Traditional Culture Encyclopedia - Traditional culture - Interesting company team game

Interesting company team game

In order to better build a team and promote the teamwork ability of team members, how can there be fewer suitable games? Combining work and rest after work can better improve work efficiency. The following are the fun company team games I collected for you. Welcome to learn from them, I hope it will help you.

Fun company team game 1 First of all, suck the game.

Game props: break a few bottles.

Each contestant is equipped with two straws and a roll of transparent glue. Rules of the game: All players stand in front of the stage, and the host can start sucking straws under some orders, but the two straws must be connected with transparent glue. Whoever connects the straw in the shortest time can finish it as soon as possible, and whoever wins.

Second, killing people

Number of participants: more than 8 people are preferred.

Mode: sitting around.

Steps:

1, according to the number of people, prepare a number of paper balls, one for "referee" and two for "killer". All the other paper balls are written as "good people" and draw lots. Except for "referee", others can't be made public.

As night fell, everyone fell asleep (under the command of the "referee", everyone closed their eyes). When it is dark and windy, it is killing people (the "bad guys" who are drawn open their eyes, wink at each other quietly, and make gestures to decide which day is the "good guys", and the referee looks at them).

At dawn, everyone woke up from a coma (the referee told everyone to open their eyes and tell the bad news that someone had been killed).

4. Martyrs make last words (a good man who is killed feels hurt to judge who is the "murderer"). Everyone votes (everyone expresses their opinions in turn, based on everyone's expressions and behaviors, testifies to each other and judges who is the most likely "murderer").

5. Bring the murderer to justice (everyone votes to decide who is the murderer, and the "murderer" shows the paper ball he has drawn, which may be manslaughter).

6. Whether it was a mistake or not, the murderer came out and the game continued. One or two short rounds can kill the killer on the spot, and it takes several long rounds. In the end, there was only one good guy, one bad guy and one referee.

Supplementary note: The killing game exercises the reasoning ability of the "good guys" and the performance ability of the "bad guys". At first, "bad guys" usually behave unnaturally, but after playing a few more games, the situation will become more and more chaotic and the game will become more and more interesting.

Third, guess the numbers

Rules:

Guess the number (1~ 100), the range is narrowed every time, and the person who finally guesses is unlucky and punished.

First, one person writes a number, and then everyone guesses between 1 and 100. The scope of each guess is narrowed, and the person who finally guesses draws lots to accept this grand prize. In the next round, the punished person writes the numbers again, and so on.

Props: prepare three brands,

1, Manchu-Chinese banquet. Then everyone has a piece of food for them and must finish it. This is called supporting him to death.

2. scapegoat. This really hit the jackpot. If we draw lots again, everyone will have many names. If you draw a person, then your chance for revenge comes. You can ask him to do something in the room. For example: give you a break and so on. This is called killing you.

I won't say anything until I'm killed. In fact, everyone really wants to get to know each other at the party, but for some reason, we can't go deep into it. So, I give you a chance to draw here, so everyone here can ask him a question. Try to ask and be sure to tell the truth. This is a good opportunity.

Experience:

The hot spot is to draw that "kill without telling" Everyone can ask questions, some of which are so sharp that people often want to know but are afraid to ask. The best thing about the Manchu-Han banquet is to put an end to leftovers, because they are all eaten by that person. Interestingly, winning the lottery can punish a person. You can do whatever you want. Let you play ~

Fourth, OEM.

Props: a deck of playing cards (take away the monster)

Rule: each person draws a card and sticks it on his forehead. You are not allowed to look at your own cards, but you can look at the cards of people around you. A is the largest, 2 is the smallest, and the number of points is the same. The colors from big to small are spades, hearts, flowers and diamonds. At this time, everyone began to guess whether their cards were the smallest according to other people's cards and expressions. If you think you are the youngest, you can give up and accept a slight punishment, but you are not allowed to look at the cards and the game continues. Until everyone never gives up and shows their cards, the smallest one will be punished.

