Traditional Culture Encyclopedia - Traditional culture - Traditional magic ability setting
Traditional magic ability setting
Wind power: As the speed increases, you can cast blades, cyclones, etc.
Fire power: fireball, fire dragon, sea of fire, fire wall, fire rain, etc.
Soil series power: ground thorns, earth walls, ground fissures, falling rocks, etc.
Water system skills: water polo, water wall, water arrow, etc.
These are the elements with strong spirit and weak constitution (as well as light, darkness, thunder, lightning, ice and time).
Gene variation: speed increase (cell activity increase), strength increase (cell strength increase), deformation (cell morphology can be controlled freely).
Pure spirit directly destroys the enemy's brain with strong spirit. It belongs to a relatively developed brain region.
That's all I can think of. I hope I can help you.
Ah, the legendary paper, it seems not far from me.
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