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Fantasy Westward Journey each sect is how to add points?

Mainly to the dream players introduced to the game of fantasy westward journey in the various sects of today's several mainstream points route, so that the players, especially newbies in the selection of roles will have a better guide to the expert players believe that there will be benefits, so that in the PK will be more aware of the opponent's strengths and weaknesses. I. Dragon Palace

School characteristics: spells must be hit.

Available skills: single spell damage/group spell damage/all hit blue/spells attack two people at a time

Current additions:

1, all magic dragon, 5 magic:

Personally, I like to be teammates with the 5 magic LG the most, to LG dragon formation bit, in good cooperation, a full magic dragon can be a huge pressure on the middle and upper tier of the team.

Pros: Strong, not normal strong.

Disadvantages: single P is easy to be bullied, resistance is extremely poor, usually have to be prepared for corpse battle; large investment, need high level cultivation and equipment support, fixed heart set must have; if the teammates are poor, the full magic dragon will be wasted.

2, min dragon, 0.5 min or do not add min:

Min dragon does not necessarily have to add min, the equipment can wear min equipment, advanced black gem shoes belt, magic treasure for the wind bag.

Advantages: you can take spell damage for your teammates, as well as the Min Dragon playing blue tactics. Can rely on equipment to quickly transform.

Disadvantages: Min Long out, must be a protracted battle, no more than an hour can not end, so the heroes will not use Min Long.

3, blood-resistant dragon, 3 magic 1 resistance 1 blood (4 magic 1 resistance):

Most of the LG is blood-resistant dragon, part of the LG can not find a position, the other part of the LG is specialized in their own practice to kill the BB

Pros: not easy to die.

Disadvantages: hard to locate, don't know what to do in group P, don't know what to do after being controlled by the sealing system.

Summary: all magic dragon can also rely on equipment to become a sensitive dragon, but need to have the right teammates; all magic dragon and sensitive dragon are the type of investment is very large, newcomers from the recommended from the blood resistant dragon practice, to the later stage of the goal and then transformed to wash points. The newcomers with ambition can directly practice the full magic dragon.

Two, five Zhuang Guan

School features: three seal, seal in the opponent must eat five dragon Dan.

Available skills: three seals / group continuous blood / single blue / magic immunity

Current points:

1, indirect double resistance type of low-speed five Zhuang, 2 blood, 3 resistance, a small amount of sensitivity:

To add blood to resist spell damage is called indirect double resistance.

Advantages: Survival ability is strong, often teammates all dead he is still full of blood standing there. Stunt maniac.

Disadvantages: the value of the group P play too low, because the long-term control, more inclined to the auxiliary system.

2, direct double resistance type low speed five Zhuang, 2 blood 1 min 2 resistance:

According to my calculations, 129 level five Zhuang **** 700 potential points, add the number of resistant points in 364 points for the best, the character full equipment defense to 1740; in order to resist spell damage, a small amount of magic than all the blood is more advantageous.

Advantages: more advantageous than the previous method of adding points to the overall resistance, but the face of the limit of adding points to the DT is still a danger.

Disadvantages: still not much value in group P, on the side of auxiliary.

3, Min five Zhuang, 1-2 Min:

Each level, the group P value is the biggest Min five Zhuang, sealing chance although low, but as long as in, the opponent must be painful for a while.

Advantages: most of the battle need to have the initiative, suitable for playing smooth game.

Disadvantages: easily killed by the opponent's group attack spells by mistake, easy to cut vegetables, difficult to gnaw bones. If you're not able to get your hands on your own, it's impossible for your opponent to turn the tables on you; if you're not able to get your hands on your own, it's hard for you to turn the tables on your own.

4, force five Zhuang, 2 force 3 force 4 force:

The lower the level of the more you can add more force, plus the cost-effectiveness of the force is with the level of the decline, five Zhuang more than 130 is still adding force is garbage.

Advantages: The king of the task. The first thing you need to do is to get your hands on some of the most popular products and services in the world, and then you can get your hands on some of the most popular products and services in the world.

Disadvantages: can not stand the test of time.

