Traditional Culture Encyclopedia - Almanac inquiry - What are the rules of rolling dice and flying?
What are the rules of rolling dice and flying?
Fast flight: During fast flight, you can remove fast flight by flying. You need to "call" the dice twice or more. (Example: the last one is called "two 1 fast", and the next one can be called "four two-flying", so that the fast can be broken)
Extended data
Basic game
At the beginning of the game, each player needs to roll the dice, and then look at the dice in the dice cup so that others can't see them. In the first game, distinguished people "call" or "ladies first" and turn clockwise to the next game. The starting number of dice is 65438+ 0.5 times of the total number of players. For example, four players are six starters, six players are nine starters, and five players are seven starters or eight starters. If they are called Zhai, they are at least called "head count" and "1".
The next family needs to increase the dice or dice points called by the previous family until the dice are opened. The loser accepts the punishment and the game starts again. Losers call first.
Optional play 1: "Dice with dice"
The number 1 is added to the surrounding volume, and the number 2 is added to the whole volume. Single roll does not shake, the number of rolls. Benefits: Fast pace, preventing cheating.
Optional play 2: "Circle the dice", and the penalty for "Circle all" is doubled.
If the person who is dice-rolled loses "Around Dice" or "All Dices", the penalty will be doubled.
Optional gameplay 3: "Not over half", and the penalty for "over double" is doubled.
After opening the dice, if the dice player's points are less than half of the actual total of all players, the penalty of the dice player will be doubled. For example, the person who rolls dice is called 12 6 points, but there are actually only five 6 points, which is less than half of 12 points, so the person who rolls dice should drink twice as many yards.
On the other hand, if the number of dice rolls exceeds twice the actual total number of all participants, the punishment of the dice rolls will be doubled. For example, people who roll dice are called five nickels, but there are actually 1 1 nickels, which is twice as much as five, that is, 10, so people who roll dice should drink twice as many yards.
Optional play 4: Surrender without shaking.
After surrender, the player will roll the dice again to start a new game, but this game does not need to shake or open the cup. If you continue to start a new game, you will find unexpected fun.
Optional gameplay 5: "It's getting dark"
After the dice are opened, if all the dice in the player's hand do not have the points, the "winner" will be punished. For example, the last one is called "three sixes". After opening the dice, it is found that all players including themselves do not have a "6" point. Even if there is a "1" point, the lottery winner is considered to have lost. It was really "dark" to win but lose.
Optional gameplay 6: "Drink with you"
During the game, prepare a cup and two dice (6 people or 12 people can use one dice). At the end of each game, the loser can shake the dice in the cup, and according to the number of points in the shake, choose a participant to drink as many yards as possible clockwise, and then drink twice as much when shaking himself. Because of the situation of "opening one more company", there may be more than one loser. This kind of play is very exciting, and strength and luck are very important. Everyone who plays knows.
Optional Play 7: Team up
There are two situations:
1, a group of two people, a group of one dice cup, a group of two people is more suitable for men and women to match, and the loser negotiates or shares drinking;
2. All participants are divided into two groups, each with a dice cup. One-on-one, lose and drink, and the next teammate of the negative side will make up for it. After the group is destroyed, the whole group of the negative party will toast again. Many people suggest this kind of play.
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