Traditional Culture Encyclopedia - Traditional culture - What is the best route to brush wild gank in the glory of the king?
What is the best route to brush wild gank in the glory of the king?
The correct way to open GANK
(1) Let's talk about going on the road first. Many times, the opposite assistant will squat in the grass in Figure 1 after helping the shooter clear the soldiers. At this time, if you still take the blue buff, gank will be discovered in advance, and then there will be no more. Playing wild is terrible. The correct way for gank to get on the road is to bypass Figure 2 (Do people who often play lol feel familiar with it? Until the position in Figure 3, you will be seen by the assistant squatting in the opposite grass, but it is too late to run at this time, and you will be attacked from the front to the back. This routine needs your cooperation very much on the road, and it is best to use it when it is dark.
(3)GANK off the road: the most stable and easy way to be killed. One of the most common situations is that shooters and assistants go backwards under the tower to find opportunities to consume and then kill people over the tower, and the problem comes. Where there is a counter, there is a counter. As the fifth article says, when you are ready to cross the tower, you may be waiting for you, but as a wild player, all you have to do is go to the grass behind the opposite tower first, and one is to attack the tower from front to back.
Speaking of anti-occupation, I saw that the opposite middle road was not on the line. You two got off the road and bullied too many passers-by. At this time, put down the wild monster in your hand and go directly to the position shown in Figure 1 or Figure 2 for anti-squatting. Figure 1 is more stable because you can see the opposite side in this grass, grab you off the road first, and make a phone call first. At this time, it was too late to support the road that was crushed by the tower. Figure 2 is only suitable for inverted bucket, and it is a surprise.
Popular science article
Critical damage: "critical damage" refers to 200% general damage under normal circumstances, "critical rate" refers to the probability of triggering critical damage, and the "critical effect" of things that look at faces can be improved on the basis of 200%. You can get more examples from the inscriptions of "Wu Shuang" (only five inscriptions are mentioned here) and "Infinite Edge": when you have 100 damage, if you hit a critical strike, you will get 200 damage, and if you have an extra 50% critical strike effect of endless passivity, you will get 250 critical strike damage.
The choice of critical strike inscriptions: a problem of two inscriptions that many people are entangled in: the source of evil and unparalleled. When you think your hero must go out endlessly, the source of evil, other heroes 10, and the source of evil as an ornament gets more.
Spell Crit (big purple number): Crit is usually synonymous with heroes of physics department, but some heroes of the glory of the king's spell department (including double major in physical law) can also exert the power of crit, because their crit has spell bonus (except Old Master Q) and spell damage that can be crited: Ying Zheng (passive), Mozi (passive), Gao Jianli (passive) and Old Master Q (passive).
Zhonglu slices
First of all, the middle route is short, close to the defensive tower, and almost all wizards who take the middle route bring flashes (the story of Diusim has its own displacement), with flashes? I believe that most players who walk in the middle (well, it's the same when they get off the road) have thought, "Now that I've flashed across the street to catch me, I'm sure I can run away, and my father in the defense tower is behind me." So as a mage with only two minutes' displacement, he wantonly molested the opposite side, and the result was that he flashed across the street to give you a wild ending and take you away! The seemingly safest route is also the most dangerous route!
Stroll:
If you want to swim in the middle of the road, you must have at least one small shoe before swimming. When should you take off your shoes? It is best to wait for a small key equipment, such as a mask, a phantom mask, a small echo stick, and a small blood script code. It's almost level 4 at this time. Clear the line quickly before swimming, and then swim where you can't see the opposite middle road. Don't let him see where you are going. Wandering is generally to gather wild support to catch the opposite shooter on the road, and be careful not to be squatted. The last swimming time should be well grasped, and you should ensure the safety of the first tower in the middle road. It doesn't matter much for the first three minutes because the tower is damaged, so pay attention after the third minute! PS: Sean and da ji had better have a pair of jogging shoes, especially those in da ji. It's quite scary.
Alignment: on the road 1v2, on the road 2v 1. The only interesting thing about alignment is the middle road. First of all, you have to understand the gap between your hero and the hero in the middle of the opposite road. For example, the story of Diusim, you and Zhen Ji, obviously you can't beat the story of Diusim with one attack and one attack. Then you can quickly clear the soldiers and choose to wander or be wretched! Then be careful of the opposite routine. Lean on the grass on both sides and deliberately approach your skill range. Don't even think about it. Specify how many big men are squatting in the grass on both sides! Finally, if there are flashes of Sean and da ji across the street, these two are the heroes who cooperate best to fight wild and catch people. Be sure to keep your distance, it is better to be inferior to the wretched tower!
