Traditional Culture Encyclopedia - Traditional stories - How to hit the man-machine with iron fist 7

How to hit the man-machine with iron fist 7

Man-machine skills of Tiequan 7 hit:

Main weapon 1: cosmic rifle, with continuous characteristics, long-term special rigidity after hitting, capable of chasing, suitable for medium-distance operations.

The second main weapon: revolver, which is characterized by attacking the sky and is suitable for long-distance combat.

The method is simple. Keep a certain distance at first. Shoot me. Bullets are defenseless. It's more risky at close range, but it's cool to pat your head at zero distance. After using this method, winning in a row is easy, and winning completely is common. You can add a treasure chest and win completely.

7 novice teaching skills of Tiequan;

1, the victory screen is optional. After winning, press and hold any key of 1234 to correspond to the opposite screen.

2. Fall to the ground face up → Roll forward and get up. During scrolling, 1+2 moves forward.

3. In the process of rolling backwards after being hit by a technique similar to Paul's fist, you can pull the rocker to stand in a squatting position instead of falling to the ground.

4. Landing face up and pushing the rocker at the same time → Carp will stand up.

5, face up and land after 3+4, try it.

6, the body, left and right, and the direction of fists and feet are different.

7. Ordinary investment technology 1+3 or 2+4 pushes the distance further.

8. It is very easy to use and safe to get up after injury. The operation method is that when you fall to the ground, don't move. When your opponent hits you and causes injury, press 1 or 2 or ←.

9. Press 1+2+3+4 at the same time, indicating that there is a light on the air pump for about 2 seconds. This means that the attack is undefended, the attack is also in the ch attribute, and the opponent's defense will also reduce blood but the damage is very low.

10, Paul, Steve, and, it seems, Ji Guang. The face-up state of 3+4 is a special forward pounce, and the opponent can float for the first time after 1 defense.

1 1. Specifically, the general throwing skill 1 or 2 can be disassembled at will. Generally, 1+2 is used for fast-forward action, so it is difficult to throw out the character-specific instructions, but there is also a 50% chance that 1 or 2 can be randomly disassembled. If you want to know exactly what to press,

12, frame movement, starting with common birds, the bird frame has the longest holding characteristics, and can block the fists and feet of the upper section, middle section and special middle section, but can't frame knees, elbows, knives, lower sections and throw props.

13, it is very important to restore ws tactics with iron fist. See more and be familiar with the performance of these inherent technologies.