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What is the difference between animation photography and normal film photography

What makes movies a popular art in the age of mechanical reproduction is their fundamental correctability. This correctability lies in the layout of the content of the movie as well as the editing of the expressive intent.

Animated films are even more revisable than live-action films because they are "drawn" by professional animators within the framework of a script, which does not contain any element of reality. The art director and the director of art transforms the invisible content of the script into a visible picture by similarly "depicting the way of reality", and eventually all of the voice-overs and original drawings are combined by the executive director to produce a complete animated movie. Because of this, many people have always thought of animation as a kind of fantastical, lightweight style of movie, such as "5 centimeters per second" and "Valley of the Wind". When it comes to the difference between animated and live-action movies, what is often emphasized is the fantastical nature of animated movies.

But I thought the difference between animated and live-action movies was: perspective. Here, we reduce live-action movies to the level of what makes it realistic because of the presence of the camera - the camera shoots reality. The reason most people don't feel the presence of the camera lens is that, from the beginning, the unique appeal of cinema to the general public has been the content it presents - in Benjamin's words, "the non-mechanical implications of the mechanical device" - and in the modern age of entertainment consumption, the cinema has become more and more important. In the modern era of entertainment consumption, the immersive and participatory nature of cinema has become even more pronounced (3D and pop-up movies). The camera's lens is invisible behind the scenes, framing the set and reality according to the director's intentions, but on the other hand it is also limited by the image.

So in fact, in live-action movies, there is a perspective formed by combining the director's subjective intention and the objective reality taken in by the camera, whereas in animated movies, we don't feel the so-called camera's lens at all, because its own content is presented by the animator's understanding of the script, sub-scenes, and so on, tracing the reality, and at the same time, the plot and the characters form the perspective when they are pursuing a certain theme. The plot and the characters form a point of view as they pursue a theme. Thus we see the difference between these two perspectives, which diverge in their initial formation of reality and unreality. But there are some animated movies that evoke a realistic emotion through extremely realistic and detailed graphics and emotional atmosphere, or to be precise, allow one to experience a certain kind of realism, such as Makoto Shinkai's graphic style and the forest atmosphere of the anime "Bugmaster".