Traditional Culture Encyclopedia - The 24 Solar Terms - Game teaching plan for kindergarten middle class
Game teaching plan for kindergarten middle class
Game teaching plan for kindergarten middle class 1 activity goal
1, further learn to run around and stop at the signal.
2. Explore ways to get together quickly in the game.
Be careful not to collide with your partner when running.
Activities to be prepared
A soothing music tape.
Activity process
First, prepare activities-stir-fry broad beans.
Children find friends to play the game of "Fried Broad Beans". Young children are holding hands in pairs, shaking hands and reading children's songs: "Stir-fried broad beans and peas, stir-fried peas." Speaking of "somersault", the child raised his hand, and both of them turned from one side at the same time, back to back. Read children's songs again and become face to face.
Second, game activities-ice games.
1, the teacher initially explained the gameplay and rules.
The children ran around in the middle of the field and stopped at once when they heard the slogan "Nobody moves". If you don't stop, you lose and you are disqualified. When hearing "thaw", the child can run around again.
2, children's games 1-2 times.
3. Deepen the difficulty of the game.
Add a game rule: if you hear the password of "two people don't move", children should quickly find a friend to stop, and if they hear "three people don't move", they should find two friends. Children who have not stopped and found are all losers.
4, children play 2-3 times.
Children should have a proper rest and discuss the method of rapid freezing.
Third, relax.
The children spread out standing or sitting on the ground, the teacher played soothing music, and the children patted their legs and hands and relaxed with the music.
Activity goal of game lesson plan 2 in kindergarten middle class
1, cultivate children's ability to independently determine the theme of the game according to their own wishes, and the theme is clear and stable.
2. Let children learn to negotiate the distribution of roles, and actively communicate and cooperate with their peers.
3. Learn to play games through activities and feel the fun of the game.
4. Cultivate children's ability to express clearly and perform boldly.
Activities to be prepared
1, supermarkets, banks, kindergartens and other theme game toys.
2. Let children know the nature and content of the work of supermarkets and banks.
Observation and adjustment of activity process
1, the teacher shows theme game toys in supermarkets, banks, kindergartens, etc. , and directly introduce the game.
The teacher said, "Today we are going to play role games. What theme games can these toys play? "
2. Teachers and children recall the last game together, point out the shortcomings in the game, and remind children to improve in this game.
Teacher: The children also found that we didn't do enough in some places during the game. We should correct ourselves in this game and be a good boy who is polite and loves toys, OK?
3. Children choose their own themes and cooperate to arrange game scenes.
4. Guiding children to assign and negotiate roles can be solved by "self-reporting for public discussion" and "guessing boxing".
At first, the children were still arguing about whether they were the same role. At the teacher's suggestion, they learned to solve problems with humility and guessing.
5, children's games, teacher guidance: inspire children's game themes to play together.
6. End the game:
(1), organize children to organize toys and tidy up the playground independently and methodically.
(2) Let children evaluate their own games.
Kindergarten middle class game teaching plan 3. Game teaching plan for kindergarten middle class:
Little helper.
Design concept:
In the previous stage, a series of activities were carried out around "my family". Children know their parents' work and stories from an early age, especially on Mother's Day. By praising my good mother and making gifts for her, the children enhanced their feelings of loving their mother, and they sprouted the desire to do things for their mother. At the same time, "preventing SARS" is also a hot spot for children. They have a preliminary understanding of the simple measures of "preventing evil" in kindergartens, classes and homes, and they are also interested in items for prevention and disinfection. Combining the above two points, I preset this activity to help children understand the knowledge of disinfection and prevention of SARS and expand their ignorance of prevention by playing games on the premise of helping their mothers buy disinfection and prevention supplies; At the same time, satisfy the child's desire to do things for his mother.
Activity objectives:
1, get a preliminary understanding of disinfection and SARS prevention, and expand the knowledge about "prevention".
2. Try to solve the simple quantity problem in the shopping process.
3. Satisfy children's desire to do things for their mothers.
I like to help others and get along well with my companions.
