Traditional Culture Encyclopedia - Traditional culture - How to play the gyro?
How to play the gyro?
Second, the vertical method: from the top of the head of the gyroscope thrown down to the ground, the gyroscope will fall from the sky and rotate, this method is usually used in the "nail Ganle".
As for the gyro game, there are different ways to play depending on the region, which are briefly described as follows:
I. Gyro Sumo
l, prepare a cardboard box (with an opening), the best box for wedding cakes.
2. Place the cardboard box on the ground and draw a line 3 to 5 meters away from the box as a starting point.
3, this game once two people to play, guessing to decide the order of precedence, the two people back to the line, successively hit the gyro into the carton, due to the two gyros are in the carton of high-speed rotation, so the collision of one will be knocked out of the box, the gyro was popped out of the person loses, if one person did not hit the gyro into the box, but also counted as a loss.
Two, free pumping
1, each free to choose a place in the open space, the gyro will spin up.
2, the fastest gyro to stop for the losers, must be nailed to the ground, so that other people to attack, by the gyro spinning the longest one to start, will be aimed at his gyro gyro on the ground to hit the gyro, at this time, if the gyro of the quality of the material is poor, it will be from the crack into two, if the gyro from the crack
open, the nail fell, the nail belongs to the person who knocked it out of the possession of this nail, then you can play a new game. it can then be played again in a new game.
3. If the gyro is still intact after all the pegs have been hit, the next time the game is played and lost, the person does not need to take out the gyro to be attacked again (there is a one-time immunity).
Three, stink head chicken
1, draw a circle on the ground, about 30 centimeters in diameter.
2, the participants in the game need to each take out a gyro in the circle, guessing to determine the order of precedence.
3, the first to pick up the gyro to the circle, using skills and gyroscope spinning power, will be the circle of other gyros out of the circle, if "save" a gyro, you can continue to whip, but if you whip the gyro accidentally left in the circle, will be disqualified from the game.
4. Because the gyro is equipped with spikes and rotates at high speed, the gyro that is rescued is often bruised and battered, just like the chickens that are often bullied and pecked on the head by their peers in the chicken flock, and thus the game is called "Stinky Headed Chicken".
Four, nail Ganle
1, in the ground to draw a circle, about 30 centimeters in diameter, the center and then draw a small triangle.
2, the participants guessing to decide the order of precedence, take turns to the circle of the gyro hit down, the gyro must land in the circle, otherwise it is considered invalid.
3, the gyro not only into the circle, but also to use its rotating force, turn out of the circle to be considered a success, if the king of the gyro is fixed in the circle to rotate, there is no sign of movement, in the gyro before stopping, you can also use a rope to hook it out of the circle, in the circle when the gyro is still rotating to be considered a success.
4, if the gyro stops in the circle or even a whip down will not rotate, are considered a failure, this time you have to put the gyro nail in the center of the circle within a small triangle, so that others can attack.
5. If your own gyro is locked in the triangle, you can still pick up your second gyro and play "Stinky Headed Chicken" to rescue your own gyro.
V. Fixed-point gyro
1. Put a disk (preferably made of iron) on the ground or table.
2. Draw a line one meter away from the disk and use it as a starting point for playing gyro.
3, each person from this starting point to throw the gyro to the disk, can throw the gyro into the disk rotation, is considered successful, the loser will be eliminated, so the second and third rounds of the competition, the starting point are moved back 30 centimeters (one foot).
4. The one who is farthest away from the disk at the end of the day, and the one who can hit the gyro into the disk, will be the winner.
6. Over the hill
1. Place ten disks (made of iron) on the ground in a row.
2. Hit the gyro on the first plate, and when the gyro turns in this plate, pick up the plate and pour the gyro into the second plate.
3. Pour the gyro into the third and fourth plates in the same way. Until the tenth plate.
4. Measure the time spent, the less time spent the winner, if the gyro stops rotating halfway, it will be disqualified
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