5, 129 five Zhuang, more than 3 min:

129 ascension five Zhuang, because of the skills of the high, sealing the hit has not much difference with the other sealing system, you can add sensitivity and other sealing system to compete for 1 speed.

Advantages: 129 people are afraid of people, the sealing system itself and with the auxiliary system skills of high growth of stamina points, a top two.

Disadvantages: with all the sealing system, easy to die because of the group law accidental injury.

6, resistant five Zhuang, 4 resistant or 5 resistant:

Because the five Zhuang have ascension skills magic immunity and invincibility. As long as the five Zhuang use out of these 2 skills and then with the assistance of the lamp, this kind of five Zhuang is an undead small strong.

Advantages: You can't even die if you want to. Usually assisted by a high cultivation law pet for output.

Disadvantages: The opponent can take the method of directly ignoring your existence, eliminating your teammates and then clean up.

Summary: five Zhuang is divided into 3 categories: sealing system (agile type) / auxiliary system (double resistance type) / task system (add power). In the group P five Zhuang do not think about what they do 2 seal, must be when the main seal, if the cultivation is low can not be the main seal, should put themselves as auxiliary system.

Three, Putuo Mountain

School characteristics: PT disciples do not have five lines. The only double resistance repair sect.

Available skills: sustained blood / high blood resurrection / group plus spirit / group spell absorption / five line art / tight band mantra

Current points:

1, blood resistance type, 2 blood 3 resistance:

Early points method, has been sustained until now because the PT has never appeared to be an outstanding talent, any website does not have a comprehensive analysis of the PT's strategy.

Pros: basically immortal.

Disadvantages: does everything but none of the best.

2, blood magic resistance type, there are 0. 5-1. 5 magic points:

In order to pursue the ultimate double resistance, derived from the points, although the attribute does not seem to be very much, but the resistance is better than blood resistance type.

Author: Fantasy Bar Management Team 2008-7-23 21:26 Reply to this statement

4 回复:最新最全面的12门派加点分析转贴

Pros: Definitely the last of the whole team to die.

Cons: Can't do anything.

3, Min PT, a small amount of sensitivity or rely on equipment to enhance the speed:

PT's blood is the most worthless blood, rather than full of blood there standing in the daze, as well as to turn themselves into a meat shield for teammates to block a group of law damage.

Advantages: Queen of specialties, 6 specialties for the whole body; super strong support system. It can be paired with either a Law or an Attacker.

Cons: No cons.

Summary: a no fly HS = 2 no fly PT, a no fly HS = 2 no fly HS, a no fly PT = 2 no fly HS. PT fly and no fly world of difference. PT need is a master of the strategy, and high attribute of the special equipment.

Four, heavenly palace

School characteristics: 15% dodge spells. Seal. Sect skills increase qi and blood cap.

Available skills: single sealing spells / single continuous auto-protection / single sealing physical / group spell damage / single physical damage / single proportion to hit the blood 25%.

Current plus points:

1, steel plate type, 3-4 resistance limit 5 resistance:

No evaluation.

2, agile type, high-speed TG:

All the sects, on the resistance TG first, theoretically agile TG is the best sealing system, but because it is only a single seal, a lot of TG is hesitant to choose when the sealing system, so the number of high-speed TG is relatively small.

Advantages: It is resistant to sealing, resistant to pet spells, and can control 2 opponents by itself.

Disadvantages: single seal is not enough to suppress the physical system.

3, force TG, not add force force TG:

It is not add force is force TG, as long as you have high-level physical damage, is the force, because physical damage will always have more use than spells.

Advantages: Flying TG, god-like existence, heroes will be able to one person to pick a team of the king. It's a picking team, but no one else dares to say they can pick it, right?

Disadvantages: full 4 repair, for a make money not very line of the sect consumes too much.

4, magic TG. when LG practiced TG:

Now the magic TG is not much, the magic TG, although the number of seconds is small, the damage is also okay, other mages are fragile, only the magic TG attributes strong.

Advantages: sealed you then spells tortured to death, you will curse the injustice of NetEase.

Disadvantages: less seconds, the battle from the output system transition to 2 seals, the bottom line is not enough.

