Traditional Culture Encyclopedia - Traditional culture - Construction of Hearthstone 19.6 ETC Anti-war Card Set and Sharing of Playing Ideas

Construction of Hearthstone 19.6 ETC Anti-war Card Set and Sharing of Playing Ideas

Hearthstone legend is a classic genre of warriors in the game. 19.6 how to build a card set against war? I would like to share with you the construction and play ideas of ETC anti-war card set in Hearthstone Legend 19.6.

Construction and Play Ideas of ETC Anti-war Card Set in Hearthstone 19.6 Version

Deck introduction: ETC defends against war. Now the big brother who sits firmly in the position of T 1 with the combo thief is undoubtedly one of the best choices for scoring.

Key words: control, otk, war prevention.

Card winning points: 1. ETC slashing (the most common); 2. Blood and bone puppet pressure field. You can reach two winning points at the same time. The realization method is field solution+superimposed armor.

Card group code:

# # # Crimson Warrior

# Occupation: Warrior

# mode: standard mode

# Phoenix Year

#

# 2x (1) shield slam

# 1x (1) Swinging Dwarf

# 2x (1) activates the broom

# 2x (1) offensive captain

# 2 casters

# 1x (2) Tauren Chieftain, the elite of the god of metal.

# 1x (2) pirated collection

# 2x (2) Fighting Anger

# 2x (3) Blood Swear Mercenaries

# 2x (3) shield block

# 1x (3) pirate anchor

# 2x (3) Thief Quartermaster

# 1x (3) Lord barov

# 1x (3) Essinos obstacle

# 1x (3) blade storm

# 2x (4) Sword Swallower

# 2x (5) Desperate Battle

# 2x (5) Chopping process

# 1x (9) blood bone puppet

#

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# If you want to use this card, please copy it to the clipboard and create a new card in Hearthstone.

# Check this deck

Practical demonstration:

Bodyguards (pay attention to leaving cards and choosing cards)

Pray for grazing (pay attention to the card selection)

Black-eyed Garden (Pay attention to leaving a card)

Black eye garden (pay attention to leaving cards and choosing cards)

Stealing thieves (pay attention to the card selection)

Advanced teaching: (This chapter will take the game in the actual combat demonstration as an example, and it is recommended to watch this part after watching the actual combat demonstration)

1. Leave your business card:

(1) Let's talk about "winning points" first-

All hearthstone players must first understand where their winning point is.

For example, if you play Long Mu, then you only have one winning point-winning through the difference of resources between the two sides, and there are three main ways to achieve this winning point: 1. Setek swipes the card; 2. The broken-hearted Ilyusha changed the card; 3. Blood weavers reduce costs, except in a few ways, such as Murozond.

ETC defense has two winning points: 1. ETC kill (most common); 2. Blood and bone puppet pressure field. The realization method is field solution+superimposed armor.

But it is impossible to leave a puppet with blood, so what card should we leave around?

For a simple example, when I prayed for the priest, I consciously changed all four cards, because the priest had only one winning point-etc, and the last 32 blood (27 HP +5 A) was perfectly killed.

When playing Black Eyes and Bodyguards, I clearly know that one or both of the two winning points can only be achieved through the early stage (note that some decks can achieve winning points at the same time). So even if there is ETC, I will selectively change other cards. The key to the realization is to solve the problem rather than overlap armor, so even if there is a mage, he will not stay (although I don't know the form of the other druid, the winning points of Roaring Germany and Guard Germany are paving the field, and I want to break the game, so I prefer to solve the problem rather than overlap armor).

Things changed again when I was fighting the invisible thief. Overlapping armor and clearing the field must be carried out at the same time, which is why I choose to keep the cast armor division. At this time, someone will come out and ask: Why did I choose to stay and be a knife swallowing artist?

This is going to talk about the second point of leaving a card-

(2) Talking about "straight card" and "detention fee";

The word "straight card" is mentioned in many card package strategies. Let me define the word here first: "Straight card" means that when you reach a certain fee, you immediately use a card with the same fee.

For example, a knife swallower can play cards in sequence, but not the caster, Barov and captain.

It should be noted that all cards that can be played in the forward direction can be played in the forward direction, but the cards that can be played in the forward direction are not necessarily cards that can be played in the forward direction. What do you mean? For example, in the game I played in the Black Eye Garden, just because the captain+Lord Barov was mounted on the 4 th flight doesn't mean that these two cards are straight rackets.

