Traditional Culture Encyclopedia - Traditional stories - Children's English games

Children's English games

I don't know if I have played the following.

Children's English games

Game 1

Designer: Jiang Qi

Theme: Spring

Game name: Not bad.

Purpose of the game: Review sentence patterns: I saw a-.

Material preparation: I have studied animal headdress, tree headdress and flower headdress.

Play: 1 Children are free to choose the role they want to play and wear headgear.

2. The teacher said, "Nothing." Children playing with animals are playing in the garden, doing all kinds of actions, and children playing with trees and flowers are standing in the same place.

I heard the teacher say, "It's raining." The little animal quickly found the tree or the flower and said, "I see a tree (flower)." Get down.

When I heard the teacher say, "Nothing. When the "small animal" leaves the "tree" or "flower", it says, "Thank you! "

5, the game can be repeated, and children exchange roles with each other.

Second field

Designer: Jiang Qi

Name of the game: Who are you?

Subject: Animals

Purpose of the game: Review the learned animal words.

Material preparation: pictures of various animals, a tiger headdress.

Play: 1, the teacher or a child plays with the tiger, and the children who play with the tiger do sleeping movements.

2. The child knocked at the door and said, "Tiger, tiger, knock at the door."

3. "Tiger" asks, "Who are you?" Show a picture of an animal.

4. Look at the picture and say sentence patterns: "I am a duck."

"Tiger" said: "No" The child kept knocking at the door, and then "Tiger" said: "I'm coming." At that time, the tiger ran after the small animal, and the small animal quickly returned to its seat.

6. Children play games repeatedly.

Third field

Designer: Nina

Game name: Spring is coming.

Applicable theme: My little garden

Suitable for children: small class

Game type: performance game.

Material preparation: headdress: spring breeze, spring girl, trees, grass, flowers and birds.

Game flow:

Teacher's narrator: The spring breeze is blowing. (The wind is walking in the field)

"Spring Breeze" says: I am the wind. (Turning and waving) Spring is coming. (Miss Chun takes the stage)

"Spring Girl" said: I am spinning. Spring breeze and spring girls start running around trees, grass and flowers.

Trees began to sprout, grass grew out of the ground and flowers sprouted.

The tree said, "I am a tree." I am green! "

"Grass" said, "I am grass. I am green. "

Teacher's narrator: Flowers also put on beautiful clothes.

"A flower" said, "I am a red flower."

Another flower said, "I am a yellow flower."

Another flower said, "I am a white flower."

Teacher's narrator: The bird is in the nest. It hears the dialogue among grass, flowers and trees, and it flies over. (Birds come on stage)

"Bird" said, "I am a bird. (Birds fly around to see the scenery of spring) I like spring. "

Grass, flowers and trees all shout "bird, tie." (Birds fly to them)

The tree said, "Let's go and play."

Grass, flowers and birds all say, "Let's play."

Scene 4

Designer: Nina

Name of the game: Fruit Squat

Applicable theme: fruit

Suitable for children: small class

Game type: music game

Material preparation: cheerful music and fruit headdress.

Game flow:

Please put on your headdress, listen to the music carefully and play freely. You can't move when the music stops. The magician said that when the apple sits, all the children wearing headdresses will squat down, and other children can't squat down to see who has the strongest ears.

Scene 5

Designer: Zhou

Name of the game: What's behind the numbers? (Suitable for classroom teaching)

Applicable age: 3~4 years old

The purpose of the game is to consolidate children's understanding of numbers and review the names of family members they have learned.

Material preparation: four love cards with numbers (1~4), father, mother, grandmother and grandfather cards.

Game play:

Cover the cards of Dad, Mom, Grandma and Grandpa with four love cards. Pointing to one of the cards, he asked, What's the number? Say the numbers on the card and let the children guess: what is behind the number X X? Open the love card and see if he is right. If he is right, he will send a little red star as a sign of encouragement. The game can be played repeatedly.

Rule: You can move to the review of other topics.

Scene 6

Designer: Zhou

Name of the game: What do you like?

Applicable theme: summer

Applicable age: 3~4 years old

Purpose of the game: Practice what you like in daily life situations. I like the sentence pattern of ….

Material preparation: juice, cola, milk.

Game play:

A child plays the role of a shop assistant and opens a drink shop. Children buy whatever they want, and the salesman asks, What do you like? Children can choose the corresponding drinks according to their own preferences and express them in English, for example, I like juice/cola/milk. That's right. The salesman just poured him a cup to taste.

