Traditional Culture Encyclopedia - Traditional culture - The main application fields of virtual reality
The main application fields of virtual reality
Virtual reality system can reproduce the real environment and people can participate in interaction, so it can be widely used in many aspects. With the deep integration and mutual promotion of various technologies, the application of virtual reality technology in education, military, industry, art and entertainment, medical care, urban simulation, scientific computing visualization and other fields has made great progress.
The traditional way of education, through the pictures and texts printed in books and the multimedia display in the classroom, gets more and more tired after a period of time, and the learning effect is poor. But all the students who have played League of Legends know why this game is so attractive. The essence is to return to the scene and participate in the process.
Virtual reality technology can clearly express things in three-dimensional space, so that learners can directly and naturally interact with various objects in the virtual environment. And through various forms to participate in the development and change of events, so as to obtain the greatest control and freedom of operation of the whole environment.
Basic introduction:
Virtual reality technology is an important direction of simulation technology, which integrates simulation technology, computer graphics, man-machine interface technology, multimedia technology, sensing technology and network technology. It is a challenging interdisciplinary frontier discipline and research field.
Virtual reality technology mainly includes simulated environment, perception, natural skills and sensing equipment. The simulation environment is a computer-generated real-time dynamic three-dimensional realistic image. Perception means that the ideal VR should have the perception that everyone has. In addition to the visual perception produced by computer graphics technology, there are hearing, touch, force and movement, and even smell and taste, also known as multi-perception.
Natural skills refer to people's head rotation, eyes, gestures or other human actions. The computer processes the data adapted to the actions of the participants, responds to the user's input in real time, and feeds it back to the user's five senses respectively. Sensing equipment refers to three-dimensional interactive equipment.
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