Summary: I prefer to wear the speed suit of the magic TG than the Min Long, the only problem with the magic TG is that the group P can not be positioned, of course, the opponent can not locate our magic TG is used to do what. TG although there is a sealing skills and spell attack. Physical attack skills, but in addition to Min G, other types of TG are inclined to form a group P defensive team. Unless like TG, do not recommend newcomers into the TG. personal opinion, now the strongest faction of the dream is 4 repair TG. TG is not recommended to add power, with cultivation to improve physical damage will make the character attributes and its perfect.

Summary of the Immortals: The Immortals are on the rise, and now the most obvious is that the PT is starting to be strong, but we should note that in the future, the TG will have a serious suppression effect on the PT. The last laugh may be TG. Fifth, Datang government

Special features: hit others themselves drop blood.

Available skills: Sweeping/Hindsight/Breaking the cauldron/Killing breath decision/Anjin decision Current points:

1, full DT:

Have the limit of the dazzling damage, full DT with all the magic LG or the magic king with the battle of the corpse, there is no one who can resist the 2 limit of points of the

Maniacal bombardment of the people. The DT: After three cuts, I'll end it if you won't.

Advantages: Anyone who is even full-blooded will have to be wary of the sweep of a full-force DT.

Disadvantages: once the friendly protection appears, full power DT will lose. The body itself is both easy to die and easy to guard.

2, blood-resistant DT, 3. 5-4 force:

belongs to the normal DT, 90% of the DT is this kind of DT.

Profile: middle of the road, suitable for a protracted battle with the auxiliary system.

Disadvantages: to kill a person, every time is left so more than a hundred points of blood opponent just do not die. Lack of resilience in combat.

3, skeleton DT, full strength without point strong body:

Now 69 level DT 99% are skeleton DT, high PK rarely appear skeleton DT, senior PK LG. MW. STL seconds more, skeleton DT basic no life

Survival space.

Advantages: strong ability to kill, snipers to kill the other side of the key figures to influence the battlefield.

Disadvantage: need to be equipped with a special person to assist him out.

Summary: once upon a time DT laughed at STL fighting with blue, now STL laughs at DT fighting with blood. Since the emergence of Min STL, DT was directly knocked down, senior DT's group

P value is getting lower and lower. Newcomers play DT, recommended to use 5 power to play 69 PK, waiting for DT one day appeared a new method of adding points or new PK theory and then re-practice or wash points.

DT has a tactic of forcing opponents to fight with you, depending on which side of the blood medicine with more, the specific operation is the maniacal sweep sweep, a little bit of the feeling of the battle of the corpse,

But your teammates will protect you from death, this is no trick, even you do not know why sweep, how will the opponent know, can only fight with you and your medicine. Use the magic treasure, and then the next round and then unsealed to kill. Sixth, the temple

School features: anti-daughter and Pansi seal 5%

Available skills: group plus blood / group plus defense / group plus physical damage / group plus blood plus injuries / single plus blood to full / resurrection skills (to use to then you headache)

Author: Fantasy bar management group 2008-7-23 21:26 Reply to this statement

5 Reply: the latest and most comprehensive 12 Sect Addition Points Analysis Repost

1, Blood Resistance HS, 2.5 Blood 2.5 Resistance:

Addition points usual, also means the role is usual.

Advantages: not outstanding.

Disadvantages: not obvious.

2, Min HS, low sensitivity or equipment to accelerate:

Everyone now prefers faster than physical HS, and this kind of HS operation is very skillful, you can do the command of the team.

Advantages: make HS's blood become valuable, make HS add blood to others also more valuable.

Disadvantages: once the formation is broken up, the HS becomes busy, the HS works at full capacity at all times, it's tougher.

3, full-blooded HS:

Just rushed to HS soaring skills can be added to the full blood of any one person's skills and practice.

Advantages: universal HS, do what you can use.

Disadvantages: with this kind of HS, there must be more than one CH in the team, so the amount of medicine you carry will be reduced, and your opponent will easily switch to a war of attrition to drag you down.

4, magic HS, Shaolin monks, skeleton HS:

Recently appeared theoretical addition method, magic HS put themselves as LG practice; Shaolin monks 3 power points, want to be BB killer; skeleton HS and full-blooded HS with poor

not much, but with the theory of the battle of the corpse.

