Traditional Culture Encyclopedia - Almanac inquiry - What is the best weapon for Jedi to survive?

What is the best weapon for Jedi to survive?

First of all, let's look at the appearance rate of several major weapons, 5.56 rifle >; 7.62 rifle >; Repeated sniper > crossbow > submachine gun > shotgun

Rifle: M4 16

High magnification mirror +M4 16 seems to make the professional players on the field reach a consensus, because this version of the full version M4 16 strengthens the attributes, which makes it much easier to control the gun and can cause good damage in a short time. Because the profession is a competition, most teams have absolute control over their fire coverage, so high-powered mirror +M4 has been favored by professional players in this month's competition. Many players will carry two rifles with them and use M4 16 as a long-range target.

SCAR-L

SCAR-L has always been a medium weapon, and a small number of accessories can greatly enhance its maneuverability, so that it can also carry out long-distance crossfire after being equipped with high-powered mirrors, but its firing rate and scattering are a little worse than that of the well-equipped M4. This short board is obvious when splashing water with a long-range gun, but it is also a good choice for teams that need to transfer into the circle within a limited time in the early and middle stages.

M 16A4

M 16 has been greatly weakened after several revisions because of its abnormal firing rate, but it still does not affect its popularity among professional players. Although this gun has been weakened several times, it is undoubtedly the most deadly weapon in the hands of professional players who can skillfully use it to hold down the gun. On the third day, in the first game of the SLi competition, A+ in the final relied on his superior gun control ability and reaction ability. And in the 13 match, Arouca alone eliminated three attacking LG players with a horrible firing rate of M 16, which directly eliminated LG early.

AKM

This gun is often vomited by players, and the recoil is too high. Even with muzzle compensation, all bullets can be shot. AKM's high output has absolute restraint when facing enemies without high armor at medium and close range. In the sixth game, a member of LG team knocked down four attacking GOL players one by one with AKM in the room and took away one GOL player. Although GOL finally ate it by force, it took him a long time to create a group for his later teammates.

SKS

Through the adjustment of the version, the bullet damage attenuation of the rifle in long-distance crossfire is more serious, so SKS, as a sniper rifle, just makes up for this gap, and can cause great damage to the enemy even at a long distance. Although it needs the blessing of some accessories to play its role of 100%, in the FPP mode, where visual field control is particularly important, SKS's burst function can help professional players contain enemies more effectively in crossfire.

98K

98K has won the favor of passers-by players, because it can drop high-level head injuries and extremely deterrent gunfire. However, in the professional field of FPP, it is extremely fatal to use 98K as a bolt machine to shoot a bullet for a bullet. Because the game is multi-lined, it is particularly important to hold the gun line in most cases compared with one shot per second. However, when changing bullets, 98K almost completely grasped the opportunity of the gun and handed it to the enemy, so this high-output sniper rifle has not been favored by professional players in the professional field.

Mini 14

Emmmm, this kind of gun was unanimously rejected by everyone in passers-by bureau and professional arena, with low damage, high recoil and slow firing rate, so even if you hold the enemy first, you may be killed, so the appearance rate of Mini 14 in the competition is not very high.

Through the above analysis, it can be found that visual field control is particularly important in FPP mode, and the 5.56mm rifle with outstanding natural properties can do this well. You might as well try the powerful M4. M 16 and AKM with three bursts have great recoil, but they can produce great output in close combat. As for the choice of sniper rifles, most of the enemy teams encountered by passers-by bureau are not as perfect as professional teams. I hope you can have a better understanding of the application of firearms in actual combat after reading this analysis.