Traditional Culture Encyclopedia - Traditional stories - 57 interesting sports games in kindergarten classes
57 interesting sports games in kindergarten classes
? 1, grab the tail
Play: Children in pairs, each with a colored rope tied around the waist as a tail. When the game starts, run away Every pair of children should try to catch each other's tails, and you should also protect your own tails. Whoever catches the opponent's tail wins. You can only run in the circle, and hurry back to the teacher after you catch it. ) after making a request, play games with children. After the game, the teacher praised and encouraged in time according to the situation.
? 2. Help Uncle Bear move things
How to play: Divide the children into three groups. First cross a wooden bridge, then jump over the house, cross the path carefully, and finally pick up the rope. Jump into the river with both feet on the rope. After loading things, jump rope and return, put them in a small basket and clap the hands of the second child. The game will be played like this, and the most victories will be shipped back within the specified time.
3. The saplings grow fast.
? How to play: Children stand at the starting line with pictures of the sun and water drops, and parents squat at the end with headdresses of saplings. At the beginning of the game, the children read "I am a water drop, the sun, which can help the saplings grow rapidly", then ran forward, ran across the curve in the center of the field, and raised their cards behind the saplings who reached the finish line. Parents immediately stood up to show that the saplings had grown up, and the fastest runner won.
4. Brave little animals
? How to play: Divide the children into two columns with equal numbers. At the teacher's command, the 1 th child of each team rode a skating cart through the "cave" and reached the "pontoon bridge". I rescued 1 small animal on the bridge, took the animal back by bike, and the second child set off again. The winning team is the team that saves more small animals within the specified time.
Step 5 catch snakes
? How to play: One child uses a long rope as a snake, and the rest of the children try to "catch" the snake by stepping on the rope. If they are touched by a rope, they will be bitten by a snake.
? 6. Catch pigs
? Preparation: 9 diamond rings, 3 badminton rackets, 3 small balls and 3 folding cards.
? How to play: Divide the children into three groups and get ready after the starting line. At the beginning of the game, three children set off along their respective runways, making three loops along the way, hitting the ball forward with badminton rackets, returning to the starting point at the turn-back sign, and the first one to return won.
? Rule: 1. When you circle, you are required to circle from head to toe. You can't touch the ball with your hands and the ball can't leave the racket when you catch a pig.
7. Picking fruits
? Preparation: 18 ring, 1 long rope, 6 baskets, 12 balls.
? How to play: Divide the children into three teams and get ready after the starting line. At the beginning of the game, the front child of each team jumps over the circle with his feet, bends down to drill the obstacles drawn by the long rope, takes out a ball from the basket at the end of the race and returns to the starting point along the way, and puts it in the basket. The second child continues to take and put the ball in turn, and the first one to bring it back wins.
? Rule: 1, you can't touch the circle when jumping. 2. After the first child takes the ball back and puts it in the basket, the last child can do it.
8. Collaborative treasure hunt
? Preparation: 6 big building blocks, 15 small stools, 3 small baskets and a few small building blocks.
? How to play: Each game is divided into three groups, and each group consists of a parent and a child. At the beginning of the game, children use two big building blocks to bridge the bridge, and parents step on the building blocks to cross the river to the bridge made of small stools. After the two crossed the bridge, the parents picked up the building blocks, and the children ran to the finish line to get the basket and put all the building blocks in the basket. They both ran back to the starting point together, and the first one won.
? Rule: 1. When crossing the river, parents must step on the building blocks and keep their feet on the ground. 2. When crossing the bridge, you must step on the stool, and your feet cannot touch the ground; 3. Two people must return at the same time.
9. Pick mushrooms
? Preparation: 15 ring, 15 ring, 3 long building blocks.
? How to play: Three children are preparing at the starting line. At the beginning of the game, they jumped with their feet to pick up five rings along the way, marched to the building blocks, put the rings in the building blocks, and then ran back to the starting point. The first person to come back wins.
Rule: 1, you can't touch the circle when jumping. 2. When picking up the ring, the ring should not fall to the ground.
10, transport watermelon
Preparation: 2 plastic sticks, 2 rubber balls and 2 baskets.
How to play: children are divided into two groups. Two people combined to lift the basket and stand at the starting line. At the beginning of the race, the first couple in each group ran to the finish line and then returned. Give the basket to the next pair of children to continue, and the first pair wins.
1 1, treasure hunt
Preparation: 3 benches, 3 basketballs and 3 big circles.