Team battle: there are many kinds of wizards, and the ideas of team battle are different. Generally divided into: traditional wizards (Zhen Ji, Wang Zhaojun, da ji, etc. ): This kind of wizard is in urgent need of protection in the group battle, because their skills are disgusting and they have their own mocking expressions, so they can easily become the first target of the enemy. Face to face, remember to flash in front of your teammates and complete your skills before you sacrifice! ! ! The story of the assassin mage (Mai Shiranui, Diusim, etc. ): Although you are an assassin, it doesn't mean that the task of cutting the back row is yours. Being a displaced mage is your greatest advantage. You should take advantage of your advantages to ensure the safety of the subsequent output! ! !
Fatan (Bian Que, Mi Yue, the story of Deusin? ): It is ok to say that you are a soldier. Usually masks and popsicles are necessary, and you are not afraid of being cut by assassins. It's terrible to slow down your aoe after the popsicle. Once you put it in the back row, your own assassin can follow and take it away. Many assassins underestimate the resilience of such heroes, and the result is almost death! ! ! Auxiliary mage (Sun Bin, Cai Xiao, Liu Bang, etc. ): Since it is an aid, unless your skills can control key enemy figures or people in a team battle, your first task is to leave the control to the enemy assassins in the back row, and occasionally you have to do the duty of a tank. This kind of hero generally has a high survival rate in team battles. It is often seen that after everyone is dead, only one Sun Bin is scampering.
Equipment: Let's talk about small blood books and big blood books first: Big blood books suck only 5% more blood than small blood books, which is more suitable for wizards who need to take the lead, such as the stories of Diusim and Fire Dance. It's enough to buy a small blood book like Zhenji da ji, and then synthesize a big blood book after Liushen is installed. Except for the story of diusim, there is no need for the first mage to directly suppress the bloody book! Blue buff is the best way to play wild in the early stage (don't say that playing wild without blue stripes). Pay attention to controlling the blue in the early stage. Two alchemy amulets can help you get through the early stage! In terms of shoes, "personal feeling" is that it will be better to walk out of sprint shoes in the middle of the road. Most wizards basically move at a low speed, the middle road is closest to their teammates, and their swimming and support skills will be strong! Yue Hui is a good equipment, so it is necessary for a traditional mage to save his life!
inscription
① Sagittarius (excluding Liu Bei): red: 6 unparalleled; 4 curse; Green: Hawkeye; Blue: hunting or winning (personal preference); 2 soldiers: red: variation; Green: Hawkeye; Blue: the mark of the beast. There is no need to say that you are your father in the early stage. ③ Mage class: red: nightmare (now the overall strength of the mage has come up in the early stage, and most of the mage's basic damage has been unified and strengthened in several version updates), green: sacrifice, and blue: greed. ④ Tanks: red: fate, green: void, blue: beast mark (crit and small ornament). ⑤ Auxiliary class: red: sage, greedy.
Shang Lu tablets
When it comes to going on the road, the key words that come to mind are "resistance", "meanness", "anti-customer-oriented" and "cutting back". Generally speaking, soldiers (Ukyo Tachibana, Yang Jian, Miyamoto, etc. ) or the assassin (Mulan the Monkey) is on the way. These heroes all have one thing in common: the later they become stronger, the more damage they do to their skill base! No matter what hero you are, your first task is to "cut the back row"! When choosing a hero and entering the loading interface, you should know: What skills does the shooter bring? Who is the assistant across the street? Did he get a red card? How should I cooperate with my teammates to catch him in the early stage? How should the team fight cut him? What equipment should I use against him?
Pre-transition period: at the beginning, the spring will come out quickly, and all the way to the position in the picture will stop the soldiers (I believe many people are waiting for the soldiers to come in the middle of the road). Pay attention to the position, try to get one for all the soldiers, finish these three soldiers quickly and let your own soldiers enter the tower. The purpose is to let the enemy tower kill as many soldiers as possible, and the second is to save more time to kill the first gold coin monster. Waiting for the opposite side to be red can make them eat less experience and pave the way for the later card level. Of course, this is only a small detail with little influence, which is dispensable.
Mid-term: As mentioned above, at present, the best equipment for soldiers is black-cut armor (the first set recommended by Ukyo Tachibana is perfect equipment, which is also suitable for Miyamoto Zhaoyun) or red-violet armor. After these two major items, you are basically worthy of anyone in other positions. Remember that you are at the dad level at this time! You have been oppressed by the shooter for so long, it's time for revenge. Anyway, when I play Warriors, I will go wherever the shooter is, and I will fuck him if I have the chance to see him alone. Don't worry about your anti-armour. He can't beat you anyway. You have to catch up with the opposite back row!
Later: your task became two: protecting the back row and cutting the back row. Later, the equipment in the back row was also formed, and the output of the team depended on the back row. There are monkeys across the street. Don't cut the back row in a hurry. Kill the monkeys for the back row first and then cut the back row across the street. The winning or losing of the team battle in the later period is to see which back row can live longer.
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