5. Children can communicate in complete Mandarin.
Activity preparation:
1, packing boxes for non-articles and other foods.
2. Put a price tag (within 5 pounds) on each item.
3, shopping basket, homemade paper money.
Activity flow:
(1) import
On Mother's Day, we thought of many ways to do things for our mother. Now that Mother's Day has passed, what else should we do for our mother? Why?
(2) Inspirational games
1. Inspire children to help their mothers shop with troubles (mothers want to buy products such as disinfection and anti-SARS, and food to increase their resistance, but they don't have time to go to work).
Guidance: Why does mom buy disinfection products and food to increase her resistance?
2. The child receives the money.
Requirements: Everyone takes 5 yuan money (prepared by the teacher 1 yuan, 2 yuan, 3 yuan and 4 yuan paper money).
Introduction: How did 5 yuan get the money?
For example: xxx took 1 yuan. How much does it cost to get to 5 yuan?
3. Discuss shopping precautions.
Guidance: What should I pay attention to when shopping?
(1) What can I buy? Disinfectants to prevent SARS and foods to increase resistance
(2) How to buy? (Price, courtesy, buying something less than or equal to 5 yuan money)
(3) Children's operation
1. Observe the problems when children choose things and inspire them to check each other.
2. Understand the children's transactions and guide them to understand the relationship between the price of the selected items and the amount of money they have.
(4) communication
1, mutual inspection of shopping items.
2. Tell me what you bought, what's the use and what should you pay attention to? (seize valuable topics and start discussions; Help children distinguish between food and supplies.
(5) Extension
We bought something for mom, and mom was very happy. What can we do for mom next?
Teaching reflection:
The class is compact and the children enjoy it in a relaxed environment. Because the rules of the game are not in place during the game, the children make trouble during the game and the atmosphere is too active, which leads to uncontrollable scenes for me. In the future, I will strengthen the cultivation of game rules in this class, so that children can be happy and friendly and share the fun of the game.
Kindergarten middle class game teaching plan 4 pre-meal games in middle class think that time is not enough, out of consideration for children to be familiar with new children's songs and movements. So children's songs are short and refreshing. It is especially suitable for the teaching of zero-time construction games.
Activity objectives:
1, butterflies fly freely and happily, and they are small animals without troubles.
2. Butterflies will go to many places to play and ask questions to children through the places where butterflies want to go.
3, can actively participate in game activities, and learn to protect themselves.
4. Show the cute side of the child in the activity.
Activity preparation:
1, copy the children's songs of butterflies flying.
2. Teach children's songs and ask questions.
2. Willing children can follow the teacher and dance with children's songs, and pay attention to safety.
Activity flow:
1. Oral introduction: "Teacher XXX brought a new friend today. Do you want to meet this new friend? It has a nice name called Butterfly. "
2. Teacher: Butterflies can fly ... fly ... fly ... where can they fly? Butterfly: Butterfly flies, flies, flies, flies to Beijing.
Teacher: The butterfly flew to Beijing to play.
3. The middle and large classes can let the willing children sing children's songs with the teacher, or try out the children's problems. The small class has a teacher to help the children finish.
Activity expansion:
Teachers can take children back to the next place through the image of butterflies. This also strengthens children's interest in the freshness and appearance of things.
Insufficient activity:
To ensure the safety of children, the game routines must remind children that there will be noise and should be properly handled.
Reproduction of children's songs:
Butterflies can fly
Teacher: butterflies, butterflies can fly,
Fly, fly, fly.
Where to fly to play?
Young: butterflies, butterflies fly,
Fly, fly, fly.
Fly to Hong Kong.
Teaching reflection:
The class is compact and the children enjoy it in a relaxed environment. Because the rules of the game are not in place during the game, the children make trouble during the game and the atmosphere is too active, which leads to uncontrollable scenes for me. In the future, I will strengthen the cultivation of the rules of the game in this class, so that children can share the fun of the game happily and amicably.
Teaching plan of activity target game in kindergarten middle class 5
Cultivate children's creativity, imagination and good habits of concentration and carefulness.
