Traditional Culture Encyclopedia - Traditional stories - The glory of the king, what's your familiar basic game of hero?

The glory of the king, what's your familiar basic game of hero?

Sun Bin and Sun Bin are heroes with relatively low operation difficulty, but they mainly focus on consciousness. I usually play Sun Bin as an auxiliary tank outfit. Mainly to increase life, control the opposite side, assist teammates, and reduce cold. Inscription I choose inscriptions but unfortunately reduce cold. Red sage increases mana, blue chooses reincarnation, increases mana and sucks blood. Sun Bin's going out can be a holy book, and with a skill damage, shoes can cool down. Sun Bin is short of blue, because I need to release skills frequently, so I will make the Holy Grail first, return to blue, and increase the spell strength. After finishing the Holy Grail, I will produce an ice stick, mainly to increase Sun Bin's control ability, which is very convenient for catching people, and then I will hold the ice mark. Then there is the eye of the fairy bird, which increases the resistance, and the passive skill enhances the therapeutic effect. With the summoner skill of Sun Bin, Sun Bin's endurance is ensured. The last auxiliary equipment that can be equipped with guard glory can increase the output. You can also look at the opposite situation, the witch cloak is unknown.

The first skill in the early stage can increase the damage, because it depends on one skill output in the early stage and the second skill in the later stage, which is convenient to assist teammates when playing in a group. A skill is mainly used for early consumption, but also has the function of chasing residual blood and collecting heads. Pay attention to control the release direction. If there are small soldiers, pay attention to bypass them and release them to the hero with the least blood. Second, pay attention to the release time of skills. If you put it early, it won't offset the damage. If it is released late, teammates will be easily killed. Pay attention to the direction and control more people when opening a group. Summoner skills can bring healing, help teammates, protect our output position, and speed bonus.

Sun Bin's routine is to get off the road, assist the shooter, stare at the wild area at first, help the shooter eat the first red, and then assist the shooter to win the opposite tower. If your opponent invades Sun Bin in the wild at first, you should provide timely support, release a skill-consuming opponent in time, and collect residual blood. After winning a tower, Sun Bin should support his teammates in the middle and away in time, and the participation rate must be high. At the same time, pay attention to the dragon, Sun Bin's skill can rob the dragon. At the beginning of the tour, Bin Sun must pay attention to protect our output position and release the second skill and therapy in time. If the wind is favorable, he will take his teammates to speed up pushing the tower, and everyone will run together to release the headwind skills, and the auxiliary duties should be done well. Of course, Sun Bin also has other ways to play, such as pretending to be strong, Sun Bin with pure physical output, and Sun Bin with wild play. These other ways of playing need to be explored.

It is easy to assist, but it is also difficult to drive the audience. It's really difficult to help a person rank. It is recommended to use it when playing black with teammates. Teammates choose shooters or wizards. The above is Sun Bin's introduction. I hope I can help you.