Traditional Culture Encyclopedia - Traditional stories - Brief introduction of children's animation classroom course
Brief introduction of children's animation classroom course
1, animation & Comic) Introduction to Industry This course first introduces the related concepts of cultural industry and animation industry, as well as their development at home and abroad; Then the animation industry, cartoon industry, mobile phone animation industry, network animation industry and online game industry are introduced in detail. Subsequently, the animation industry is analyzed from two aspects: industrial chain and successful animation roles. Finally, the development prospect and future trend of animation industry are prospected.
2, animation art foundation 1: figure line drawing
The teaching of this course mainly cultivates candidates' painting modeling and expression ability. Through short-term line drawing practice, we will train candidates' ability to observe, analyze, understand and express objective shapes, constantly improve the aesthetic consciousness of image thinking, cultivate candidates' ability to establish animation art modeling, master the correct methods of observing, analyzing, experiencing and correctly expressing shapes, master the basic rules and skills of line drawing performance, and gradually improve their artistic accomplishment of independently solving problems such as composition, modeling and controlling the overall effect of pictures, for the future.
3. Animation Art Foundation II: Plane and Color Composition
The principle of plane and color composition is a basic design course for animation majors. Through the study of this course, the examinee can have a basic understanding of the elements in two-dimensional space, guide the examinee to understand the basic graphic elements and the basic laws of color, enhance the aesthetic comprehension, improve the ability of color discrimination and analysis, and master the psychological characteristics and emotions of color skillfully. Study the relationship between form and color, realize the mutual adaptation of form and color and the same expression of * * * *. On the basis of mastering the basic modeling and color rules, improve candidates' creative ability, appreciation ability and expression ability of comprehensive modeling of form and color, and apply the rules to animation art design.
4. Animation Directors Foundation
Animation director is a basic course for animation majors. Through the study of this course, the candidates have a basic understanding and mastery of the scriptwriter and director of cartoons, guide the candidates to understand the montage of movies and television, master static and dynamic, comprehensively compose pictures, master lighting skills and lens skills, and improve the editing level of cameras, lenses and pictures, audio files, computer technology and director ability of the candidates.
5. Role setting and scene setting
Character design includes standard modeling, surface drawing, structure drawing, scale drawing (including the proportion of characters and scenes, and the proportion of characters and props), costume props decomposition drawing, and character feature description drawing. Modeling design is related to keeping the consistency of character image, the accuracy of character modeling and the rationality of action description. In the process of film production, let learners have a more systematic concept and ability of role design, and lay a good foundation for future animation production.
Scene design involves the color atmosphere diagram, plane coordinate diagram, three-dimensional bird's eye view and scene structure scatter diagram of each scene in the film. Its main function is to provide the director with the basis for lens scheduling, motion subject scheduling, viewpoint, sight distance and angle selection, picture composition, perspective relationship of the scene, light and shadow changes and spatial imagination, and it is also a direct reference for lens screen design draft and background producers, and also an important image basis for controlling and restricting the overall artistic style, ensuring narrative rationality and scene action accuracy. Through the study of this course, learners can have a systematic concept and ability of scene design, and lay a good foundation for future animation production.
6. Frame * * * design
The purpose of this course is to enable candidates to learn the basic knowledge of Flash, how to use various drawing tools of Flash to draw and edit graphics, Flas ***, various operations of components, examples, libraries and scenes, applications of sound and video, basic and advanced applications of animation scripts, special effects of text fields, components and time axes, Flash templates and animation release, and several auxiliary software related to Flas ***, and master FLAS *.
7. Digital vector graphic design
Digital vector graphic design is a basic course supported by important technology of this major. Through the study of this course, candidates can establish the basic concepts of digital graphics and understand the basic concepts of digital vector graphics and the characteristics of vector graphics. The course will use Illustrator or Coreldraw as related vector graphics design software according to the actual situation of candidates. Illustrator mainly focuses on illustration design and animation theme drawing. Coreldraw mainly integrates art creation, drawing and typesetting. Its purpose is to enable candidates to master the characteristics and operation methods of vector graphics, the steps and skills of vector graphics design, vector graphics editing and color management. Graphics drawn by Illustrator can be used for post-synthesis and 3D animation.
8、Photoshop
The study of this course mainly focuses on the editing and production of digital photographic images, plane graphics, plane rendering of three-dimensional animation themes, animation background rendering and so on. Through the study of this course, candidates can establish the post-processing ability of image synthesis, understand the technical characteristics of modern plane image special effects, and master the basic methods and skills of image editing, modification and adjustment.
