Traditional Culture Encyclopedia - Traditional virtues - With the amazing mind games, who's child will ever look at a cell phone again?
With the amazing mind games, who's child will ever look at a cell phone again?
A parent said that the online class has harmed my child. One careless, split-screen play games to go. The legacy to the second half of the year, the class is not attentive, homework is not serious, the whole is a negative resistance state.
Why didn't we play handheld games when we were kids? There is no cell phone ah. The first thing you need to do is to get your hands on a cell phone, and you'll be able to do that. I'm not sure if I'm going to be able to do that, but I'm going to be able to do that. Their own games, some of which have been handed down from generation to generation, some of which are based on the traditional transformation, and some of which are their own invention. These games look simple, but they are not so easy to play.
This was my favorite game when I was a kid. We called this "four corners", want to play this game, you have to start from the production. At that time, I did not think it was difficult to learn, I learned at a glance. It's easier to fold with two pieces of paper and a little harder with one, but that's okay! When you play, it's not only physical strength, but also intelligence. How to knock each other's over is based on observation; how to fold to not be easily knocked over by each other is a combination of experience and creative thinking.
I taught this game to the kids, and they were immediately hooked. All kinds of "four corners" were made, and all kinds of ways to play.
Now recommended to you a very good "magical design thinking game book".
What is design thinking?
It's challenging, and today, kids need that challenge. The Amazing Design Thinking Playbook is certainly the perfect gift for kids.
Children are pampered at home, and most of them are self-centered and lack a sense of community. Teamwork is something that children desperately need.
The game requires tacit cooperation between the players, if the players go their own way, it will be a joke. The class can be divided into two camps, such as: boys group and girls group. And then in the subdivided group, one by one against each other. This is a better way to cultivate teamwork, not only between team members, but also the collective honor of the larger group. Of course, it would be even better if it was extended to the grade level and even the whole school.
I first introduced this to the kids as a recess game. The school is in the process of building a new school building, and the kids have limited space to play. We need safe, small space, fun games. When I recommended this game to the kids, they gladly accepted it. After playing it is also very addictive, and did not recommend them to do innovation or expansion, but still have a welcome situation.
They read a lot of picture books at the lower levels and naturally thought of picture book stories." Little Black Crayon" and "Little Black Fish" are new ways they are playing with them.
The Commander
There is always a commander in the new way of playing, and this commander is the first advocate of the new way of playing, and the other players are very happy to listen to his command.
In Crayon Black, the conductor is Black, and he's in the center, with crayons of other colors (the kids are smart enough to use their clothing colors as character colors) in a circle around him. When Xiao Hei shouts "roses", the "crayons" in rose-colored clothes look down and draw roses on the floor; when Xiao Hei shouts "big tree", the "crayons" in brown clothes start to draw the trunk of a tree on the floor. ...... They will also play with movies they have watched, such as The Lion King, etc. During the game, they will play with a movie they have seen. In the process of playing, they will compete for innovation, because whoever comes up with the idea can be the conductor. Also, they would be very cooperative when it came to being a team member themselves. Because they soon realized that each member must work well with each other The game is only fun.
I'm a big fan of games as part of teaching, but sometimes the kids don't realize it.
I particularly like to use games as part of my teaching, but sometimes the children don't realize it. The game of "Four Corners" that I mentioned earlier is a way of preparing the children for the unit essay, "Remembering a Fun Game".
"Who I like, who I hate, who's funny" I want to use to teach, need a simple change on it. Replace the micro-movements and micro-expressions in the rules of the game with expressions and movements, but no talking. This is the equivalent of a mime.
The performer writes on a piece of paper with words before going on stage, and if they like A they can smile, compare hearts, hug, etc. The audience also has to record the performer's movements and expressions with a pen to use as a basis in the guessing process.
This is done because it is easy to perform, the children are highly motivated, and making notes also exercises the children's observation and written expression.
Playing, the children will increase the difficulty themselves, trying not to let the audience guess. The children will try to make the game more difficult for themselves, trying to keep the audience from guessing, such as not moving too much, not making their expressions too obvious, etc. This allows kids to change the way they play the game, which in itself is a form of design thinking.
Innovating the game
Eventually, the children change the game to "Guess what we're doing". Actors perform silently on stage while the audience observes and guesses.
The level of difficulty escalates, from one-person performances to multiple-person collaborations. The performer will try to keep the audience from guessing correctly, and the audience will try hard to guess correctly. This in itself is a battle of design thinking, and the classroom arrives at the height of Si.
"Sima Guang smashed the cylinder" is a typical example, the children fell into the water, we think of how to fish out. Sima Guang broke this framework and smashed the tank to save people. This is a classic application of design thinking.
"Wang Rong does not take the road beside the plum", is also the case. Everyone went to pick plums, but only Wang Rong did not move. Why? The thinking is different. When people see food, they think of one word, "Eat". Wang Rong is different, he thought of "trees in the road and many children, this must be bitter plums. The idea of thinking out of the box and finding ways to cope with the problems we encounter is something that kids today should learn from.
We are all familiar with the 3*3 dot matrix, not the pattern of the phone lock screen? There are very, very few people who can play this game well.
No matter how to connect, either one or two points are missed, or one more line is used. The key is still our thinking there are barriers: the starting point and end point of the line must be given points. If we can break through that, the answer is there.
When you think about it, you're one step away from moving the diagonal line left, and the answer comes naturally.
Enough brain burn for the kids, ha!
A good game is a good game that uses your brain.
It's a great game to play with your kids when you're at home!
When we've had enough, we can design our own innovative games. The children who are not allowed to go out at home will have something to play with.
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