Experience the joy of collective cooperative games.
Improve children's competitive ability and promote the flexibility and coordination of children's actions.
Activities to be prepared
Several game sticks of different colors and lengths.
Activity process
1, use the game stick to spell the figure. For example, in a certain period of time, children can use game sticks to build triangles, squares, rectangles, imaginary railings, slides, swing racks, houses, planes, robots and so on. You can spell one or several at a time, and finally you will win if you spell it right.
2. Work in pairs, each holding a 10 stick, and first determine the order of playing cards by guessing (A first, then B). A first take 20 game sticks in your hand, then stand the sticks vertically on the desktop and let go. Take the joystick on the table with one hand. In the process of holding sticks, take one stick at a time and don't touch other sticks, otherwise let B do it. The game with the most sticks wins.
case analysis
The children are very interested in this activity. After the teacher explained the game methods and rules, they immediately began to operate, and their enthusiasm was very high. In the activity, children give full play to their imaginations and spell out various figures with game sticks, and their creativity and imagination are well exercised. Because of the competition rules in the game, the children are scrambling to get active. The second link, contrary to the first link, requires children not to touch other sticks, so they are very careful and careful to exercise their abilities in an all-round way.
After the activity, the children will discuss it together.
Teaching reflection:
Games are children's favorite activities. However, for small classes, it is difficult for them to remember activities, ensure safety and keep activities orderly. So when designing this activity, I always use language to remind children to pay attention to safety.
The sixth activity goal of the game teaching plan in the kindergarten middle class
1 Develop the sensitivity, coordination and accuracy of children's leg strength and movements, and improve their balance ability.
Exercise children's jumping ability through activities, so that the body can be exercised.
3 Show the lovely side of children in activities.
In the activity, let the children experience the happiness of playing with their peers and be willing to play with them.
Learn the game through activities and feel the fun of the game.
Activity method
1 Kick the shuttlecock (tie a rope on the shuttlecock) Hold the end of the rope and kick the shuttlecock alternately with the inside, outside or both feet.
Kick the shuttlecock (beech shuttlecock) one by one, hold the shuttlecock with your hand, throw it up gently, kick the shuttlecock with one foot inside, and then catch it with your hand. Practice throwing, kicking and catching repeatedly, and you can also catch shuttlecock with your hands, feet, face and thighs.
Kick the shuttlecock continuously, call the inside with the left (right), or kick the shuttlecock continuously on the outside to prevent the shuttlecock from landing, or alternatively kick the shuttlecock continuously with the left and right feet.
Kick shuttlecock in groups, with two, three or more people in a circle, and kick shuttlecock alternately or alternately to prevent shuttlecock from landing.
Rule requirement
1 Kick the shuttlecock according to the specified actions and requirements.
In the process of kicking shuttlecock, if you miss the shuttlecock or catch it, then landing is a failure.
When counting the number of games, the team that plays the most wins.
Teaching and learning skills
1 Children mainly play rope badminton.
Let children master simple and different methods of rope shuttlecock first, and then change patterns or competitions.
3. Make all kinds of badminton according to local conditions, and play the game of kicking rope shuttlecock.
Teaching plan of activity target game in kindergarten middle class 7
1. Through careful observation, we can distinguish a variety of opposing relationships between pictures from different angles and develop reverse thinking.
2. Be able to find out the common opposites in life as much as possible.
Activities to be prepared
Teacher's operation data: game diagram of "Looking for Relationships"; 24 relationship cards.
Children's operation materials: the game map of "Looking for Relationships"; 24 relationship cards.
Activity process
First, show the treasure bag and understand the antonym.
1. Let the children take out a big and a small blue ball from their schoolbags, and compare them to understand the opposite relationship between big and small. (1-2 children)
2. Let the two children touch out the big stone and the small building blocks respectively, and let the children pick them up, and talk about the difference in the feeling of picking them up. Guide children to find the opposite relationship between weight and weight.