Pros: playing quests is good.

Disadvantages: group P not in the long run, be prepared to use up 100 grids of medicine for 5 people for one fight.

Summary: Min HS to understand the significance of their own min, do not everyone said min HS good on the change to add min, to fully know the usefulness of min HS in order to go to the practice of min HS; now

in the auxiliary department of the repulsion is not strong enough, there are a number of extreme points of law in order to improve the awkward situation of the HS, once the planning of the day to change the repulsion of the HS, then

some extreme points of law The first thing you need to do is to get your hands dirty. The new HS Fabulous is definitely stronger than the Hulu.

Seven, Fangchushan

School features: can drop attribute seal

Available skills: lost heart / lost soul / hypnosis / split art (can tell you, definitely more than this point)

1, 5 min FC:

Services and war members.

Advantages: with 1 speed, want to block people want to CH by their own.

Disadvantages: being bullied by 109 kids within your own server.

2, middle sensitivity FC, 2-4 sensitivity:

Just relative to the 5 sensitivity talent said middle sensitivity, generally 3 sensitivity FC can be in the heroes will grab 1 speed up.

Advantages: lower attribute of the seal is a good means of killing people in group P points.

Disadvantages: FC talent withered.

3, force FC:

Rarely, but he is the king of the dream single P.

Pros: the abominable split.

Disadvantages: only afraid of opponents with anti-blocking skills blood-sensitive pet. The sealing system with the lowest group P value.

4, blood-resistant FC:

He believes that as long as you live, there is hope.

Advantages: good at protracted battles.

Disadvantages: teammates in the output department must be all spell or all physical, otherwise they are of low value.

Summary: FC is the most difficult faction of the dream points, but also the most difficult to practice the faction, 1000 people practice FC, can more than 100 level is also full of skills only 1, you are that 1

The FC is a good faction, but by the predecessors of the defeat finished, practice FC to withstand the pressure. There is no recommended method of adding points, all rely on their own understanding of the FC

. The new FC magic treasure for me will be in the 04th article to talk about the super slow group P combination increased realization of the opportunity.

Eight, daughter of the village

School characteristics: darts more than a second, with poison. Sect skills acceleration

Available skills: sealing object law/single sealing law/single sealing object/double sealing stunts and object/dark weapon/chu chu/flying flowers picking leaves

Add points:

1, all blood NE:

Products of early stunts with no limit on the return of blood, which is now no longer possible.

Advantages: can barely be considered a poisonous blood pet, throwing dark weapons to poison people

Disadvantages: all disadvantages.

2, 5 min NE:

Service war members, do not explain.

3, 2-4 min NE

Current mainstream NE.

Pros: the same addition is faster than the general sealing system.

Disadvantages: the most vulnerable sealing system, most likely to be group law accidental death.

4, force NE:

NE physical damage coefficient is only lower than the DT 50, and there is a master with poison must be hit and damage stacking skills. Now 69 level people practicing force NE, because the same

add points, NE speed is the fastest, do the physical system also take advantage of.

Advantages: Ghosts encountered Pansi's cattle, and no spell system when this NE is stronger -. -!

Disadvantages: the attack is easy to be protected, and it is a single attack, it is very disadvantageous.

Summary: NE's enemies have always been PS, and NE's flying skill is really a little bit sorry for the audience, NE has fallen hard from the seat of the first sealing system

come. There's nothing more we can do but look forward to the whims of the planners.

The human race summary: it can be seen that the human race in addition to HS is still a bit of room for improvement, other sects are in decline. Nine, lion camel ridge

School characteristics: must hit the 3 seal, lasts the current round and the next round, can not be lifted by the five dragons

Available skills: eagle 6 / even 6 / hieroglyphics / magic breath art /

Currently add points:

1, full strength STL:

The eagle 6 even 6 based on the output of the STL, specializing in the corpse battle.

Advantages: powerful output, dead than alive.

Disadvantages: heavy individual heroism, others have to surround him; the turn the transformation ends is when he's most vulnerable.

2, Min STL:

Changing the entire fantasy addition method, to the elephant-based, BB for the blood-sensitive type. The damage itself is not low, some also began to change the fairy, faster than the pair