Traditional Culture Encyclopedia - Traditional stories - Call Me Big Boss" R&D Interview: Taste the Charm of City Culture
Call Me Big Boss" R&D Interview: Taste the Charm of City Culture
Fortunately, this time Game Watch has invited the research and development team of "Call Me Big Boss" - Xiamen Yanqi, let's take a look at the history of the introduction of this ancient business hand tour in ink and Chinese style.
Q1: First of all, let's introduce to the players, what kind of game is "Call Me Boss"? Is there any special recommended gameplay?
Answer: "Call Me Master" is an ancient style simulation and management mobile game, drawing on the elements of "Qingming Riverside Drawing" in the Song Dynasty, to build a unique ink painting scroll-like game scene. The game is equipped with delicate ink painting and thickly painted characters, allowing players to experience the Song Dynasty's market culture and prosperous business through a more intuitive perspective. For example, in the game, the player will take the identity of a shopkeeper to work in the ancient times. From the building construction, business layout, acquaintance with strange people, recruiting guests, to the joint operation of the sale, meet friends and confidants, know each other and meet together to start a new business; players will be in the commercial prosperity of the ancient times, taste the charm of the market culture; in the landscape scrolls, the writing of the human world. The game is a great way to create a rich life for yourself!
Question 2: What is the game design and creation concept of "Call Me Master"? What is the target player group?
Answer: From the perspective of promoting traditional Chinese culture and artistic style, we also explore the artistic expression of culture with Chinese characteristics, and constantly look for forms of entertainment with innovation, depth and affinity.
At the beginning of the project, we found that there was a gap in the breakdown of ancient handheld games with the theme of business. With the quiet revival of traditional culture in the present, there will be a market if there is a demand for it, and there is a lack of high-quality traditional Chinese cultural products in the market, which we think is a better direction to push forward, and we have decided to make such a game.
Question 3: Art style has always been the focus of players' discussions, is there anything better about the art style of Call Me Master compared to similar products?
Answer: The positioning of the product "Call Me Master" is not limited to the mainland market, and we hope that "Call Me Master" can be accepted by the majority of the mainstream market. In the scene on the choice of a partial ink style, but the character style is more inclined to realistic thick paint, to ensure that the localization of various regions to create space, but also in the presentation of ancient style characters can be achieved when the style of unity.
In the early stages of the game's creation, we made reference to a large number of historical research materials and custom scrolls. We transformed and developed these traditional art resources by utilizing visual symbols and image-making systems with strong local cultural heritage. Under the unique visual art expression, the living conditions of people of all classes in the ancient society, the cityscape and the prosperity of trade and commerce, each of them is truly and clearly presented.
At the same time, in order to better restore the city culture and urban landscape of ancient Chinese society. The city's social scene is clearly presented. We fully utilize our profound architecture, art and other traditional cultural and artistic resources. Every building and scene in the game has a cultural heritage of examination. City bridges, gardens, buildings and platforms, silk and bamboo sound and music scenes of ancient architecture, both structural and formal, from the organic combination of decoration and construction, to the details of the carving and processing, are striving to maximize the spirit of Chinese architectural art.
Question 4: We know that "Call Me Big Boss" was a bestseller overseas as early as 2020, what kind of optimization and difference is there between this domestic online version and the overseas version?
Answer: mainly the doorkeeper, confidant, the protagonist identity image made some adjustments that are more in line with the domestic market, and some scenes and UI have also been optimized appropriately.
Meanwhile, the game has also carefully created numerous distinctive background stories based on the integration of colorful traditional folk entertainment. In the course of the game, players will personally experience the wonderful stories and short biographies of the characters in the talking books and form social relationships with many classic characters. In the ups and downs of the fragmented stories and plot lines, the whole game world is skillfully linked through business operations, and finally feel a vivid and real ancient style simulation world.
Question 5: The key words of "Call Me Big Boss" are, ink, national style, Bianliang, business, ancient times and the story of the capital city. This is my question, I would like to know what kind of human style it can bring to players at the level of cultural connotation?
Answer: We have always insisted on the traditional cultural blood into the game, the rich color of the traditional city life, combined with the current mainstream entertainment, with a more intuitive perspective, that is, to retain the deep cultural heritage, without losing the fun of the original presentation. For example: praying with lanterns, pounding New Year's cake, shadow puppets, puppet shows, sacrificing to the God of Zaos, catching the New Year's beasts, throwing pots and so on; in the game, we have structured a lot of interesting prototypes of traditional marketplace culture, and selected points that can be skillfully combined with the game, so as to make the whole game world more in line with the atmosphere of the marketplace life in the Song Dynasty. Of course, the process of realizing this is quite difficult, how to pick and choose, how to fit the game tone, we have gone through many times of filtering, pushing back, redoing, before we finally managed to present these interesting traditional culture clearly.
Based on the restoration of the ancient Chinese marketplace living environment, we take the ancient business operation as the entry point for players to experience the game content such as building construction, store operation, meeting strange people, recruiting clients, and business trading. The medical center, money bank, incense store, carriage house, and baozi store show the commercial prosperity of various industries in ancient times, which makes the whole game world more immersive.
Q6: Does the R&D team have anything to say to the players this time? Or a message.
Answer: We hope players will enjoy our sincere work. And while enjoying it, they will feel the leisure and fun brought by the ancient simulation of doing business in "Call Me Big Boss", and more y precipitate the deep spiritual connotation of Chinese civilization.
Conclusion:
Thanks for the answer to this online interview, Xiamen Yanqi, as a simple, light, nurturing, social as the concept of research and development of handheld game developers, has always been an insightful vision of the Chinese ancient style of ink and paint the scroll of the game, I believe that the independent research and development of domestic handheld game "Call Me Master of the Cabinet" debut, the current market for domestic games, can be as a spring breeze of change!
Here is Game Watch, looking forward to more fun games.
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