How to play: A parent and a child are preparing at the starting line. The game begins, and the children get on the wooden bridge. Parents helped cross the bridge hand in hand and ran to the cave (big circle). They walked back and forth through the cave. The child took the basketball and gave it to his parents. Parents beat the ball and ran, and the children ran back to the starting point. They must both arrive at the same time. The first one wins.
Rule: 1. Children should not touch the ground when crossing the bridge. 2, cross drilling hole can't touch the circle. Both of them must arrive at the same time when returning.
12, rushed out of the fire.
Children's Song: There is a fire in the building, with a lot of flames and smoke. Don't panic, son. Use your head and rush out.
How to play: When the fire alarm rings, the children recite children's songs. After reading, the first child in the platoon put the towel into the bucket and got wet, turned the bucket upside down and got soaked, covered his nose with a towel, squatted down and ran around the "smoking area", drilled through the "fire area", then rolled over the sand to put out the flames, and finally ran to the telephone booth to dial. The children in the back will take it in turn.
13, rolling tires to build a house
How to play: children are divided into two groups. Each child is holding a tire. The teacher gave instructions. The first child began to roll the tires. At the destination, he put away the tire and patted the second child's hand in the same way. The second child then rolled the tire, arrived at the destination, put on the tire, and came back to clap the hand of the third child until it was all finished. Finally, judge the fastest group and the best group. Awarded medals respectively.
14, tie a bow tie for the doll.
? How to play: The children are divided into four teams with equal numbers. The first child of each team stood behind the starting line with a bow tie in his hand. The game begins. The teacher instructed the first child of each team to run forward quickly, tied the bow tie for the doll and then ran back to the starting line. The second child patted his hand and ran to tie the doll. The team that ties the bow tie first will win.
15, grab the tail
How to play: prepare several colored ropes and draw the range of scattered running on the field. The children were divided into two groups, each with a colored rope tied to his back as his tail. At the beginning of the game, each pair of children should try to catch each other's "tail", protect their own "tail" and win by catching each other's "tail".
16, color skipping
How to play: each person has a one-meter-long short rope, two hands tighten the two ends of the rope, two feet step in the middle of the rope, two hands tighten the rope, and two feet jump forward vigorously.
17, the little monkey picks peaches
How to play: The children are divided into four teams and stand behind the starting line. At the beginning of the game, the teacher signaled. The first child in each team ran forward, climbed over the cave with his hands and knees on the ground, ran under the crossbar, jumped up with his feet to pick peaches, turned around and ran back directly, put the peaches in the basket and patted the second child's hand, standing at the end of the team in turn. Finally, the team that picks peaches first wins.
18, the cat catches the mouse
? How to play: A little mouse who likes to steal fruit came today. (A teacher wears a hood to play) Children are his favorite fruit baby. One by one, the little mice pointed to the children's heads and said the name of the fruit loudly in English. A few rats recognize a child as a cat, shout "cat" and run away immediately, but the child who is recognized as a cat will get up and catch him. If the mouse hasn't been caught before it runs back to its original position, it's him.
19, moving wall
Play: 1 Run fast-the car starts, refuels the door, and accelerates to drive fast (the first move); Jogging-the car slows down (the second move); Squat run-the car goes downhill (the third move); Heel running-when the car goes uphill (the fourth time), the children will accompany the corresponding music to enhance the atmosphere of the game; 2. After moving for the first time, put the happy pictures hidden in each bus station on each team's children in a game tone.
20. Fishermen catch fish
How to play: First, appoint a child to be a fisherman, and the teacher will take the child to read the children's song "Fish Tour". When the teacher answers "X people will be replaced by children's tours", the children will cooperate quickly according to the number of people in the answer and improvise a child as a fish head. The children behind will put a rope around the waist of the children in front one by one, grab the end of the rope with both hands and swim with the "fish head". When the children gather at random, the fisherman can catch the head of any fish. When the "head" is caught or the "body" is scattered, it is arrested. When the fish was forced to leave the sea, it was also arrested on the beach. With the last remaining team as the winning team, the children of the winning team can elect a child as a "fisherman" and the game starts again.
Attached to the children's song: fish swim and swim
Teacher: Little fish swim and swim. Where is it?
Yang: Swim here. How many people will change to fish?
Teacher: X (usually 2-5 people) will swim for fish.