9. Painters
Painter is one of the best drawing software in the field of computer drawing, which has the visual simulation effect of traditional painting and flexible hand-drawn expression. In the course of Painter, learners can not only learn some basic knowledge of Painter, such as the contents of each menu and their respective usage, but also the understanding and usage of color panel, layer panel, toolbox panel, drawing window and so on. , but also gradually master the nature and strokes of various brushes, the basic usage of various special effects systems and their practical application in painting. Through systematic study of this course, learners will be able to draw exquisite digital CG works.
10, animation motion law
What the course teaches is the key stage in the initial stage of animation production. Make learners have a systematic concept of the law of motion, master the principles of motion mechanics, the common laws of motion in animation, the laws of motion of characters, the dynamic laws of animals, the laws of motion of natural forms, the special motion skills in animation and the appreciation of typical animation actions, and lay a good foundation for future animation production, especially for the middle painting link.
1 1, 3DS MAX software
The course mainly studies the basic knowledge of 3DS MAX, object transformation, 3D modeling method and modification, 2D modeling and modification, lofting modeling, copy modeling, composite modeling, advanced modeling of NURBS, making materials and maps, setting lighting, camera and environmental special effects, basic dynamics, and particles and dynamics. Let students master the basic functions and operation methods of 3DS MAX, and how to design and make 3D animation with 3DS MAX. Have a certain understanding of teamwork in 3D animation production. 12, Maya software
This course mainly studies the principles and methods of maya animation design and production. Maya is the world's top three-dimensional animation software, and its application objects are professional film and television advertisements, character animation, movie stunts and so on. The course requires learners to master and flexibly use maya's common commands, master the basic principles and production skills of modeling, materials, lighting, camera, animation, particles and rendering, and enhance the practical operation and team spirit of candidates.
13, Softimage xsi software
Softimage is the main tool for making movie special effects, TV series, advertisements and video games in the world. It is a powerful 3D animation production tool designed by professional animators, and its functions completely cover the whole animation production process, including: interactive independent modeling and animation production tools, SDK and game development tools, and mental ray generation tools with industry-leading level. This course mainly allows candidates to systematically learn the basic methods of modeling, material texture, lighting, animation and special effects production of Softimage. 14, aftereffect
After effect mainly includes the introduction of DV camera, plane image, 3D animation and other post-synthesis courses. After effect software provides a complete set of 2D and 3D synthesis, animation and visual effects tools, which is suitable for the digital production of opening films and animations. Through the study of this course, candidates can import different images into the software, and make post-production of films in various ways, including layer synthesis, application and combination of complex video and audio special effects, animation of objects and special effects and other skills. The study of this course has strong technical support for the later synthesis of animation design. 15, combustion
The course not only introduces the core functions of Combustion, such as keying, motion tracking, color adjustment, vector-based lossless painting animation, true 3D image synthesis, network image generation, etc. Network technology will also be adopted to support interconnection, nesting, calling, data sharing, program segmentation, network generation and unified synthesis of various specialized equipment. Its production content includes not only video and audio clips, special effects, but also program rendering and packaging, three-dimensional animation production and so on. Combustion applies the mature network rendering technology on 3D animation workstation to the generation of video special effects, which represents the latest development direction. 16, animation
Let candidates comprehensively use hand-drawing, graphic design, animation script (script) writing, lens production, three-dimensional animation rendering and output, post-film synthesis, computer music addition and other knowledge. And fully understand and master the whole process of animation production in actual operation.
② Course introduction of Xiamen Animation and Game College
The course system draws lessons from the successful experience of Europe, America, Japan and South China, fully considers people's learning background and internal learning characteristics, and according to the talent demand of domestic and foreign game enterprises and enterprises, a set of domestic game design and development courses-vocational training V4.0 course of game college is fully demonstrated by the expert advisory group of game college. Including four aspects: game development foundation, game art design, game program development and professional quality training, which effectively avoids the problem that some training institutions have a single curriculum and students are out of touch with the actual needs of game companies. This course system has been fully recognized by the Game Branch of China Software Industry Association and its member units, and has become the designated course of China National Game Talents Training Project. Students have mastered the professional skills of game design and development through full-time or part-time systematic study of 10- 12 months, and have further improved their ability to develop practical projects through the game factory, which is the training base of Zhong Hui puzzle, and entered the game enterprise to engage in game planning, game art design, online game program development and mobile game program development.
Development practice runs through all courses, enabling students to accept the latest game development technology in a lively and relaxed teaching environment.
(3) What is the concept curriculum system of children's animation, and what can children learn?
It is an animation that teaches children some basic outlook on life and code of conduct. In fact, animation and animation are different. Animation is for children, animation is for people of all ages. When facing some things, children can learn what they should and shouldn't do, learn to work hard and never give up. There are many analogies now.