Everyone knows the word "detention cost" more or less in life. In Hearthstone, it means that the time a card stays in your hand increases the cost of using it in disguise.

For example, the longer you stay, the higher the cost. So when you don't need to win by clearing the field and overlapping armor (when hitting the priest), you can always look for ETC.

Summary: Leave more cards that can be played in order (Barov and the captain can play cards in order when playing cards in the deck, but not when playing priests); Think about winning or not before changing cards.

2. Choose:

Hearthstone Everything must revolve around winning points, but not necessarily-it is sometimes good to find a bright wing and choose something interesting instead of winning.

But this is a card package strategy, say something useful ~

The best part came-I decisively broke the cards for two rounds when I played the priest, instead of choosing a faceless follower, and finally achieved a 32-blood slaying.

So how did I make my choice?

Or use a few examples to illustrate:

(1) If you hit a bodyguard, you will pay the captain 5 fees for being naked, and 8 fees for hitting the face with the kobold's entourage. Reason:

The captain of the guard, Fred, only has the ability to cooperate with Barov or the casting division, but not with the casting division. The way to win the guards is mainly to solve problems rather than overlapping armor, so only one captain can be left. The reason for not selling brooms is to improve the thread killing. Facts have proved that this broom played a decisive role.

The reason why the kobold fights with his entourage is that he can be ready for the next round of killing and does not need to cancel the game. It is absolutely impossible for the other side to kill me with 35 blood in the 18 attack.

(2) pray for grazing, and 8 fees will be used in conjunction with the two fights. Reasons for intentional card explosion:

1 passed three cards, and twice happened to have 10 cards in his hand. If all the key cards are ok, you can rest assured that the cards will explode. If you swear by blood, you can sell brooms directly. The winning point of hitting the priest is that otk killed the heartbreaker before he passed him (it is almost impossible to suppress the scene of the blood couple), so I would rather blow the card than look it up.

(3) Black Eye Garden (Lucifer), 3 fees don't choose the blade storm, but 8 fees is the perfect solution. Reason:

Black Eye Garden is three or four cards (big and small Kanesad+ Double Giant) that explode for the first time in the first round or when you draw Kanesad. When your blood volume changes more than three times, shoot the giant for the second time (usually 4-8 fees) and draw the last Kanesad for the third time.

In general, ETC can't perfectly solve the scene of the black-eyed garden with the captain's armor (because there are evil whispers in the black-eyed garden), so there are four solutions: captain+barov, 1 blade, and 2 chaos.

In the absence of chaos, the blade storm, as an excellent solution, cannot be handed in casually.

(4) To fight a stealth thief, 3 fees are paid directly to the captain's armor mage, instead of 6 fees to cooperate with the blood oath mercenary. Reason (item):

First of all, it must be clear that these two monsters of 3/ 1 must be solved, and only by the captain. The weapon solutions of Dunmeng and Hip-tip artists will both fall into an opposite cycle, which wastes a lot of resources, so it is never recommended.

Then the question comes: 3 or 6?

Many Mengxindu have an unrealistic idea, that is, they have to hit combo every time, otherwise they will blame the dealer.

As an old player, it must be stated that the probability that Hearthstone will miss the combo is very high. For example, animal bodyguards only produce one beast, and all weapons are collected by pirates in their hands. Such examples abound.

Anyone who has played poker knows that sometimes bombs have to be disassembled before they can be used. Put it in the hearthstone is the captain, the armor caster and the blood oath mercenary, and sometimes it even needs to be disassembled before it can be used.

If the cost of 3 is less than the captain's, the opponent will get 6 more blood in one round, and the cost of 6 is 10 armor even if it is a combo, which is completely less than the cost of 3 rounds 18 blood, so it is not worth the loss.

Another question is, do you need to disembark late at this time, captain, and consume another resource of the other side? The answer is no.

Stealing a thief costs 3 yuan, and there is a high probability of cheating a smart person. Besides, I have a sword swallower with 4 yuan in my hand, so I naturally sold the captain directly.

At the end: there is a saying in the embroidered spring knife: "We have no money and we can't help it, relying on opportunities; When the opportunity comes, seize it and you can turn over. " So is Hearthstone.

Some people laugh at me for playing cards crazy. I laugh at people wearing low waists. Others laughed at me for playing cards with captain 4+ Barov Yangshou. I laughed at others for not changing all the cards, so Barov didn't come and didn't dare to explode, so he made a mistake. I wish everyone an early upload/summit. See you next time!