Rule: At first, the teacher will be a salesperson. After the children are familiar with it, please ask a competent child to be a salesperson, which can increase the dialogue content such as thank you. Here you are.

Game 7

Designer: Tang Wenjun

Game name: good friends

Suitable age: four years old

Theme: Spring

Materials provided: cards (4-5)

Game purpose: 1. Review and consolidate animal words through game activities.

2. Cultivate children's cooperative ability and stimulate children's interest in learning English in doing and guessing activities.

Game play: Ask a child to sit with his back to the teacher. The teacher took the card and kept changing the contents on it. The rest of the children act according to the contents of the card. The child sitting in the chair can guess the words according to his partner's actions, and then he can get the word card. All guesses can get a pentagram.

Rule: This game can also be changed into a group of children sitting in front and guessing and doing actions collectively.

Game 8

Designer: Tang Wenjun

Game name: This is my family.

Suitable age: four years old

Theme: family

Materials provided: self-made small bed (mass carton production) paper couple five sun and moon pictures.

Game purpose: 1. Help children understand the content, learn and consolidate children's songs by operating paper dolls.

2, stimulate children's interest in learning, bold expression and display.

Game play: 1. Teachers show paper dolls one by one and greet children.

2. Show photos of the moon, the moon rises, rises, rises, and what they are doing. The teachers put the paper dolls on the bed one by one and practiced sentences. Dad went to bed.

3. Show photos of the sun rising, rising and rising, and what they are doing. The teacher will pick up the paper dolls one by one, insert them on the paper railing beside the bed, and practice dad getting up. Will stimulate interest in learning through manipulation.

Rules: This game can also be used as a corner material for children to play and consolidate the content of children's songs.

Scene 9

Designer: Xu Hong

Content: On the playground.

Goal: 1, two people play games and practice the sentence pattern "What can you do? I can play ... " .

2. Improve children's interest in English expression and performance.

Materials: Sporting goods (football \ basketball \ table tennis \ tennis, etc. ).

Play: 1, two or more children play games, ask and answer.

2. A child is holding a sporting goods and asks, "What can you do?"

The other two children raised their hands and answered, "I can play …". Winners and questioners exercise while asking questions.

Game 10

Designer: Xu Hong

Content: Q&A on weather consolidation.

Target: 1. Practice the sentence pattern "What's the weather like? This is ... "

2. Improve children's interest in answering questions in English.

Materials: transparent card blue bottom plate, weather card \ prize flowers, etc.

How to play: 1, play in pairs.

2. Children operate illustrations-weather cards and ask, "What's the weather like?" Another child answered according to the card, "It's lightning." And so on.

3, role exchange, compare who has more flowers. Those who spend more money will win.

Game 1 1

Designer: Chen Lihua

Game name: red light, green light

Applicable age: traffic rules for the next semester in the middle class

Activity preparation: self-made steering wheel, small police cap and three-dimensional combination of red, green and yellow lights.

Activity game:

One child plays the police, others play the driver, holding the steering wheel, reading children's songs while watching the police command, and walking to the corresponding red and green lights. You can swap roles after reading it.

Game 12

Designer: Chen Lihua

Name of the game: throw yourself on the ground (personal game)

Activity preparation: learned English cards (letter cards)

Applicable occasions: corner activities of the middle class

Activity game:

The teacher shows the pictures and puts them on the ground respectively. Ask a child to come up and listen to the teacher's pronunciation. The first word sits on the corresponding card with your ass. When you hear two or three words, hold down the corresponding letters with your hands, and step on the last two words with your feet. If it is a letter card, listen to the teacher's letter pronunciation. Games can also make children pronounce.

Game 13

Designer: Li Hong

Name of the game: Where are you going?

Applicable age: middle school students

Theme: architecture

Activity goal: Try to practice sentence pattern question and answer: "Where are you going?" , "I'm going to * *".

Game material: pictures, rhythmic music.

Game play:

The teacher took the picture as a locomotive, drove to a child and asked, "Where are you going?" The asked children answered "I'm going to * *" according to the picture, and then the teacher said, "OK. Please get on the bus! " The children got on the teacher's train and drove in turn. The child who gradually transited to the train asked, "Where are you going?" .

Game 14

Designer: Li Hong

Game name: no alias copy.

Applicable age: middle school students

Subject: On the playground.

Activity goal: review and consolidate the sports word "play **" in action games that imitate peers.