(4) Shanghai Children's Animation Training Where is the Children's Animation Training School in Minhang?
Course introduction: The children's cartoon class systematically teaches the basic knowledge of professional cartoon modeling, the use of cartoon tools, the unique expression of cartoons, the design of cartoon characters, and the expression of scenes. , and imitate the popular cartoon image. Admission requirements: Course cycle over 6 years old: 24 times /48 times (subject to class arrangement). The course expounds the guiding concept and course characteristics: learning from the advanced concepts of art education at home and abroad, exploring and implementing quality training. Give priority to heuristic education, pay attention to interest, guide children to master painting knowledge voluntarily through interest education from simple to deep, and improve the interest and self-confidence of art skills. Then stimulate their observation, imagination, creativity, analytical understanding and aesthetic taste. Set up animation modeling and creative skills training, animation knowledge lectures, animation appreciation and basic knowledge courses such as sketch, sketch, color and perspective. Small class teaching, the guidance of famous teachers, pay attention to personality, tap potential, promote the mastery and application of animation skills through creation, and cultivate independent thinking ability. Let children of different ages and different starting points improve quickly and learn things in a short time. Organize and recommend to participate in animation competitions, and recommend excellent works to be displayed and published in movies, television, books, periodicals and other media. Teaching purposes: Children's animation is a highly specialized subject, covering art, music, literature, dance, sculpture, drama and other fields. A successful animation work is a collection of excellent script, excellent creativity, excellent art, excellent production and excellent music. Guangxin Children's Animation Training Project is an animation course for 6- 12 children. With painting, clay sculpture and computer technology as the main media, it cultivates children's observation, imagination and creativity, improves children's own aesthetic ability to art, and cultivates a small animation designer with all-round development. 1. Respect children's nature and tap the animation potential; 2. Give full play to children's creativity and imagination; 3. Guided teaching, children's thinking and imagination are not subject to any restrictions; 4. Let children's paintings really move like cartoons to stimulate children's interest in learning; 5. Children's learning works are made into animated CDs for children to keep permanently. Teaching method: Professional animation design teachers provide one-on-one tutoring, and arrange targeted animation learning plans according to each student's hobbies and specialties, so that children can enjoy learning in interest and improve their creativity, aesthetic ability and practical ability.
⑤ What are the main contents of animation training courses?
Main courses of animation training: sketch, perspective, sketch, color composition, hand-drawn cartoons, original painting design, animation techniques, animation planning, background design Bryce, introduction to animation, illustration design, Flas *** production, Photoshop image processing, CorelDRAW graphic design, CG painting, 3DsMAX, Maya, post-editing, and After Effects(AE) film and television post-synthesis.
First-year students must go through three stages of rigorous training. The first stage is the basic introduction of 3D animation, including 3D MAX, sketch, computer art and so on. It takes four months to cultivate students' artistic accomplishment and modeling ability. The second stage is the advanced stage of 3D animation, including the intermediate stage of 3D MAX, human anatomy, role modeling, role drawing, case exercises and so on. It takes four months to cultivate students' computer expression ability. The third stage is a higher-level training course, which enables students to enter the field of professional game design and film editing, including the explanation and cartoon drawing of 3D animation design software MAYA, which takes more than four months to complete. Moreover, students in all three stages have three months paid internship time. In the second year, the teaching course arrangement was more abundant, and the software training went from shallow to deep, including not only sculpture art and figure sketch, but also Maya special effects, film and television title design, post-synthesis and so on. After such systematic and professional study, we can reach the level of direct participation in animation design and production, become a real digital animation designer and become a valuable original animation talent.
What are the animation courses?
Film and television animation is a big concept, which includes film and television planning, screenwriter, director, performance, post-production, internal dubbing soundtrack, photography and video recording, as well as original painting, model, material, binding, animation, special effects, lighting and so on. It can be said that every work is bought by a group of people with hard work. So you need to find out what you want to learn. In order to concentrate on my major.
A wide range. Come and have a look.
⑦ Where is a good comic class in Zhengzhou? ! !