Highlights: The key to the game is to capture people's instant expressions and eyes when they first look at the cards around them. Of course, if your acting skills are exquisite enough, you can definitely "harm others with your eyes" by skillfully using this psychology and doing the opposite. (similar to a killing game)

5. Guess the toothpick

Classic game on the dining table. Prepare the same number of toothpicks according to the number of people participating in the game. The host has a certain number of toothpicks in his hand (1 for all), and let everyone guess how many toothpicks there are in turn. Those who are unlucky enough to guess will be punished and continue to play as the host of the next round.

Six, I love you vs shameless

This sounds a bit ambiguous, but it is actually a good game to practice your reaction.

Rule: Everyone sits in a circle, and it is stipulated that only the person on his left can say "I love you" and the person on his right can say "shameless". Two people can only talk three times in a row. Once someone says something wrong, they will be punished.

Highlight: When the game reaches a certain speed, people who can't keep up often have classic "confessions" such as "I … shameless" or "no … I love you".

Seven, pass the apple

Props: apple rule: a man and a woman sit in a row separately, hold the apples with their necks, chins and shoulders, and pass them one by one. Whoever drops an apple will be punished.

Highlight: This is a traditional English game, which is very popular among young men and women. Maybe after the game, you will really feel "electricity"! There are countless similar items in this kind of game. Let's use our imagination and turn props into balloons, ice cubes or other things.

Eight, pirate captain

Rules of the game: There are many people playing this game. At first, one of them casually pointed to a person who reported "the sea", and then the defendant casually pointed to a person who reported "theft", and so on. The accused "long" man put his hands across his chest, and the two people next to him rowed sideways, while making a "sexual" sound in his mouth. Of course, people who start reporting can report the words "sea", "theft", "ship" and "dragon" with a finger. People who make mistakes can perform programs or draw notes. The next round starts with the wrong person.

Nine, shoot the seventh order

Appliance: No limit to the number of people. Method: Many people participate and count off from 1-99, but when someone counts a number containing "7" or multiples of "7", it is not allowed to count off. Take a picture of one person, and the next person will continue to count off. If someone gives the wrong number or shoots the wrong person, they will be fined. Excitement: no one can make mistakes, although it is very simple arithmetic.

Minefield array

Target: 1. Build mutual trust among team members.

2. Promote communication.

3. Make the group full of energy.

Steps: Choose a wide and flat playing field. Arrange someone who doesn't want to participate in the game as a guardian. When many people participate in the game, the playground will become very noisy. This is a favorable factor, because it will make people who cross the minefield at a loss, and it is difficult to tell whether the instructions they hear come from peers or other groups. Let each team member find a partner. Give each partner an eye patch, and one person in each pair will be blindfolded. After being blindfolded, you can start to lay out the minefield.

Place the two ropes parallel to the ground with a distance of about 10 m (30 feet). These two ropes mark the beginning and end of the minefield. Spread as many newspapers (or cardboard, plywood, etc.) as possible. ) try to be between two ropes. The blindfolded players, led by their companions, walked to the starting point of the minefield and stood by.

His companion retreated two meters behind him. When he crosses the street, you need to shout for directions. If your companion touches or bumps into other people in the minefield during crossing, he must stand still for 30 seconds before moving. If he accidentally touches a "mine", then everything is over and your team is eliminated.

Fun company team game 2 1, big banyan squirrel earthquake

Game steps:

(1) Moderator 1 person, participants1person (the number is a multiple of 3).

(2) Every three people form a group, one is a small squirrel, and the other two form a big banyan tree. The big banyan tree holds hands and the little squirrel stands in the middle.

(3) When the owner calls the big banyan tree, the little squirrel stays in the same place, the big banyan tree composed of two people is separated, and the big banyan tree personnel of other groups are reunited to find the little squirrel; The host called the little squirrel, but the big banyan tree did not move, and the little squirrel went to find the big banyan trees in other groups; The host called for an earthquake, and both the big banyan tree and the little squirrel moved and regrouped.

(4) After shouting, the host also participates in the reorganization in time, which will squeeze out a person to act as the new host. But this new host will be punished before going to work! There are various forms of punishment.

