Traditional Culture Encyclopedia - Almanac inquiry - Diablo 2 1. 1 1 How to use Hercules' stone box? How to synthesize things? I didn't say mission, I said gems or something. Who knows?

Diablo 2 1. 1 1 How to use Hercules' stone box? How to synthesize things? I didn't say mission, I said gems or something. Who knows?

1)3 bottles of healing potion +3 bottles of magic potion = 1 bottle of recovery potion (any level of potion can be used)

(2)3 bottles of healing potions +3 bottles of magic potions+1 gem = 1 bottle of complete recovery potions (potions and gems of any grade can be used)

(3)3 bottles of therapeutic agent+1 bottle of suffocating gas agent = 1 bottle of detoxification agent (any grade of agent can be used)

(4)3 gems of the same kind and grade = 1 high-grade gem (mainly used for upgrading gems. Three defective gems can generate 1 crack.

Gems; Three cracked gems can generate 1 ordinary gem; Three ordinary gems can generate 1 flawless gem; 3 pieces

A perfect gem can produce 1 perfect gem. If you want to generate a perfect gem in this way, you need 8 1 defective gem, and

Why don't you try your luck and find a gem altar ...)

(5) Three perfect skull gems+1 amulet = 1 amulet that can improve the skill level of the character 1 to 2 (you can also make it.

Use 3 perfect gems of any type, but the orientation of skull gems is higher, almost reaching 100%).

(6)3 perfect gems+1 item (weapon or armor) = 1 magic item of the same kind (gold, yellow and green equipment are not available)

Effect, the converted project attributes can be improved or reduced)

(7) 1 axe weapon +2 dagger weapon = 1 bundle flying axe (any axe weapon and dagger weapon can be used and can only be converted.

Ordinary flying axe)

(8) 1 ring+1 emerald +4 bottles of detoxification solution = 1 green ring (2 1-30) Anti-toxicity, and the quality of gems and rings.

Has nothing to do with composition)

(9) 1 ring+1 ruby +4 bottles of explosive medicine = 1 red ring (2 1-30 fire resistance, and the quality of gems and rings.

Has nothing to do with composition)

(10) 1 ring+1 sapphire +4 bottles of thawing solution = 1 blue ring (2 1-30) Cold resistance, quality and warning of gemstones.

Of irrelevant components)

(1 1) 1 ring +2 topaz = 1 yellow ring (2 1-30 resistance, which has nothing to do with gem quality and ring composition).

(12)3 amulets = 1 ring (the properties of rings are almost the same as amulets).

(13)3 rings = 1 amulet (amulets have almost the same properties as rings).

(14)6 perfect gems (1for 6 kinds of gems except skull)+1amulet = prism amulet (resistant to all magic)

Strength increased by 16-25%, but this amulet will be deformed when playing a new game)

(15)6 gems+1 long sword = a long sword inlaid with gems (any gem can be used, not magic gems or gems).

Long sword)

(16)2 bags of arrows = 1 bag crossbow.

(17)2 bag crossbows = 1 bag arrows

(18) 1 spear+1 bag arrow = 1 binding javelin (any spear and arrow can be used, only ordinary javelin can be generated).

② Rune formula. Rune is a large system in Diablo, with a total of 33 runes, divided into 33 levels. The higher the rune, the rarer it is.

Several identical low-level runes can be combined into a high-level rune.

3 Thul( 10 #)+ 1 broken topaz = Amn( 1 1 #)

3 AMN (11#)+1broken sapphire = Sol( 12 #)

3 Sol (12 #)+ 1 broken sapphire = scheil (13#)

3 Shael( 13 #)+ 1 Broken Ruby = Dol( 14 #)

3 Dol( 14 #)+ 1 broken emerald = Hel( 15 #) only for ladders.

3 Hel( 15 #)+ 1 broken sapphire = only Io( 16 #) ladder.

3 Io( 16 #)+ 1 cracked topaz = Lum( 17 #) is limited to stairs.

3 Lum( 17 #)+ 1 cracked sapphire = only Ko( 18 #) steps.

3 Ko( 18 #)+ 1 cracked sapphire = only Fal( 19 #) steps.

3fal (19 #)+1splitbruby = lem (20 #) only steps.

3 Lem(20 #)+ 1 split emerald = Pul(2 1 #) only steps.

2 Pul(2 1 #)+ 1 cracked sapphire = only Um(22 #) steps.

Only 2um(22 #)+ 1 topaz = Mal(23 #) steps.

2mal (23 #)+1sapphire = ist (24 #) only steps.

Only 2 Ist(24 #)+ 1 sapphire = Gul(25 #) steps.