Activity materials: pictures

Game play:

Please let the three children stand in a row with their backs to the back row. A teacher told the children of 1 a word, such as "playing tennis". The child played badminton and passed it on to the second child. The third child guessed what the word was according to the action. Tell everyone that the collective judgment is wrong and right.

Game 15

Designer: Zhai Lin

Subject: Stationery

The secret in the bag.

Purpose of the game: review the words: pen ruler pencil box rubber pencil sharpener pencil book.

Material preparation: stationery

Game play: 1. Ask the teacher first: guess, what's in the bag? Let the child touch it alone. After the answer is correct, the child becomes a questioner.

2. Children (questioners) choose their partners to play quiz games.

3. Children exchange roles and the game is repeated.

Game 16

Designer: Zhai Lin

Subject: Ability

Game name: delivering packages.

Purpose of the game: consolidate and practice Song's I am a Lily.

Material preparation: drums and flowers

Play: 1, the teacher plays the drums with his back to the child, and the child hands over the flowers and the drums stop. Whoever spends it on his hand will stand up and introduce himself, "I am ... \ I am a girl (boy) \ I am six (seven) \ I like it. ...

2. The right child plays drums, and the wrong child is punished for singing.

3. The game is repeated.

Game 17

Designer: Xie

Name of the game: Wolf, what time is it?

Game purpose: review one o'clock ~ try one o'clock.

Game preparation: Wolf headdress.

Applicable age: big class next semester

Game play:

A child dressed as an old wolf first tells everyone when to go out to catch small animals. At the beginning of the game, the old wolf walked in front and the small animals followed, asking, "Wolf, Wolf, what time is it?" The old wolf replied, "It's one o'clock" ... When the old wolf said the time for the first time, the old wolf went to catch a small animal, and the caught small animal stopped playing once.

Rules:

1. When the old wolf says the time for the first time, the small animals can run away and the old wolf can catch them.

2. When the old wolf is open-minded, let's stop together and wait for the old wolf to finish before going forward.

Game 18

Designer: Xie

Name of the game: My favorite food

Purpose of the game: review pizza, hot dogs, sandwiches, French friends, biscuits … to develop children's memory.

Game preparation: a card with the words above.

How to play:

First, show all the cards on the blackboard at the same time and let the children read them one by one. Then, turn all the cards back and disturb the order. Then, turn out the cards one by one and ask: what is it? The children replied that it was a pizza. The last card was not opened. Please guess the content of the last card according to the initial memory.

Suggestion: Children can show pictures on the backs of some children, and children can change their positions/turn around and then enter the game to increase the interest of the game.

Game 19

Designer: Gu

Subject: Ability

Name of the game: solitaire game

Purpose of the game: Review sentence patterns: Who are you? I'm ... What can you do? I can ... do question-and-answer exercises.

Material preparation: pictures

Play: 1 The teacher is the first person to ask questions. When the first child answers, the child becomes a questioner.

2. Children (questioners) choose their partners to play quiz games.

3. The game can be repeated, and children exchange roles with each other.

Scene 20

Designer: Gu

Name of the game: Ask the time

Subject: Asking about time

Purpose of the game: consolidate the practice time.

Material preparation: toy clock

Play: 1 The children dressed up as clocks and used their arms to hand the hour hand and the minute hand respectively.

2. According to the time allocated by the teacher, ask: "What time is it?" The children demonstrated the time with their arms and said, "It's … o'clock."

Children are divided into two groups. A man demonstrated the time and asked, "What time is it?" A man said time, "It's … o'clock." After several times, they switched roles.

Game 2 1

Designer: Gu Bihong

Name of the game: I said you would.

Applicable age: children in large classes

Subject: My school is in the big class next semester.

The purpose of the game is to consolidate the understanding of near, front and back locative words in the game.

Games: The children stand by and watch the small chair. The teacher says the orientation words of short sentences, such as "Close to the chair". The children listen to the instructions and stand beside the chair, such as "In front of the chair." The children listened to the instructions and stood in front of the chairs. The game is repeated.

Scene 22

Designer: Gu Bihong

Name of the game: What's in the school?

Applicable age: children in large classes

Topic: In the big class of the school next semester.

The purpose of the game is to consolidate the words using learning tools.

Suggested play: put all kinds of learning tools in a schoolbag and let the children guess. The teacher asked, "Guess what's in the bag?" The child guessed and said, "A book." If he guessed correctly, the teacher took the book out of his schoolbag and gave it to the child.