Traditional Culture Encyclopedia - Traditional stories - Detailed explanation of the spirit jewelry system and the recommended configuration of each sect

Detailed explanation of the spirit jewelry system and the recommended configuration of each sect

The new material has been released for a short period of time. I have nothing to say about this spirit jewelry system

The four new pieces of equipment are two output and two resistance, so the maximum number of attributes is six per attribute, rather than 12.

The following is to say a few words about the needs and configuration of various professions

One speed seal

Output position is recommended to seal and speed, each attribute of 3 articles, seal hit rate can be up to 5 articles.

Resistance position recommended qi and blood a law defense, each attribute 3 articles.

The main function of a speed seal is to interfere with the opponent's output defense and stand. Speed because there are 50 points of chaotic sensitivity interference, so four speed is enough, and 4 seal hit 8 forging can add about 8% seal hit rate, in the battle, can effectively interfere with the opponent's attack.

And resistance position, why not recommend defense? Because the defense of one speed seal short board destined to one speed seal defense will not reach the resistance to the other side of the physical system output, and the golden armor and passive protection can be very good to reduce the disadvantage of low defense.

And the qi and blood is a speed seal is more focus on, this is not much to say.

Worth noting is the spell defense! In today's era of law systems, a single law gold armor is not enough. Then someone said, why not get the anti-spell explosion. It's very simple, law explosion once you have 4 strips as well as more than hit 8 forged starbursts, non-magic king system of spell blitz chance can reach more than 35%. The 6-bar limit of resistance to mana explosion can only go up to 50% or so. The point is coming: the premise of the resistance to burst spells is that there is a burst spells exist, and the burst spells should burst or will burst. And spell defense, three 8 forging can hit 300 spell defense, this value is basically equivalent to more than half of the output of the law necklace, the effect is self-evident. You burst or not, my spell defense is there! So what if the legal system chooses a spell damage spirit jewelry? The result is the same, the base value of spell damage as well as the Starburst effect is only half of the spell defense.

So the quality of Spell Defense is a bit better compared to Defense.

Card speed seal

Output position recommended seal and speed, speed can be less, can be full seal hit

Resistance position recommended seal resistance and blood (or spell defense defense), seal resistance up to three.

The main function of the card speed seal is to interfere with the opponent's output defense as well as to prevent the other side of the possible existence of the seal interference, in general, the card speed seal's survivability is basically very strong, the short board is the spirit of low power as well as the other side of the one speed seal interference.

Resistance position is recommended to choose spell defense and anti-seal.

Assistant sects first said that the transformation

Output position recommended healing ability. It is best to have all 6 bars. Speed is not recommended

Resistance position is recommended for qi and blood and spell defense

This sect is very special, the special nature of the sect skills limit the sub-school can not pursue speed, even can be slower than the physical system, can effectively assist the team's blood line. So three kinds of resistance is a must, blood defense can have equipment as well as attributes to provide, coupled with legal defense spirit jewelry, can be said to be the perfect pure auxiliary type sect

Next Putuoshan

Output position is recommended for speed and healing ability, speed more than 4 strips or complete speed

Resistance position is recommended for qi and blood and legal defense

The sect is in the age of the law system is rampant, it is the The soul of the auxiliary. More and more unsealed teams have created PT's speed is getting faster and faster, so the output position prioritizes speed. Resistant position due to the pursuit of speed caused by the PT's legal defense is generally low, and the racial characteristics of the immortal race can make the PT's defense easily reach more than 2500. So the resistance position prioritizes the legal defense followed by the gas and blood.

The DF

Output position recommended seal and speed

Resistance position recommended qi blood and legal defense

This sect due to the characteristics of the skills and qi blood recovery characteristics of the output position do not have to choose the healing ability, and need to choose the seal hit rate.

Resistance position is the same as above

Bottomless Pit

Output position recommended sealing hit and healing ability

Resistance position recommended qi blood and legal defense

This sect due to the sect speed advantage can give up speed and choose more need to heal ability and sealing hit rate

Lastly, the output of the sect

First, the physical system

Output position recommended berserk and damage. Berserk priority

Resistance position recommended blood and defense

There are a lot of people pursuing extreme damage, but the dream of the battle has a damage overflow setting, so the extreme damage does not have to pursue. And berserk 8 forged two pieces equivalent to two life and death decision effect. Relatively speaking, I am more optimistic about Berserk. And Piercing is basically useless for the current combat. And the limit of the damage value but do not bring higher damage output results

Resistance position due to the physical system's spiritual power is generally not low, so the priority recommended qi and blood and defense

Lastly, the legal system

Output position is recommended to magic injury and magic explosion

Resistance position is recommended to defense and qi and blood

Dragon Palace preference to magic injury to assist the magic explosion. The Devil King and the Divine Wood Forest prioritize the legal explosion followed by legal injury. Focus on why the Divine Wood Forest choose Mana explosion: the Divine Wood Forest's law even with the Thorns Dance sharp output effect, coupled with 30% Mana explosion, and can even replace the physical system of the point of killing

As for the other configurations

Mantle Master PT blood Divine Wood and the double Cloud Dragon above the team These three types of output and auxiliary recommended configuration speed and solid injury output position

And sealing the vein force WZ and sealing the vein Magic Heaven Palace is recommended to match the output position of sealing hit rate and speed.

After a while to take the time to talk about the advancement system it