Only 2 Gul(25 #)+ 1 Ruby = Vex(26 #) ladder

2 Vex(26 #)+ 1 emerald = ohm (27#) only steps.

Only 2 ohm (27 #)+ 1 sapphire = Lo(28 #) step.

2 Lo(28 #)+ 1 flawless topaz = Sur(29 #) only steps.

2 Sur(29 #)+ 1 flawless sapphire = only Ber(30 #) steps.

2 Ber(30 #)+ 1 flawless sapphire = only Jah(3 1 #) steps.

2 Jah(3 1 #)+ 1 flawless ruby = Cham(32 #) only steps.

2cam(32 #)+ 1 flawless emerald = zod (33#) ladder only.

The instructions written on the ladder can only be used in ladder mode, and the single machine can only be used by patching the big box. )

③ Advanced formula: Many novices don't know it, but it is an important formula. I have to talk about some concepts first. First of all, it is very important to punch holes in weapons and equipment. With holes, the biggest function is to make "the language of runes" (if you don't know what the language of runes is, you must look it up. This is one of the greatest pleasures of playing Diablo, but I don't think many novices know this. Secondly, there is a concept of equipment level. The first level is called "ordinary level", the next level is called "extended level", and the next level is called "elite level". They have corresponding device names. These names are different, but they all look the same. For example, you can see a lot of clothes called "cloth armor" at first, and then you will see clothes called "ghost armor" after playing. The defense strength of ghost armor is better than that of ghost armor. In the above example, "cloth armor" is the ordinary level, "ghost armor" is the extended level, and "gray shroud" is the essence level. They are a set of corresponding equipment. Below I give two important synthesis formulas.

(1) equipment upgrade formula

1ral (8 #)+1sol (12 #)+1perfect emerald+ordinary dark gold weapon = an extended version of this weapon.

This formula upgrades the ordinary secret gold weapon to the extended secret gold weapon, and the original attributes remain unchanged. Only the basic type of the item is upgraded, and the ETH item is equally effective.

1tal (7 #)+1Shael (13 #)+1perfect sapphire+ordinary hidden gold armor = This armor is an extended version.

This formula upgrades the hidden gold armor of ordinary level to the hidden gold armor of extended level, and the original attributes remain unchanged, only the basic types of items are upgraded, and ETH items will be equally effective.

1lum (17 #)+1pul (21#)+1perfect emerald+extended dark gold weapon = the only step of this weapon.

This formula upgrades the extended dark gold weapon to the elite dark gold weapon, and the original attributes remain unchanged, but only the basic types of items are upgraded, and ETH items are equally effective.

1ko (18 #)+1lem (20 #)+1perfect sapphire+extended hidden gold armor = this armor is only an elite ladder.

This formula upgrades the extended hidden gold armor to the elite hidden gold armor, and the original attributes remain unchanged. Only the basic type of the item is upgraded, and the ETH item is equally effective. [/color]

1ort (9 #)+1AMN (11#)+1perfect sapphire+ordinary bright gold weapon = extended bright gold weapon (upgrade)

1ral (8 #)+1thul (10 #)+1perfect sapphire+ordinary bright gold armor = extended bright gold armor (upgrade)

1fal (19 #)+1um (22 #)+1perfect sapphire+extended bright gold weapon = elite bright gold weapon (upgrade)

1ko (18 #)+1pul (21#)+1perfect sapphire+extended bright gold armor = elite bright gold armor (upgrade)

(ETH above stands for transparency)

② Punching formula

1tal (7 #)+1thul (10 #)+1perfect topaz+ordinary clothes = clothes with holes of the same type, and the number of holes is uncertain.

1ral (8 #)+1AMN (11#)+1perfect sapphire+common weapon = weapons of the same type with holes, and the number of holes is uncertain.

1ral (8 #)+1thul (10 #)+1perfect sapphire+ordinary helmet = helmet of the same type with holes, and the number of holes is uncertain.

1tal (7 #)+1AMN (11#)+1perfect ruby+common shield = shields with the same type of holes, and the number of holes is uncertain.

④ Other formulas

1 Ort(9 #)+ weapon = durability of completely repaired weapon, and ETH items are invalid.

1 Ort(9 #)+ weapon+1 broken gem = completely repair the durability of weapon, and the ETH item is invalid. At the same time, the charging items will be filled in.

1 Ral(8 #)+ armor = completely repair the durability of armor, and the ETH item is invalid.

1 Ral(8 #)+ armor+1 Cracking gems = completely repairing the durability of armor, and ETH items are invalid. At the same time, the charging items will be filled in.

1 Hel( 15 #)+ scroll back to the city+any embedded device = make the embedded things in the device disappear. Mosaic operation for correcting errors.