2 1, crossing the "bridge" game
How to play: let the children cross the "bridge" in various ways from one bench, two benches side by side, two benches side by side but left and right apart. Then walk back from the "curved bridge" made of plastic arc building blocks.
22, electric sheep
How to play: The teacher asked the children to dress up as little goats, and some of them were "electric sheep" designated by the teacher in advance. While playing on the playground, the lamb read a children's song: "It has two horns on its head and white hair on its body. Love the grass, baa! I am a little goat. " Choose another child to dress up as a wolf and stand with his back to the sheep. After watching the children's songs, the wolf turned and shouted, "I'm coming to eat sheep!" " That is, chasing "sheep" and "sheep" to escape. If the wolf catches the "little goat", it can take it out of the field. If the "wolf" catches the electric sheep, the electric sheep will make a "Rinrin" sound, and the "wolf" will get an electric shock and stay still. Be careful not to let the "wolf" and other "little goats" know who the electric sheep is.
23. Bears hit monsters
How to play: Each child freely crosses various bridges with a "bomb" in his hand and runs to the "monster" area to shoot. After hitting five monsters, get a "victory medal" from the reward platform, and then go back to the starting point to continue the game until all the "victory medals" are taken away.
24, catch single don't catch double.
How to Play: Children surround site run. Children who catch people should hold hands or hug their companions when they run. If the number of companions holding hands or hugging together is even, then the child who "catches people" should immediately catch other companions; When the companion is singular, it is regarded as being caught and the game is stopped once.
25. Throw sandbags
How to play: In children's group competition, five or six children can vote together at the same time, with 5 meters 1 minute, 2 points for 6 meters, and 3 points for not voting. After the voting is over, the total scores will be added up. Whoever scores the most points in the final is the winner.
26. Small animals have found their homes.
How to play: Small animals are divided into 5 groups. Each group of small animals should imitate the appearance of the small animals on your head, then complete walking, drilling fire circles, walking on stilts and other actions according to the rhythm of tambourine, and then sit in your house quickly, which is the final winner.
27. Jumping around looking for colors
How to play: Divide the children into two equal groups and stand at their respective starting lines. The teacher said, "Go! Red! " The first child in the two groups started to jump around to the finish line with a basket in his hand (he can jump with one leg or both legs), then he chose a toy with the color specified by the teacher in the carton and put it in the basket (there can only be one color on the toy to match), and ran back to the starting line with the basket. The team that comes back first and brings back more toys will win.
28. Work together
? How to play: There are five circles of different colors on the field, and each circle is not very big. The rule of this game is to fill five children in each circle. These five children can't touch the ground except their feet. At the same time, all children's feet must step in the circle and their bodies can be exposed. See which children in the circle can cooperate with each other to complete the game.
29. Strong winds and leaves
? How to play: children play with leaves, squat on the ground, and teachers play with strong winds. At the beginning of the game, Feng said, "It's windy." He put his arms around the baby, and Xiaoye stood up and ran gently. The wind said "the wind is coming", and the children opened their arms and began to run quickly. The wind said, "The wind stopped," and the children began to jog. Repeat it several times. The wind said, "The wind has stopped." The child squatted down.
30. Take care of young trees
Play: The teacher put the young tree in the middle of the circle, because the wind is too strong, and the young tree is about to be blown down. So let's ask a child to stand in the circle and hold the small tree in his hand. Children in the circle will walk hand in hand and say, "Little trees, little trees, we all love to protect them." At this time, the child who supports the tree can call a child's name at will, such as: "XX, please protect this tree. One, two, three! " As he spoke, he let go of his hand, and the called child immediately ran over and held the little tree, and the two exchanged places. If the called child doesn't have a help tree before calling his child to his place, he will continue to help the tree. The teacher wants to see which child has the fastest reaction and the most concentrated attention.
3 1, kick the ball out of the circle
How to play: draw a circle on the ground, and two people enter the circle. Others stood outside the circle and kept throwing the ball into the circle. People in the circle should quickly kick the ball out of the circle. If there are more than three balls in the circle, the one outside the circle wins. Other suitable rules can also be considered.
32. Football match on the rotunda
? How to play: On a large circular field, the players in the game are divided into two teams, and four or five people in each team compete for a ball. One point for a successful blow. It is also fun to set more than two goals.
33. Being photographed by many people
How to play: Divide into two teams and form a row. Put more football between the two teams, run forward according to the signal, kick the ball to the other side, and the one who kicks more will win.