Element: reaction speed preheating

2. The Queen's Chair

Game steps:

(1) A group of people form a circle.

(2) Everyone leans sideways and puts his left hand on the shoulder of the person in front. Everybody get down, and the person in front sits on the left thigh of the person behind.

(3) Let's walk around the circle and see how long it can last.

Element: mutual trust

Step 3 sprint game

Game steps:

(1) The number of people is odd.

(2) One person is sprinting and others are obstacles.

(3) Others stand in a row hand in hand. The sprinter closed his eyes and rushed as fast as he could to hold his hand. The person holding hands must let go before the sprinter hits his hand and make way for the sprinter.

Elements: mutual trust, reaction speed, sense of responsibility and courage.

Step 4: backward

Game steps:

(1) The number of people is odd.

(2) One person falls behind, while others stand in a row hand in hand. People who fall backwards have their backs to everyone, and those who are close to the back can put down their hands slightly according to the situation and try to form a "slope" suitable for falling backwards.

(3) People who fall backwards try to straighten up and fall backwards. The man behind him caught him so that he wouldn't get hurt.

Essentials: courage of latecomers and sense of responsibility of participants.

5. Mine array

Rules of the game:

(1) One team member is a commander and the other is a minefield runner. Other players are mines, concentrated in a certain range and irregularly distributed.

(2) People who rushed into the minefield were blindfolded. The commander directed the intruders to cross the minefield safely. Don't touch the mine.

Essentials: the wisdom of the commander, the tacit understanding between the two.

6. Bird series

Rules of the game:

(1) Everyone forms a circle and signs off. Remember your number. How many birds are there?

Example: five birds: five birds fly, five birds fly, five birds fly, five birds fly and three birds fly.

Three birds: three birds fly, three birds fly, three birds fly, three birds fly and six birds fly.

Six birds: six birds fly, six birds fly, six birds fly, six birds fly and eight birds fly.

Essentials: everyone's reaction ability and concentration.

7. Sannuo Game

Rules of the game:

(1) Everybody sit around a table.

(2) Everyone Qi Xin clap together for four times (the first time, both hands strike the table at the same time, the second time, the third time, the palm of the left hand is forward, and the fourth time, the palm of the right hand is forward). Be sure to unify the beat.

(3) At the beginning of a person, the third beat tells a person's name, and the fourth beat tells any number in 1234.

(4) The person whose name is called will be put through immediately.

Example 4: Call twice as mentioned above. Three, four.

Xiao San: Xiao San, Xiao San, Xiao San, Xiao San (play the four beats mentioned above at the same time)

(Xiaosan: Tap four times-allow Xiaosan a buffer time to think about whose name she wants, and she can keep thinking while tapping the beat)

Small three: two beats-small six, three.

Small six: clap your hands, small six, small six, small six.

Note: other people who are not clicked should beat the time together. It was not adjusted until it was ordered.

Basic elements: reaction ability, concentration ability and the ability to remember as many names as possible.

8. Hold hands tightly

Game steps:

(1) Everyone sat around the table.

(2) Put your hands on the table, and everyone's hands are placed on the inside of the hands of two people next to you, forming an interlocking arrangement hand in hand.

(3) Starting from A, if A's hand strikes the table, then the hand next to it has to do something. If A hits the table with his fist, then the next hand doesn't have to do anything, but the next hand next to A (that is, jumps over a hand) does something. If A knocks twice, then skip both hands and the fourth hand does the action. And so on.

(4) Whoever is slow to respond will be punished if his actions are wrong! There is no limit to the form of punishment.

Note: As for "doing action" in (3), it means that you can do any action mentioned in (3) from that hand at this time.

Main point: concentrate.

9. Bracelet solution

Rules of the game:

(1) The number of people is even.

(2) A group of people stand in a circle. Make a circle as small as possible so that everyone can reach out and grab other people's hands.

(3) Close your eyes and stretch out your other two hands. Make sure that your left and right hands are only connected to the other hand. And try not to grab both hands of the same person. This can form a continuous "bracelet".

