Traditional Culture Encyclopedia - Traditional culture - Club spring activities games

Club spring activities games

Society spring game

Society spring game? Big tree and squirrel

Suitable for the number of people: more than 10 people Material and site: no Time: 5-10 minutes

Operation Procedures

1, grouped beforehand, three people. Two people pretend to be a tree, face each other, stretch out their hands to form a circle; one person pretends to be a squirrel and stands in the middle of the circle; trainer or other trainees who are not in pairs to serve as temporary personnel.

2, the trainer shouted? Squirrel? The tree does not move, play? Squirrel? The person must leave the original tree, re-select the other tree; trainer or temporary personnel on the temporary role of the squirrel and inserted into the tree, the single person should perform programs.

3, the trainer shouted? Big tree? The squirrel does not move, play? Big Tree? The person must leave the original companions to regroup into a pair of trees, and circled the squirrel, the trainer or temporary staff should temporarily play the tree, the single person should perform the program.

4, the trainer shouted? Earthquake? The trainer shouted "earthquake", played the tree and squirrels all broken up and regrouped, played the tree ` people can also play the squirrels, squirrels can also play the tree, the trainer or inserted into other pairs of people also inserted into the team, the single people to perform the program.

Social spring activities games?

Format: all trainees together

Time: 5 minutes

Venue: open space

Applicable object: all trainees

Operation Procedures:

1, all trainees in a circle.

2, each trainee will put their hands on the shoulders of a trainee in front of them;

3, listen to the trainer's instructions, slowly sit on the lap of the trainee behind them.

4, sit down, the trainer and then give instructions to the trainees to call out the corresponding slogan: ? For example? Work together, go forward.?

5, the best form of group competition, to see which group can adhere to the longest time not loose.

Discussion:

1. Did your mental state change during the game? Did the body and voice also change successively?

2. Did you make timely adjustments when you noticed these changes?

3. Was there any dependence on the team, and did you think that your slacking off would have little effect on the team? What happened in the end?

4. What is important to win in the competition?

Society spring game? Name Solitaire

This game is about testing people's habits. The game is a test of people's habits. They are familiar with their own names, but if they change their names at the same time, they will feel unfamiliar with them.

Methods: (1) the number of people in about 10 people is most suitable;

(2) participants sit in a circle;

(3) around a circle, they then change into the right neighbor's name;

(4) in order to determine the order of the guessing fist, and then the order of the question;

(5) when the moderator asked? Mr. Zhang San, what time did you get up this morning? the real Mr. Zhang San is not allowed to answer, but must be answered by the person who replaces it with Mr. Zhang San's name:

? Well, I got up at 7 o'clock this morning.?

(6) When one does not answer when one is supposed to, the person who is not the one who is supposed to answer has to be eliminated.

(7) The last one left is the winner.

Social Spring Fling Game? Raindrop Variation

Rubbing hands? Breeze; Snap your fingers? Light rain; Clapping? Heavy rain; Tapping with any part of your body to make the most noise (you can stomp your feet while clapping or tapping the table)? A violent storm.

Raindrop Variations

(1) before the start, you can let the participants use any part of the body collision to make a sound, you will find that there are a variety of voices come out of the scene, the scene of a chaotic;

(2) and then let the participants think that they are best at the way to make a sound (at this time, it will be found that the voices of the participants will be confluence, forming a several dominant voices);

(3) Lead the participants to form the four voices mentioned above.

(4) The trainer slowly guides, from the breeze? light rain? Heavy rain? A raging storm, or back down again, ending in a raging storm.

Team Rhythm

Randomly divide everyone into a number of groups, such as January and February born for Group A, March and April born for Group B, etc., and then each group to let them use different ways to make a sound, such as Group A applauded, Group B stomped their feet, and Group C issued ? Then each group is asked to make sounds in different ways. Prepare some cards with the names of the groups on them. The official show began, you hold up the sign of which group, which group will make the corresponding sound.

The symphony of teams begins to unfold magically.

Note: A) each group to provide their own rhythm

B) before the official start of the group must be repeated rehearsals, otherwise the whole noise, the trainer to lose credibility, the following people will also promote the interest

C) at the same time you can hold up several pieces of signage, there are variations (you can find people to help hold up)

D) prior to emphasize the need to listen to, do not focus on their own, this is very important!

E) Get some participants to take your role as conductor halfway through

F) There are many ideas to share, such as teamwork, individual vs. team, division of labor, and leadership.

Alternative ways to play:

A) Randomly grouped (such as the number of reports, etc.), according to the number of participants into groups, 10 people for a group of the most appropriate;

B) Each group to study a slogan or performance mode, within 30 seconds, the slogan must include? The slogan must include the word "Carlson".

Social club spring game? Who am I

Goal: Provide a novel way to get to know each other.

Procedure:

1. Explain to the team that the goal of this exercise is to get to know each other by each person choosing an object that represents them.

2. Tell them that they will each have 15 minutes to find an object around the classroom (inside or outside the classroom, whatever is available) that represents their personality traits or expresses their identity, and bring it to class.

3. Have each participant show the object he/she has chosen and explain what it means. (e.g. I chose a rock because it is hard, smooth, colorful, ancient, etc.)

Discussion Questions:

1. What did you learn from the other participants?

2. What made you choose this type of item among the assortment of items; explain its characteristics.

3. How well did you know the other participants?

Physical requirements: none

Time requirements: roughly 30 minutes, depending on the size of the group.

Society Spring Fling Game? Guess who I am

Goal: to make the initial acquaintance of the members of the team know each other again

Props: an opaque curtain

1, the participants are divided into two sides

2, in order to say each person's name or how they want to be called

3, the trainer and the assistant trainer with a hand holding a cloth curtain to separate members on both sides of the group squatting

3, the trainer and assistant trainer with a hand holding a cloth screen. members, squatting in groups

4, the first stage of the members of the two sides of a representative to the curtain, squatting face to face through the curtain, the trainer shouted one, two, three, and then put down the curtain, the two members of the members of the opposite side of the first to say the names or nicknames of the members of the winners, the winners can be the opposite members of the captive to the group.

5, the second stage of the members of the two sides of each representative to the front of the curtain back to back squatting, the trainer shouted one, two, three, and then put down the curtain, the two members of the group by members of the prompt (not to say the name, nicknames),

to first say the opposite member of the names or nicknames of the person who won the winner can be the opposite member of the captive to the subgroup.

6. The activity can be stopped when the number of people in a group is less than three.

Note:

1, the choice of the curtain must be opaque, so as not to see the partner in advance and lose the fairness and fun.

2. Members crouched in front of the curtain, avoiding stepping on the curtain, so as not to fall when operating the curtain.

3. Trainers should stop standing or peeking to the side.

4. Group members should not be too close to the trainer to avoid impact when operating the curtain.

5, the group called out the name of the time gap is short, the trainer must pay attention to the fairness.

6. This activity is not applicable to unfamiliar teams.