34. Watch the ball game
How to play: Two people stand face to face. One of them held the ball to his chest and suddenly let it fall. The other person should catch the ball quickly and don't let it fall. When you are skilled, you can hold two balls and suddenly drop one for your opponent to pick up. The side that drops the ball can also add some fake actions to confuse the other side.
35. Pass the ball by hand
How to play: Take the same body posture as the previous "grab the ball game" and play back-to-back passing games such as sitting posture and lying posture. In addition, you can practice passing and relay running.
36, the ball relay run
? How to play: The players in the game are divided into two teams. They don't run by ordinary relay, but jump with the ball between their knees. If holding the ball or dropping it is a foul, you should go back to the starting point and run again. For the convenience of clamping the ball, don't use an oversized ball.
37. Catch mice
Play 1: Teachers and children stand hand in hand in a big circle to make a "mouse cage", and 3 ~ 5 children stand in the big circle to play the role of "mouse". Children who play "mouse cage" read nursery rhymes hand in hand, and children who play "mouse" go in and out around the "mouse cage". As soon as I read the word "click", the child playing with the "mouse cage" immediately put down his hand and squatted down at the same time. The "mouse" in the "rat cage" is counted as the captured child performing a program and then standing in a big circle to make a "rat cage". The game continues until all the "mice" are caught, some characters are changed and the game starts again.
Game 2: In order to increase the fun of the game, the child who plays the role of "mouse" wears a hood, and the child who plays the role of "mouse cage" walks in circles while reading children's songs clockwise, which makes it more difficult for the "mouse" not to get out. You can also put sandbags as "food", stipulating that "mice" can only take one sandbag as "food" at a time, and put the "food" taken out in the next "food" basket.
Attached to the children's song: Rats and mice are all bad things, stealing vegetables and rice. Let's build a mouse cage and catch you with a click.
38. Interesting red silk
Play 1: Wind and waves
The children hold the silk together as a "river", listen to the teacher's command "there is a small wind blowing", and the children gently shake the silk; "The wind is blowing", and the children are shaking the silk together. "The wind is blowing", and the children tremble even more; "The tornado is coming", and the children "one, two, three" threw away the silk together, indicating that it was a spray.
Game 2: Happy Fish
Please let some children shake silk into a river, and some children play small fish and run quickly from above, below or under the "waves" thrown up.
Game 3: Fishing
? Using silk as a fishing net, two teachers play "fishermen". They grab the ends of the silk and run from side to side. Children play the role of "small fish". When the fishing net comes, children should quickly avoid the fishing net (they can run under the silk or jump from it). Once the child is stopped by a "fishing net", it means that the "small fish" has been caught and wants to rest in the "fish tank".
39. Water transport
How to play: ① Put nine small chairs in two staggered rows. (2) Children with small sticks and buckets staggered forward on two rows of chairs, from one end to the other. The game can be played repeatedly.
40. Rolling iron ring
How to play: Children hold an iron bar with an arc groove at the top, and push the iron ring with a diameter of more than one foot to fly forward, making a "squeaky" sound, which can be played in a wider place. Let's see who has been rolling for the longest time and who wins.
4 1, kicking shuttlecock
How to play: There are many ways to kick shuttlecock. Four basic kicking methods are formed, namely, disc kicking, tapping kicking, turning kicking and stretching kicking, and on this basis, interrelated pattern kicking methods are formed.
42. Catch the "Dragon Tail"
How to play: Choose one of the players as the "dragon head" and one as the "dragon tail catcher". The rest of the children will pull out the clothes of the former one by one and put them behind the "dragon head" as the "dragon body" and the last one as the "dragon tail". The "dragon head" moves around with the "dragon body", allowing the "dragon tail" to avoid capture. Pay attention to the "dragon body" not to be out of touch. If the "dragon tail" is caught, it will automatically step down, and the penultimate person will naturally become the "dragon tail". The specific play of this game is similar to "the eagle catches the chicken".
43. Turn the gyro
How to play: First wrap the rope on the whip around the top of the gyro, then press it with your hand, hold the whip with the other hand, pull the rope hard, and release the hand that presses the gyro. When the gyro rotates on the ground, whip the gyro in the direction of pulling the rope. Then the children began to play top-level games. The children prepare together, listen to the teacher's "start" password, whip the gyro together, and see who turns the gyro for the longest time to win.