(4) Open your eyes. Everyone untied the complicated "bracelet" and reduced everyone to a state of holding hands in a circle.

Essentials: Let's Qi Xin work together to come up with an idea.

10, put down the clothesline in balance.

Rules of the game:

(1) Prepare some clothes hangers. A few people in a group, several groups.

(2) Several people only extend the index finger of one hand, and several people put the clothesline on the index fingers on both sides to keep balance and stability.

(3) Start to put it on the ground and put it on the ground smoothly.

Essentials: tacit understanding

1 1, information transmission series

Rules of the game:

(1) Write the information on a note. The others sat in the front and back rows in groups. There is no space in the middle.

(2) Tell the information on the note to the last person in a line. Let them pass the information to the previous person without making a sound or using pens or other communication tools until it is passed to the first person. Then several groups compare the final answers.

Elements: the reasons for the distortion of technical information dissemination

12, silent game series

Rules of the game:

(1) It is best to do it in a quiet place. Draw some people as participants. Let some people who have drawn the same quota be guides.

(2) Participants must close their eyes, and the tour guide is responsible for quietly taking them to different corners.

(3) Let everyone count. One of them led his participants to start counting and let others take it. Observe how many they can count.

Essentials: the tacit understanding of the sixth sense of hearing

13, killing game

Rules of the game:

Everybody sit down. There are as many cards as there are, including Wang and J. Wang is the judge and J is the killer.

(2) First, each person chooses a card. Everyone looks at their own cards, and the winner is the judge. After showing the cards to everyone, he can give orders.

Example:

Judge-"Please close your eyes when it is dark." Everybody close your eyes.

The judge-the "black boy please get out" killer motioned to the judge who to kill, and then closed his eyes.

Judge-"Please open your eyes at dawn." Everybody open your eyes.

The judge announced who was killed. The murdered man named his murderer A, and A got two votes. Others take turns voting, but everyone else has one vote.

(3) Whoever has the most votes will die. If the person who gets the most votes is a killer, the game is over. Otherwise, the person who gets the most votes will be killed unjustly. We will start looking for the murderer again, and everyone will guess again until we find the murderer.

Essentials: The ability of subtle observation and concealment.

14, warm-up match-one left, two right, three front and four back

Rules of the game:

Everyone forms a circle. A man is in command.

(2) The commander will give the password 1234. Run left, run right, run forward and run backward respectively.

(3) During running, pay attention to the circles that can't be chaotic.

Essentials: Everyone's tacit cooperation, reaction speed of warm-up exercise.

15, net fish

Rules of the game:

(1) Find out that two or three people are nets and the others are fish.

(2) The "net" actively casts a net. By trapping fish, those trapped fish can be turned into a part of the net. In this way, the net can be woven bigger and bigger, and there will be fewer and fewer fish.

Essentials: Wake up the environmental protection game.

16, nine people and five feet

Rules of the game:

(1) was divided into several groups with nine people in each group. Nine people advance at the same time, but only five feet are allowed to land at the same time.

(2) Compare which group can reach the finish line fastest, and do not foul at the same time.

Essentials: Qi Xin should work together to find a way to cooperate tacitly.

17, step forward.

Rules of the game:

(1) is divided into several groups with unlimited number of people in each group.

(2) Several people line up with their left feet standing and their right feet carried by the people in front. The former player didn't touch the ground with his right foot. The hand of the person behind can be placed on the shoulder of the person in front.

(3) Compare which group in each group can reach the finish line faster, and don't foul.

(4) The fastest group punishes the slowest group.

Essentials: tacit understanding skills

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Rules of the game:

(1) is suitable for green camp and some long-term activities. It is best to have equal numbers of men and women.

(2) Write everyone's name on paper, and then put the boys and girls in two closed containers.

(3) Let each boy choose one in the container with the girl's name on it. The girl draws a note accordingly. The girl written on the note is the angel corresponding to the boy; The boy written on the note is the king corresponding to the girl.

(4) In the days together, everyone should take good care of his own king or angel. But you can't let your own king or angel find out.

Essentials: Concealing one's identity is the most meticulous care for the king or angel.