This is unrealistic .. if you want to make the fastest progress .. go to the college entrance examination punching class. It is not the teacher who learns drawing the most, but the classmates who are better than you. Go to the punching class, just be anonymous. Moreover, there is a lot of garbage in the punching class. Don't be afraid. Zhengzhou University Painting and Calligraphy Training Department Address: 3rd Floor, Zhengzhou Studio College Entrance Examination Art Training Center, Building KLOC-0/7 Address: Lane 6 15, Zhangweizhai West Street, University South Road, Erqi District, Zhengzhou City (300 meters south of Hangyuan Road) (diagonally opposite to Guang 'an Chinese Medicine Hospital) Jinding Yangmei Studio (formerly Jinqiu Studio) Address: Yutong Bank, Ruhe Road, Xinghua South Street, Zhengzhou City, Henan Province. Henan-Zhengzhou No.2 Studio Address: 4th Floor, No.1 North Gongfangqian Street, Zhengzhou (about 1 00 meters away from the middle school) Zhengzhou Yifan Studio Address: Zhengzhou Yifan College Entrance Examination Art Training Center Zhengzhou Matrix Studio Address: Zhengzhou Studio Address: Zhengzhou Studio-Jimei Xuan Studio Address: Building 4, Bo, Jinshui District, Zhengzhou, Suoling Road, Zhengzhou/kloc-0.
What are the main contents of animation training courses?
First-year students must go through three stages of rigorous training. The first stage is the introduction of the basic knowledge of 3D animation, including 3D MAX, sketch, computer art and so on. It takes four months to cultivate students' artistic accomplishment and modeling ability. The second stage is the advanced stage of 3D animation, including the intermediate stage of 3D MAX, human anatomy, role modeling, role drawing, case exercises and so on. It takes four months to cultivate students' computer expression ability. The third stage is a higher-level training course, which enables students to enter the field of professional game design and film editing, including the explanation and cartoon drawing of 3D animation design software MAYA, which takes more than four months to complete. Moreover, students in all three stages have three months paid internship time. In the second year, the teaching course arrangement was more abundant, and the software training went from shallow to deep, including not only sculpture art and figure sketch, but also Maya special effects, film and television title design, post-synthesis and so on. After such systematic and professional study, we can reach the level of direct participation in animation design and production, become a real digital animation designer and become a valuable original animation talent.
Pet-name ruby children, what are the art courses suitable for children?
In the past ten years, with its original, unique and interesting curriculum design, Oriental Doll has created a painting environment and atmosphere for children while fully protecting their artistic nature. Every child is a natural painter, and every work is worth looking forward to.
Exploration class (3-4 years old)
Original game teaching courses, focusing on individual learning, playing games and group projects; According to the characteristics of children, play middle school through various emotional activities to stimulate artistic potential; Create all possibilities for children's most important growth period.
Exploration class (5-6 years old)
According to the international advanced early childhood education model, design various courses of interest in aesthetic education; The course is rich in material, interesting in content and close to children's psychology; Grasp the critical period of children's most active thinking, and carry out artistic enlightenment on independent creation.
Creative class (7-8 years old)
Multi-courses specially designed for children, unique and vivid teaching forms; Interesting to complete the advanced from graffiti to professional painting creation; Dabbling in a variety of artistic expression techniques, greatly stimulating creative potential; Encourage the display of important works.
Illustration class (8- 12 years old)
Facing the characteristics and expressive force of different children, cultivate their independent creative ability; Reading skills from children's perspective, from visual illustration to re-creation illustration.
Animation class (8- 16 years old)
Appreciation of animation modeling design from an international perspective: teaching professional tool application and expression techniques, and carrying out personalized creation of composition rules, role design and scene performance; Create an original animator
Sketch class (8- 16 years old)
Professional and rigorous painting knowledge, skills and academic sketch courses; Further understand aesthetics and aesthetics from the perspective of masters; From objective technology to subjective art
Hand-drawn board animation class (9- 16 years old)
Unique professional course integrating theory and painting skills; With computer software and hand-drawn board as the media, we can create the most cutting-edge animation visual works.
Children's oil painting (9- 16 years old)
Understand and master sensitive and delicate color expression; The cultivation of theoretical knowledge and painting skills of oil painting specialty: experience saturated emotional expression in the artist's teaching atmosphere.
Attend an introduction course for animation majors.
Our animation design and production
Main courses: sketch, perspective, sketch, color composition, hand-drawn comics, original painting design, animation techniques, animation planning, background design Bryce, introduction to animation, illustration design, Flas *** production, Photoshop image processing, CorelDRAW graphic design, CG painting, 3DsMAX, Maya, web page design and production, post-editing, After Effects(AE).
Training goal: mainly to train advanced technical application-oriented professionals who have the basic knowledge and skills needed for online animation and online game creation, and can engage in game character modeling, materials and lighting, game character animation production, animation production and online animation production.
Employment orientation: After graduation, students can be competent for film and television advertising companies, online game companies, TV stations, animation designers, post-production, film and television editing, game scenes and game role production, as well as modeling, material division, lighting rendering division, online animator, original animator and game special effects division of animation companies.
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