Traditional Culture Encyclopedia - Traditional stories - TERA archer novice initial crest selection advice and sharing

TERA archer novice initial crest selection advice and sharing

Many people will feel that the archer to hit the monster attack speed is very fast, with the attack has been shooting shooting shooting shooting can kill all kinds of monsters, right! So subconsciously will feel that the attack is the most important skills, and after 20 levels will send a normal attack crest, many people will directly on the use, in fact, is not so recommended, the following share some of the initial choice of crest analysis.

General Shooting - Fighting Spirit Heraldry (5 points): 10% chance of causing 2x damage with each attack

Description:

First, look at the heraldry sent by the system, just 20 levels will send 10 heraldry points, if you install this, there will only be 5 points left, the other 5 points, a lot of people will be installing the other General Shooting Heraldry, just to spend 10 points, this will soon be the first time that you have to spend 10 points, and then you will not have to spend 10 points. points spent, which will soon make you want to wash your points.

Because of this, you will only be given 1 skill point for every level up, so you will only have 20 heraldic points at level 30, and even at level 40, you will only have 30 points, which you will need to utilize efficiently. If you spend 5 points on this 10% chance, it will be a waste of time, because on average, hitting the monsters once will allow you to activate the heraldic points 1-2 times at the most, and this will require a slightly higher burst to replace it. The higher the burst, the more important thing is that this move will not be a mainstay when fighting elite monsters or pk'ing.

Penetrating Shot - Proficiency Crest I (7) Points: Removes the effect of slowing down the speed of this skill while it builds up air

Description:

So when you're just at level 20 it's recommended to get a Penetrating Shot movement rune, and after you put it on, use Penetrating Shot and you'll be able to move around, and then this will be your main move for the time being, and it will tell you some of the reasons why Pukes won't be the main thing unless you don't even want to fight elite monsters. don't want to fight elite monsters, and if you do, there's basically very little time for you to stand around and pummel all the time.

You must always dodge the elite monster's attack, can only catch the gap quickly to give a fatal blow, and the original penetrating shot is very slow to move, use this fatal attack, will become quite dangerous, but once you install this pattern, you can store gas after the movement has been moving to dodge, and outlawed to the opportunity to shoot again.

Arrow of Poison - Continuous Heraldry (5): After using this skill, if you then use Focused Shot, you can increase the speed of the Focused Shot's buildup by 30%

Description:

Next, when you are at level 22, you can put on the Arrow of Poison Continuous Heraldry, which allows you to use the Arrow of Poison and then use the Focused Shot, and the speed of the buildup will be super-fast, and the same goes for the Focused Shot. In order to pk or fight elite monsters, you don't have a lot of time to attack, you have to be in position all the time, so when you get the chance to release Poisoned Arrow, you'll be able to almost instantly fire off a Focused Shot with this crest.

Focused Shot - Skilled Heraldry I (7) points: Removes the effect of slowing down the speed of this skill as it builds up its power

Description:

At level 30, you should have 8 Heraldry points, so install the Heraldry of Focused Shot to allow you to move around, and Focused Shot will be a future staple. The high damage high hit, can be moved to solve the use of this move originally can not move the danger, the use of continuous technology, it is poisonous arrows → concentrated shooting → penetrating shot, playing elite or fighting special!