Traditional Culture Encyclopedia - Traditional virtues - Digital Sculpture

Digital Sculpture

With the continuous progress of science and technology, the application of digital technology is more and more extensive, and the shadow of digital technology can be seen in all fields. Internet and digital technology have entered every aspect of people's lives. Under the background of the information age, as an important branch of computer art, digital sculpture appeared, which subverted the traditional way of sculpture creation.

The main aesthetic characteristics of digital art are rationality and virtuality. Its greatest technical advantage lies in its clear and accurate modeling and program control ability. It can design various forms of people, animals and plants, and can easily transform, modify and edit various combinations. In the digital world, for the first time, human beings feel that they can create a brand-new world at will. In this world created and controlled by numbers and programs, human beings are creators. This feeling brings us to fairy tales and myths, to the moment of creation, and to the vague dream about the future.

Digital sculpture is a virtual sculpture created by computer. In the virtual world, digital sculptors can use software to carve anything real or virtual according to their own imagination, and computers can imitate real technology to carve objects that exist or don't exist.

The development of digital sculpture began at the biennial meeting of the International Sculpture Association (ISC) in 1990, at which the development and influence of digital sculpture were discussed for the first time. 1995, France held a large-scale international exhibition and video exchange activity named "Digital Sculpture 95" for the first time. Up to now, digital sculpture has a history of less than 20 years, and it is a very young emerging art field.

The difference between digital sculpture and traditional sculpture is that traditional sculpture is directly processed by hand tools, directly created on various materials, or presented by copying. There are two main types of digital sculptures. One is to make a virtual model with three-dimensional software, and then carve it with a machine to turn the virtual model into a real sculpture. The other is to present the virtual works made by 3D software directly in the virtual space, which has been widely used in film and television animation, game art, movie advertising and other fields.

Digital sculpture disseminates works in a digital way, so it will not be affected by time, space and traffic conditions. However, the goal of digital sculpture is not to replace traditional sculpture, and there is no need to take a detour beyond traditional sculpture. Digital sculpture has its unique mission. As a new technical category, it is powerful and charming.

Besides some advantages, digital sculpture also has some problems worth discussing. The first is people's inherent understanding of sculpture and their rejection of new technology. There are still many people who think that sculpture is a kind of manual art, and the process of manual production is a very important part of it, which involves people's traditional understanding of sculpture, art and aesthetic feeling. Even among senior young artists, there are still some people who pay attention to the handmade process. They believe that manual mistakes and improvisation are only part of the beauty brought by manual production, which is brought about by the imperfection and inconsistency of each creator.

Secondly, the printing equipment required for digital sculpture is expensive, and the sculpture courses offered in colleges and universities are still dominated by traditional sculpture, so it is difficult for students to get in touch with relevant equipment. Only by constantly increasing opportunities for exploration and experiment can emerging sculpture artists have a better understanding of digital sculpture and have more new ideas on its application.

For sculpture practitioners, computer technology and network provide a more convenient platform for the exhibition and appreciation of sculpture. Digital sculpture is often accompanied by greater creativity and more consideration of pressing social and political issues. With the integration with environment, space and times and good visual experience, we need to consider more humanized issues in digital sculpture.

With the improvement of people's material living standard, the humanization of digital sculpture is becoming more and more important. "Humanization" here refers to the increasingly convenient, popular and scientific satisfaction of people's higher needs. It embodies the basic concept of science and technology serving people, requires simple operation and attaches importance to users' use and experience. It not only brings convenience and beauty to people, but also mobilizes the enthusiasm of creators.

Therefore, under the torrent of the development of the times, domestic universities are slowly exploring the field of digital sculpture. 20 17 12, "National Digital Sculpture Teaching Seminar in Art Colleges" and "20 17 China Xi 'an Digital Sculpture Exhibition" were held in Xi 'an Academy of Fine Arts, and experts and scholars from more than 0 art colleges in China attended the opening ceremony. The purpose of this activity is to strengthen the creative research and curriculum system construction related to digital sculpture art, stimulate the creative vitality of digital sculpture, promote the teaching research and creative practice of digital sculpture art, and take this as an opportunity to further develop inter-school teaching exchanges and cooperation.

This digital sculpture theme seminar and sculpture exhibition is not only an extension of sculpture art facing science and technology from a contemporary perspective, but also a reinterpretation of sculpture art on the basis of inheriting tradition; Innovating on the basis of integrating science and technology will surely bring bright prospects for the development of sculpture art in the new era.

More importantly, seminars and sculpture exhibitions have created an all-round and high-level academic research platform for art colleges. Experts and scholars from art colleges at home and abroad can jointly discuss and witness the rise and development of digital sculpture, and open a new direction for sculpture art creation.

Sculpture art has not lost its own value in the digital age, such as the charm of hand-made, the profundity and complexity of people's emotions, and the uniqueness and irreplaceability of everyone's visual experience, all of which explain people's feelings about shape and space, so that it still has great development potential in the digital age and high-tech age.

Looking back, behind the history of human art is a history of technology, which involves many scientific and technological issues in the era of digital sculpture. It is a positive attitude to welcome and study new technologies and apply them to art as a means to promote the development of art. We should accept these carriers and forms with an inclusive attitude, treat them with a critical and developmental perspective, and then grasp the balance between technology and beauty.

Jiaxing Wei Chao SLR camera array equipment has high acquisition efficiency and rich textures, which has played a great advantage in scanning digital sculptures. In 2020, it will provide equipment for the Key Laboratory of Digital Art of Yunnan Art College to carry out three-dimensional reconstruction of digital sculpture and national figure costumes.