Traditional Culture Encyclopedia - Traditional virtues - Are fill-in animation and traditional fill-in in FLASH interchangeable? Why? Please explain in layman's terms.
Are fill-in animation and traditional fill-in in FLASH interchangeable? Why? Please explain in layman's terms.
Differences between patch animation and traditional patch
1. Traditional patch uses keyframes. A keyframe is a frame in which a new instance of an object is displayed. Patch animation can only have one instance of an object associated with it and uses attribute keyframes instead of keyframes.
2. Patch animation consists of a single target object over the entire scope of the patch.
3. Both patching animation and traditional patching allow patching only on specific types of objects. If you apply patch animation, all disallowed object types are converted to movie clips when the patch is created. Applying traditional patching converts these object types to graphic elements.
4. Patch animation treats text as a patchable type and does not convert text objects to movie clips. Traditional patching converts text objects to graphic elements.
5. Frame scripting is not allowed on the scope of patch animation. Traditional patching allows frame scripting.
6. Any object scripts on the patch target cannot be changed during the course of the patch animation scope.
7. Patch animation ranges can be stretched and resized in the Timeline and treated as individual objects. Traditional patches include groups of frames that can be selected separately in the timeline.
8. To select individual frames in the patch animation range, you must hold down Ctrl and click on the frame.
9. For traditional interpolation, jogging can be applied to groups of frames between keyframes within the interpolation. For patch animation, jogging can be applied to the entire length of the patch animation range. To apply jogging only to specific frames of the interpolation animation, you need to create a custom jog curve.
10. With traditional patching, you can create animations between two different color effects, such as hue and alpha transparency. Patch animation can apply a color effect to each patch.
11, you can only use patch animation to create animation effects for 3D objects. You can't animate 3D objects using traditional patches.
12.Only patch animations can be saved as animation presets.
13.For patch animation, you cannot swap components or set the frame rate of graphic components displayed in attribute keyframes. Animations that apply these techniques require the use of traditional patching.
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