Traditional Culture Encyclopedia - Traditional virtues - Game Lighting Happy Childhood Publicity Month Activity Plan
Game Lighting Happy Childhood Publicity Month Activity Plan
In order to enhance the emotional communication between parents and children, increase the opportunities for teachers and parents to understand each other and realize home-school education; Enhance the cohesion of the class group and cultivate students' sense of collective honor and competition; Improve students' physical fitness and fully mobilize their enthusiasm and initiative to participate in sports activities; Help students know how to cooperate, be modest, abide by the rules, dare to overcome difficulties and experience the joy of victory.
Second, the theme of the activity: childlike innocence grows up happily
Third, participants:
1, the head teacher and deputy head teacher of 6 classes in Grade 2, and the head teacher and deputy head teacher of each game activity should participate in the whole process.
2. All students in Grade 2, each class has no less than 22 parents (2 parents judge and other parents participate in the game).
Four. Venue: Playground
Verb (abbreviation for verb) Activity time:
Intransitive verbs staff:
1, commander in chief:
2. Master of ceremonies:
3. Order:
4. Website layout:
5. Preparation of game items:
6. Report:
Seven. Activity arrangement:
The whole activity is divided into three rounds:
The first round: (warm-up activities), the name of the game: Peach Blossoms in Full Bloom.
The second round: (competition), the name of the competition: you chase after me.
Third Round: (Competition), Competition Name: Dress Relay:
Eight, specific arrangements:
1, the first round: (warm-up activities)
The name of the game: Peach blossoms are in full bloom.
(1) Game number: 20 parents, and the whole class participates (the game is divided into 2 rounds, the first round is played by parents for 3 times, and then by students for 3 times).
(2) Rules of the game: Take the class as a unit, 20 parents form a small circle hand in hand, and the whole class forms a big circle hand in hand, making two concentric circles. Then the parents play it for three times and show it to the children. Then the children play it for three times, and everyone listens to the host calling for orders. For example:
Moderator 1: Peach blossoms are in full bloom.
Host 2: How many flowers are there?
Moderator 1: Six flowers.
Moderator 2: Stop.
Then six people form a small circle, and you can't get out of the circle. And so on: can you open five, four or three flowers? , a * * * play 6 times, the game is over.
2, the second round (competition) game name: you chase me.
(1.) Participation level: Level 2.
(2) Participants: All junior two students.
(3) Game method: take the class as the unit. The students in each class lined up in a column behind the starting line. At the referee's command, 1 student pushed the football forward with the board. Students must follow the prescribed route, and the next student can only start after applauding at the end. When all the students in the class reached the finish line, the class won.
(4) Rules of the game: ① You can only push the ball with the board, and you can't catch the ball with your hands. ② Match according to the specified route. (3). Where did the ball fall and where did it push up?
(5) Competition venue: large playground.
3. The third round (competition)
Game name: Dressing relay race
(1) Number of players: 20 students and 20 parents (one student and one parent).
(2) Competition distance: The venue is about 30 meters long.
(3) Game system: game completion 1 time, 12 shift 12 runway.
(4) Rules of the game: Parents and children should be separated at both ends of the runway. Parents hold adult seven-button short-sleeved shirts and line up at the starting line. After the order was given, the first child of each team ran forward quickly with clothes and ran to the finish line. Children immediately help their parents dress, button up and tidy up their collars (note: parents can't help them dress), and then run back to the starting point hand in hand with their parents, and their parents put their clothes away. ? And so on until 20 parents and children finish running.
20 17 Game Lights Happy Childhood Publicity Month Activity Plan II Activity Objectives
Comprehensive practical activities are based on students' interests and direct experience, aiming at cultivating students' innovative spirit and practical ability, reflecting the comprehensive application of knowledge, and have strong comprehensiveness. I determined the goal of the activity from three dimensions: cognition, skills and emotional attitude.
Cognitive goal: Students understand the importance of old games and sports through independent investigation. Learn old games, sort out how to play them, and introduce them to others.
Skill goal: By guiding students to carry out this practical activity, learn to make activity plans, improve students' ability to collect and process information, and cultivate students' cooperative communication ability and innovative spirit.
Emotional goal: let students feel the happiness of their parents' childhood, and inspire students to like old games and love life.
Teaching emphases and difficulties
Teaching emphasis: investigation, exploration, research and innovation of old games.
Teaching difficulties: collecting and sorting out old rules of the game.
Adapting and innovating old games.
Holistic thinking
1. Get close to the old games and learn about them.
2. Walk into old games and learn to play.
3. Analyze old games and find problems.
4. Adapting old games and enriching new games.
Activity process
(1) Preparatory stage
1. exciting imports:
Teacher: Performing old games? Playing sandbags? Stimulate students' interest in learning.
In the era when teachers lived, although there were no computers or game machines, we were happy because we had many interesting games. Would you like to walk into the old game and experience the happiness of our childhood? (leads to the topic)
What questions do you want to know about old games? (and those old games? How to play? Where do the toys of old games come from? What kind of old games? What are the benefits of playing old games? Why don't people play old games now? - )
(Design intention: In order to stimulate students' interest in learning, students can say whatever they want and investigate whatever they want. The purpose is to stimulate students' strong interest in exploration and lay the foundation for future activities. )
2. Determine the subtopics, group voluntarily and make an activity plan;
With the in-depth development of activities, students are more interested in the study of old games. Because students have a wide range of choices, the teacher guides students to classify the problems of old games and determine the sub-topics.
Rules of the old game.
Where do the toys of old games come from?
The advantage of playing old game and that reasons why they disappear.
Each group makes an activity plan after determining the theme according to the topics they are interested in. At the same time, I would like to ask you a question: Students, what methods will you use to get the answers to these questions? Students express their views by asking questions, surfing the Internet, looking for books, questionnaires and interviews.