44, push the car
How to play: three people guess the fist to decide the outcome. The winner gets down first to make a "cart", and the other two lift the winner's calf and clip it on one side of their body to make a "cart". People who "push the cart" should not push too hard, and people who "push the cart" should walk with their hands. Pay attention to choose a flat and clean venue to play games.
45. Cross stitch
How to play: in pairs, players put a thread on their fingers and pick out various patterns. Common patterns include four stairs, flower towels, big boats, saws and so on.
46, paper edge (paper bubble)
Play: More than two people, each with the same number of paper bubbles, each put a paper bubble on the ground. One party first smashed his own paper bubble into the other's paper bubble. If it is overturned, you can win the other party's paper bubble, otherwise you will be thrown away by the other party. At the end of the game, the party with more paper bubbles wins.
? 47. cockfighting
How to play: Two people stand face to face, each with a bent leg. One hand grabs the bent foot, and the other leg jumps up and collides with each other, making the other side unstable. Let go of the hand holding the foot, but you can't push it with your hand. Bent feet fall as losers. Many people can also be divided into two teams, each standing on one side of the field, taking things as treasures, and the one who steals the other's treasures wins.
48. Lift the sedan chair
Children's songs: creaking. Seven chrome seven lattice Peng, sedan chair carrying the bride, crackling.
How to play: 3 people in a group, 2 people as bearers, 1 person as bride. When the child of the sedan chair carrier holds his left wrist with his right hand, he holds the other person's right wrist with his left hand. Squat down, the child dressed as a bride puts his feet between the arms of the two bearers and puts his hands on the shoulders of the bearers. The bearers stood up and began to walk, and everyone talked about children's songs as they walked. At the end of the children's song, the bride gets off the sedan chair. Start over in a different role.
49, flower basket
How to play: 3-6 people participate. Participants stretch out their right feet, hook their predecessors, form a circle, put one hand on the shoulder of the child in front, read nursery rhymes, and jump forward with one foot until the nursery rhymes are finished.
50. Waste water
How to play: Pick up some thin pebbles at the edge of the small pond and throw them at the water surface, so that the pebbles jump forward several times on the water surface and splash many times.
5 1, Domino (draw seven)
How to play: Participants take turns to play mahjong, and each player completes a game after the next few rounds of tossing. The first round: throw sandbags, flip a domino, and then quickly catch sandbags until all the dominoes are turned over. Finally, throw sandbags, grab seven dominoes, and grab sandbags. The second round: after throwing sandbags, stand all dominoes horizontally, and finally grab them. In the third round, after throwing sandbags, all the dominoes stood upright one by one and finally grabbed them.
52, rubber band skipping rope
How to play: a long rubber band with knots at both ends. In the game, three children decide the order by guessing their fists. One person stands at both ends and straightens the rubber band. One child who wins in the middle jumps all kinds of tricks, and the next child changes to the wrong one.
53. Adjust the dragon lantern
Children's songs: Yangliuqing, sapling green. My uncle and nephew dragon lantern. Turn it slowly, turn it quickly and turn it to the door.
How to play: two people stand face to face, holding hands, reading children's songs and swinging to both sides. After the children's song is finished, they hands in the air, and at the same time, their bodies drill through their arms and flip 180 degrees. Then raise your other hand and turn your body 180 degrees again. You can turn it several times in a row until you can't turn it.
54. Make a card
? How to play: participants hold bamboo poles as long chokes, divide them into two sides, and hide behind the cover to imitate the performance. If you are "beaten" by the other party, you will quit the game. Whoever is defeated first loses.
55. Officials beat and catch thieves.
? How to play: in groups of four, prepare four small notes with four people written on them: county magistrate, thugs, arresting officers and bad guys. Four people each touch a piece of paper and read it for themselves. The arresting police can't identify themselves. If they catch a bad guy among the other three people by feeling, the county magistrate will say how many times to beat him. If the catch is wrong, the county magistrate will let the thugs punish the catcher.
56, rope game
How to play: in pairs, each person pulls a rope and puts it around his waist. Stand with your feet apart and suddenly twitch the rope, forcing the other party to move their feet. If the opponent's foot moves, he loses. The game has started again.
57, back radish
Children's songs: harrow, turn radish, turn carrot. Back rake, hoe radish, hoe a white radish.
How to play: Stand back to back in pairs, bend forward while reading children's songs, and carry each other with arm strength and back strength. Pay attention to stand firm when handling, and the person being transported should keep his feet off the ground.
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