19, treasure hunt

Number of people: a group of children can be organized.

Location: In open space, forest or other places.

In the designated area, the organizer should first hide some notes, which are marked with the word "award" or some notes "O" without prizes. When hiding, you should master the method of hiding. First of all, you must not hide all the notes in an object. It is best to find the exposed part easily, but it must not be exposed too much to reduce the difficulty. Secondly, the place where you hide the note may be the place you need when you need to do the project. For example, when you are carrying out rocky desertification education, the main choice is Rocky Mountain.

Then, let the children search in that area within the specified time. If they find the word "prize", they will explain to the organizer where they found this note (which is very important), and then they can collect the prize. It should be noted that they need to be properly explained after the game (for example, what is rocky desertification like? In fact, the stone is bare, which is where the note was just hidden.

20. s-type race

Number of students: Divide students into two pairs, male and female.

Methods: 4 ~ 6 students crossed the obstacle in 10 ~ 15 meters, and the boys competed in single and even numbers. After the first student crossed the last obstacle in an S-shape, he continued to run back to the starting point. The next teammate moved forward, and the person who finished first won.

1. When boys run, let girls be obstacles; When girls run, let boys do obstacles (sit).

2. At the beginning, the distance between obstacles is about1.5 ~ 2m. Teachers can investigate according to the situation.

3. Emphasize lowering the center of gravity for better crossing.

4. Classes with a small number of students can also have boys and girls together.

2 1, backrest

Number of people: Divide into 3 ~ 5 teams, with two people as a group.

Equipment: balls (according to the number of people in the team)

Methods: Let the students carry a ball back to back in pairs, walk from the starting point to the turning point, then return to the starting point to continue with their teammates and win first.

1. When the ball falls in the middle, you should pick it up before you go.

22. Frogs in bamboo baskets

Number of students: students are divided into 2 ~ 4 teams, with 3 people in each team.

Methods: In a group of three people, two of them squatted down to shake hands, another student squatted between them, holding the hands of the other two, and the three of them advanced to the turn-back point at the same time in the form of leapfrog and then turned back (the middle person just turned around). The starting point is continued by another group of teammates, and the one who finishes first wins.

23. Qigong

Number of students: Divide students into 2 ~ 4 teams.

Equipment: straws, disposable cups, chairs, soybeans.

Methods: Teachers placed chairs, disposable cups and soybeans about 10 meters away from the starting point, and then asked students to set off from the starting point to the chair with straws, sucked up the soybeans in the cup and ran back to the starting point with straws, and put the soybeans in the disposable cups. The more soybeans, the better.

1. Timeable.

The teacher can stop when he sees that every student has smoked once.

24. Catch big fish

Number of people: unlimited

Methods: The teacher asked 6-8 students who responded well to hold fishing nets (fishermen) and the rest were fish. 10 Let the students run two or three laps before catching fish. When the net catches fish, let it catch the net, so that the net becomes bigger and bigger, and then they start again when there are a few left. Don't break the fishing net when catching fish

25. Niulan

Number of people: a group of more than ten people will make a cowshed and one person will make a cow.

Methods: Dozens of students hooked the parts above the elbow joint into a circle, and then selected the student who was a cow in the middle to break through the cowshed with his shoulders.

1. The time limit is 20 seconds or 30 seconds.

Don't bump into each other's body to avoid injury.

26, radish squat

Number of students: Divide students into 4 ~ 5 groups.

Methods: Each team sends one person as the team leader (standing in front of the team) to decide which team is what radish and what method to use, such as radish jumping, radish kneeling and so on. When it's the team's turn, the whole team should follow the selected method.

1. When the team is doing radish squats, the captain should make a quick gesture to let his teammates know.

2. When any team makes mistakes or mispronunciations, it can be merged into another team.

27. Find friends

Number of people: unlimited

Methods: Students are divided into two circles in pairs, one is clockwise and the other is counterclockwise. Let the students sing their friends' songs and March. Teachers can whistle at any time to let students find classmates (friends) who happen to be in their own group, and finally finish the second performance of the group.