(Design intention: This link is to let all students have some preliminary understanding of information acquisition and make up for the differences of some students. )
After defining the task, students begin to make an activity plan.
(In the whole preparation stage, my guidance changed from support to release, which made students take a lot of detours less. The theme and plan of the activity are mastered by the students themselves, and they have mastered the initiative in this comprehensive practical activity from the aspects of content, form, method, means, time and space. This design fully embodies the openness and initiative of comprehensive practical activities. )
(2) Practical stage
The practical stage is the central link of comprehensive practical activities. The main task of this stage is to let students use their existing knowledge and experience to go to the society and implement and improve the group plan.
The practical stage is divided into three steps:
actual survey
Stage study
Result report
1. Actual investigation
At this stage, I boldly let go and let the students start their own activities, and each group launched an investigation according to their own plan.
The game group is the most active. They collect information in the school library and electronic reading room and interview grandparents at home.
Most children in grade three are 9 years old, 10 years old. Faced with a large amount of information, they were both excited and distressed, so I gave my classmates some routine instructions on how to extract and filter information and how to use search engines, such as Baidu and Google, to search for the information they needed.
During the activity, the toy group first visited the toy store to investigate the price of toys. What kind of toys are most popular with children? Then discuss the problems found in the group, such as: Why are the traditional toys in China getting farther and farther away from us? What kind of toys do we need?
Second, for? Where do the toys of old games come from? Survey parents, students design first? Toy questionnaire statistics? , and sort out the data from the survey and write the survey report.
The toy group also made their own toys for the old games, and encountered various difficulties in the process of making them. Teachers give appropriate help, and students' ability to find problems and solve them by using existing knowledge and experience is obviously improved.
? What are the benefits of playing old games? Investigation team and investigation? Why did the old game disappear? Time Group mainly carries out activities through interviews. Before the interview, I gave them some guidance on interview and communication skills.
In this stage of activities, I pay great attention to regulating children's enthusiasm, focusing on the development of related resources, and focusing on children's various forms of exploration. In the process of activities, children always take an active part in finding and solving problems immediately, which reflects the practicality and exploration of comprehensive practical activities. )
After three weeks of exploration and development, some new problems and new ideas appeared in each group, so the activities were transferred to the second stage of practice adjustment and deepening.
2. Stage report
Summon students to make periodic reports on practical activities, and arouse students' memories of the process by displaying works, series performances, investigation reports, papers and talking about the difficulties encountered in the process of activities. This is a process of self-memory and internalization.
Strike while the iron is hot, and guide each group to discuss the new problems found and explore solutions. Advocacy organizations are investigating? What are the benefits of playing old games? At that time, I found that some people thought the new game was good, and the new game could better develop children's intelligence. Both views make sense. I don't know what to do with them. I suggest that they can hold a debate on this topic. The students are enthusiastic and highly motivated. Many students pointed out that although some old games are lively in form, their contents are not in line with the development of the times, lacking new ideas, and some of them are not healthy enough, which leads to the desire to adapt them. Before the end of this phase, each group set a new goal for the next phase:
Adapting old games and creating new ones.
Create new games and make new toys.
Making handwritten newspapers and promoting old games
? Is it an old and new game? plenary session
(3) Results report
65438+
A: By interviewing parents at home, our group collected some old friends' games. (Members of this group introduced old games such as hopscotch, kidnapping, popsicle, rope twirling and diabolo and their videos. )
(1) Our group collected some pictures of old games on the Internet. (showing pictures)
(2) Old games are not only fun, but also some catchy ballads. Can you believe it? Listen! When playing games-jumping rubber bands-clapping your hands.
B: game reproduction group: our group also learned some old games from parents and grandparents and put them into a program called "big watch"? Old game reappearance? . (Students perform playing with the back of their hands, stepping on shadows, vault, Woodenhead, different mouths and fingers) Video.
Play old games
Teacher: Please watch the video. (Outdoor activity video)
The students have collected so many colorful old games. Do you want to play? Then let's experience the charm of an old game, choose your favorite old game and enjoy it! (Students play old games to their heart's content)
3. The benefits of old games:
Investigation Group: Our group summarized the benefits of playing old games through the investigation and study of old games during this period.
Health: I have a different opinion. I think the new game is better than the old one. New games can better develop our intelligence.
4. The difference between new games and old games
Teacher: There are different opinions, some think the new game is good, and some think the old game is good. Let's have a debate
(debate process)
The teacher concluded that the students' debate was really wonderful. Both old games and new games have their own unique charm. Old games are mostly outdoor activities, while new games are mostly mental activities. Games, old or new, are good as long as they can bring us happiness and health.
Adapting old games
Student: Teacher, society is progressing. The contents of some old games don't conform to today's society. I suggest that we adapt old games to make students play more happily, healthily and meaningfully.
(Students adapt old games)
The students changed the clapping songs to Saint Amethyst, Disciple Rules and Traffic Safety Songs.
The students turned this old game into an idiom.
The students changed the old game into a multiplayer sandbag.
The students changed the old game "the eagle catches the chicken" into "the eagle catches the chicken".
Students create new games and toys by themselves? Throw toys?
Teacher's summary:
An excellent game is a kind of culture and wisdom, which records the development of history and the changes of years. Don't let old games disappear and lose their luster on the historical stage. Let's join hands to be the transmitters of old games and pass them on from generation to generation!
6. Advanced evaluation and commendation
The evaluation of students in comprehensive practical activities is a process evaluation. According to the students' performance in this activity, we will evaluate the students, commend the students who performed well in the process, and award the best group, the best performance award and the best debater award. The awards cover a wide range, pay attention to all students and stimulate students' interest.
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