
The second choice is Sarlacc's Twisted Flying Knife. High sensitivity and high burst are its strengths.
Crossbows:
The only choice: the Crossbow of Relentless Strike. Ease of entry and excellent attributes make it the first choice for many thieves. However, as a result it cannot be used for lethal throws, which I have to say is the biggest regret.
Bow:
Solydar, Wrath of the Swarm. Being able to get it allows you to use Swarm Mockery on Hunters.
Quelzaras Golden Bow. It's a good weapon when stacking broken armor.
Gun:
Orkin Air Lance. Once upon a time this weapon was loved by many because of its high sensitivity plus hit and strange appearance. But now it seems there aren't as many stormtroopers.
Head:
First choice is the Helm of Cunning. Although the head is so ugly that the sky is broken and gold is broken, the ugliness does not change its current position as the number one DPS head. Although endurance is on the high side, the extremely high hit and haste ratings are indispensable attributes for combat thieves.
Second choice: Sargeras' Cursed Sight. Commonly known as an eyepatch. Pulling the wind must be, hit / burst / AP traditional three attributes are very high, very suitable for the slightly insufficient burst of combat thieves. Personal first choice.
Necklace:
The first choice of the end of the chain. The reason for this is that in the later stages of the hit blast ap are basically up to the standard situation, haste will become the first choice.
The second choice is the Endless Nightmare Necklace. It's a great way to get started/pure attributes, and is known as one of the three treasures of the Black Temple Necklace.
Shoulders:
The first choice is the Furious Shoulders. Still following the aforementioned principle of hit haste produces excellent equipment.
Second choice is the Assassin's Shoulders. The customization that comes with the dual gem slots gives it greater versatility, and later in the game it's possible to completely ignore the 6 AP that the slots reward, or store two shoulders to plug in different gems.
Cloak:
First choice Original Sin Cloak. The only cloak with gem slots, and that alone makes it the highest value.
Second choice Shadow Moon Destroyer Cloak. Best gear when you need to stack burst and hit.
Chest Armor:
First choice is the Chaos Blade Jacket. Its only drawback is that the additional armor penetration effect isn't our first choice, but that minor issue is barely worth mentioning with the tri-color gem slots and a whopping 38 burst rating and 120 AP.
Second choice is the Assassin's Breastplate. An excellent triple-high chest armor that fully proves Egg's theory that all thieves' goods are fine.
Shirt: Thief's Shirt. Just for the name.
Wristguard:
First choice assassin wristguard. The superiority of the new T6 is unquestionable, whether it is the attribute of hit/haste or for the 4T6 effect, it is the first choice.
In the second choice, the Insidious Wristguard and the Assassination Master Wristguard are almost neck and neck. However, considering that Insidious Wristguard is a drop item that needs to look at the face of the boss, maybe it's better if we just choose to trade the token for Assassination Master.
Gloves:
The first choice is the Forever Spectral Gloves. It can be said that the problem can be solved with money are not a problem, and this gloves on the two root slots, a happy we can build it a few insert a variety of gemstones at any time to change to wear.
The second choice is the assassin's gauntlet. It's cheap and plentiful, and we all use it.
The third option is the Shadowburst gauntlet. Again a glove with two slots, swapping burst and armor penetration for haste it's not for comrades who don't yet have a full base trio.
Belt:
The first choice is the Assassin's Belt. The reason is basically the same as the wrist, but personally I think the belt's attributes are better than the wrist.
In the second choice, the Silent Pathway Belt has a slight advantage due to its simplicity of entry, the Hundred Deadly Belt is suitable for colleagues with insufficient accuracy, and Agador's Belt should be a bit more attractive to those with insufficient burst.
Pants:
First choice is the Eternal Night gaiters. Three gem slots and high enough hit can be a good reprieve from the hit crisis when you're in the Sunwell changing gear, and of course you can always change gems later.
Second choice is the Assassin's Gaiters. The only downside is that they only have one slot, and the high burst and relative ease of getting them are their strengths.
Shoes:
First choice is the Assassin's Boots. Not only do they offer the accuracy attribute not offered on most equipment, the hit and burst are high enough for superb boots. And they're also comfortable.
The second choice is Shadow Juggernaut's Boots/Negaan's Boots. Where Shadow Juggernaut favors burst and Nergarn favors hit. Of course, Nergarn's Boots only require a few tiles to get in, so it can be a good deal.
Rings:
In the first set of choices, the Hardened Kryptonite Ring is the thunderous first choice. The reason remains the same that you can spend money to build a good thing must be taken as soon as possible. On the other finger, if there is a lack of hit, you can use the ring of the emblem of the angry wind, if there is a lack of explosive attack, you can use the ring of disaster, and replace it with your personal needs.
The next best thing is to use a token for Angrista's Revenge, which is a good choice, and the Ring of the Eternal Warrior, which is relatively easy to start with.
Accessories:
The first set of choices is the Grim Naru Thin Slice plus the Deadly Grey Tongue Charm. In the thief's high-frequency attacks, the flake effect is triggered after usually instantly stacked 10 layers, is now the thief's best jewelry. The Gray Tongue wasn't taken seriously in the early days of the Black Temple, but its value has since been discovered. In this day and age of faster and faster energy recovery, more finishes mean more time for Gray Tongue to cover.
Shard of Shame, Betrayer's Madness, and Berserker's Call are the best of the second tier. The best to get your hands on and the most useful is undoubtedly Shard of Shame, just remember that it's not something you can wear for the rest of your life, either.
As someone who hasn't seen the Dragon Ridge Medallion in over a year, I don't recommend this. Of course, try to take it if you come across it. Dragon Spine with twin swords is a good match.
Overall, the equipment thing is always what you have is the best, how to utilize the existing equipment with the attributes that meet their own habits is a necessary process. Those floating clouds of things are wonderful, but you rely on, is always now holding in the hands of the claws of Esara.
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