Traditional Culture Encyclopedia - Traditional virtues - What is the production process of making an animated film?
What is the production process of making an animated film?
It's almost like deciding the script, what to do, the story and so on.
Then draw the character settings first (three attempts to see the front)
If you want to do it in detail, you should draw a draft of the scene, so that you will know how to do it when you finish modeling and animation.
So much for the preliminary work.
Then start modeling, that is, generate three-dimensional models (models of people and scenes), then adjust animation, then carry out lighting display, UV drawing and mapping, and finally render basic MAYA, which is to complete these tasks.
After you finish these things, you have to put them in the post-software to edit the film. You can also add music, dialogue and special effects to the later software (AEAE is generally used as special effects in the later software, which is not bad, or Premiere is in English like MAYA, but there is also a Chinese version that can be downloaded instinctively, but the next version is good, because many Chinese versions of the software are not complete).
The final film will be OK.
It's complicated and tiring to do it all by one person ... Usually several people work in groups, and each person does a certain part alone ~
The general process of making a short story with Maya is so much. Well, it's too hasty. -~ If you plan to open your own animation studio, I don't recommend it, because I don't know if you know much about the animation production process. If you really want to start your own business, at least you should know the technology. In fact, the work of animation studio is not very simple. Take 3D animation as an example. A complete animation production, including early manuscripts, mid-term production, and especially synthesis, requires a lot of manpower and material resources. You need to have a special plan to complete the animation creative script. Now good animation is not how to make it, but that the script should be interesting and have an audience. The second is to make the mid-term part, which needs maya modeling, maya materials, maya animation, maya dynamics, ae synthesis editing and other links. Finally, the release of comics needs professional people to do it. In short, starting a business is not easy. In contrast, if you don't know much about technology, you can try to be a post-studio, which is much easier than animation.
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