3. Let the two children touch out two bags of fruit and guide them to say the antonym "more and less".
4. After the teacher demonstrated the opposition between "big and small" and "more and less" in class, let the children look for it. What is the relationship between "big and small" and "more and less" in class?
5. Teacher: Just now, the children found many secrets from the treasures that can be touched in the treasure bag. Secrets are big and small, heavy and light, and many and few. These secrets are antonyms. Antonym means that there is an opposite relationship between these two things. In fact, there are many, many opposite relationships. There are many antonyms in the cards under the children's chairs (using the teacher's cards).
Second, children can freely observe the cards and understand their contents.
Children can freely observe the cards in their hands and tell each other what is on the cards.
Let the children say one by one: My card has a * *. Please stick the cards on the blackboard after the children have finished speaking. (by train)
Third, children look for the opposite relationship on cards.
1. The teacher shows one of the cards (such as an elephant) and asks the children, "Which card on this card has the opposite relationship with the elephant?"
2. Let the children find the antonyms of "big" and "small" (mouse) and tell them why they are opposite. (Please invite individual children)
What is the antagonistic relationship between them? Then ask the children to find other opposites in the same set of cards, such as "light" (mouse) and "heavy" (elephant).
3. Let the children find two cards and put them together, and then tell them how many kinds of opposite relationships they have. (Please answer individual children)
4. Teacher: Today, children learn to put pictures with opposite relationships together and quickly say the antonyms in the picture content. Let's play a little game.
Fourth, parent-child game: find the opposite relationship.
1, please ask a child to stand in front with the teacher. The other children said the opposite.
2. Ask two parents to come forward. Let the children tell the opposite relationship.
3. Let the children work in pairs and find the objects with opposite relations in the classroom.
Five, parent-child operation:
Ask the parents to take out one of the cards, and the children find the cards with opposite relations and say a group of antonyms loudly.
Kindergarten middle class game lesson plan 8 activity goal:
1. Understand the story and feel what happiness is.
Children can share happiness in discussion and operation.
3. Cultivate children to find happiness, share happiness and face life positively.
Activity focus: understand the story and feel what happiness is.
Activity difficulty: children can share happiness in the discussion.
Activity preparation: happy background music, children's mood icon, physical "happy pocket" and "happy pocket" PPT.
Activity flow:
First, the scene import, stimulate interest
The teacher plays a video about happiness to stimulate children's interest in activities.
Teacher: Today, the teacher brought a video to the children. Let's watch together. After watching, the children discuss what they are happy about in life. )
Second, children appreciate stories and experience works.
The teacher opened the multimedia courseware and asked the children to watch the animation while listening to the story.
Question: "What happiness did the little animals share with Happiness Pocket?" "What happened in the forest later?" "What makes small animals happy again?"
Third, share happiness through discussion and operation.
The teacher showed the children's mood icons and asked individual children, "Are you happy? Why? " "XXX, why are you unhappy today?" "Can children learn ways to help XXX children get happy from the little monkey in the story?" Children collectively put forward ideas to help XXX children get happiness. Teachers encourage children to choose their own corner activities and feel happy in the same operation. After the activity, the teacher asked, "XX, are you happy now?" "Son, are you happy now? Why? (Let the children realize that you are truly happy by making others happy. )"
The teacher concluded: I hope all children can grow up happily. We should find happiness by ourselves and share it with others. People who make others happy are the happiest.
Fourth, the game: Happy Pocket
The teacher showed the "happiness pocket": "Let's play a game-tell happiness to the pocket. Can children talk about their happiness in their pockets like small animals? " Teacher: Let's go out and collect more happiness together. (Teachers and children follow the music out of the activity room)
Kindergarten middle class game lesson plan 9 activity goal:
1, intentionally performing three little pigs.
2. You can be more familiar with the plot and master the role dialogue.
3. Understand that you should not try to save effort in the game.
Activity preparation:
1, knowledge preparation: I have heard stories.
2. Material preparation: little black pig, little white pig, mother pig, grey wolf headdress, animal card; Teaching wall chart.
