Traditional Culture Encyclopedia - Traditional stories - The difference between flash cs5 and traditional animation.

The difference between flash cs5 and traditional animation.

There are three ways to create animation: tween animation, tween shape and traditional tween. The operation of creating tweened shapes is the same as that of flash cs3 and previous versions, while the operation of creating traditional tweened shapes is the same as that of creating tweened animations.

The difference between tween animation and traditional tween animation should only appear in flashcs4.

Creating a traditional tween animation is the same as the previous tween animation. At different time points on the same MC and the same time axis, a traditional tween is created between two key frames. That is, fix the head, fix the tail and do animation.

Creating tween animation is to draw an MC on the stage, and then you don't need to put any keyframes in other parts of the timeline. You can directly select the tween animation on this layer, and it will turn blue. After that, you only need to select the place where you need to add the key frame on the time axis, and then drag the MC on the stage directly to automatically form the tween animation. Moreover, the path of this tween can be displayed directly on the stage and can be adjusted by adjusting the handle. If you only need to create tweens on the time axis, you need to add key frames to the finished frames in advance to intercept tweens.

Creating tween animation is usually used when using the 3D function of CS5. In ordinary animation projects, the traditional ones are still used more. It's easier to control, and the ksize generated by the traditional tween is smaller than that generated by the new tween animation, and it's easier to load on the web page.

The most important point is that the traditional tween animation is generated by two objects, while the new tween animation is generated by two different states of an object. In this way, you can use the new tween animation to complete a large number of or more flexible animation adjustments.