Guiding points:
1, review the story.
① Combine background pictures and animal cards to help children understand the story.
② Ask questions to further understand the story.
Teacher: There is an animal in the story? Who are they? What happened? What is a straw house?
What are brick houses made of? The wolf climbed in through the chimney. Why should the boss and the second be afraid?
Focus on discussion: What are the different results of wolves beating straw houses, wooden houses and brick houses? Why? Help children understand that straw houses are not as strong as wooden houses, and wooden houses are not as strong as brick houses. Which house do you think is the best? Which pig do you like best? Why?
2. The teacher helps the children to recall the dialogue together.
The teacher tells stories and helps children practice dialogues.
3. Situational performance
The teacher plays the wolf and the mother pig, and divides the children into three groups to play the little black pig, the little white pig and the little flower pig respectively. In addition, the teacher narrated and told the children to practice the dialogue and act boldly.
4. Please invite some capable children to perform on the stage.
5. End the activity and let the children go back to recall the story and prepare for the next performance.
The game lesson plan for kindergarten middle class 10 Description:
1, guide children to imitate the sounds and movements of various small animals and follow the music.
2. In these relaxed and pleasant games, constantly improve children's musical sensibility and cultivate children's enthusiasm for participating in music activities. 3. This group of activities is suitable for children aged 3-4.
Game 1: Interesting small animal game function:
Listen to music to find animals and imitate their sounds and movements.
Game preparation:
Plush toys (cats, dogs, chickens, ducks, sheep ...).
Game flow:
1. Parents put fluffy animal toys on the ground, let their children say the names of these small animals and learn their sounds.
2, parents sing, children listen to songs to find the corresponding small animals.
3. After finding it, parents and children imitate the action of this animal while singing.
Game 2: big cat and kitten game function:
1, learn to watch singing and do actions.
2. Feel the joy of parent-child games.
Game flow:
1, the mother plays the big cat and the child plays the kitten.
2. Mothers and children sing and perform together.
When singing "Ah Woo", the mother covers her eyes and the child quickly hides. After hiding, she called "kitten" and her mother went to look for it.
Tip:
1, mother and son can swap roles.
2. Other family members can participate in the game.
Additional actions:
○ 1- Squatting on the ground, hands swinging, fingers open on the chest.
○ 2-Hands on the ground, hips tilted, swinging from side to side.
○3- Put your hands on your cheeks, open your fingers and pull outward at the same time, just like touching your beard.
Game 3: Yiya Shake Game Function:
1, can listen to music performances.
2. Develop the coordination of children's body movements.
Game flow:
1, the mother plays the mother duck and the child plays the duckling.
2. Guide children to imitate the movements of ducklings.
3. Mother and children sing while playing.
Tip:
The lyrics can change according to the content of the game, such as "catch fish, take a bath and drink water".
Game 4: Bunny Game Function:
Train children's listening.
Game preparation:
Scarves or long towels, chairs, music tapes.
Game flow:
1, mother plays mother rabbit, child plays good rabbit, and father plays big tiger.
Hearing cheerful music, mother and children learn to dance like rabbits.
Dad came out humming music with his tail between his legs (decorated with a scarf or a long towel), and the children and mother immediately hid behind the chair.
Tip:
Game 5: kitten game function:
You can listen to music and learn to walk rhythmically.
Game preparation:
Some mice are made of small pieces of cloth and music tapes.
Game flow:
1. Mother threw the mouse on the ground.
2. Mother and child learn kitten's rhythmic walking while listening to music.
As soon as the music stopped, mother and children screamed like kittens and ran out to catch mice. Whoever catches more wins.
Game 6: Pug game function:
Cultivate children's reaction ability and agility.
Game preparation:
A small chair, candy and some dog headgear.
Game flow:
1, mother and son clap their hands while singing.
2. Mom and children put on the puppy headdress to make it look like a puppy. They walked around the small chairs and sang songs.
After singing the song, whoever sits in the chair first wins, and takes a candy as a reward (meaning eating meat and bones).
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