Traditional Culture Encyclopedia - Traditional culture - The theme of the class unity class meeting what can play the game [suitable for high school students] do not network games

The theme of the class unity class meeting what can play the game [suitable for high school students] do not network games

Cultivate the spirit of unity of the game class management is an indispensable item is to continue to promote the unity of the class upward spirit, it is recommended that two to three times a week about the class unity of the game, in order to enhance the team spirit of the students and the ability to cooperate. Here collected part of the unity of the game, the information is not very complete, some are not necessarily very practical, in the future will continue to add, passing friends if there is a good unity game introduction, please follow the post, thank you for your participation. Puffing fools Around the circle, a person holding a folded newspaper stand in the middle of the circle, when he / she read out the name of one of the group members, that group member to fight quickly read out the name of another group member, otherwise the newspaper will be "pouncing on the head", be pounced on to stand in the middle of the circle between the intersection, and continue to call the name of the group members. 1, idioms Lian-Chu, that is, first say a idiom each group or each person with the last word to catch idioms ...... Can't catch watch the punishment can, 2, to a BINGO game. A piece of paper.100 questions 10×10.First answer a line or a column is quite interesting. There are prizes. The questions are descriptions of the characteristics of the class members. Ask the person who describes him or her to sign for a correct answer. 3. Have your class say a dialogue in their native language, the more classic the better. For example, the one in Journey to the West had a dialogue in which he said, "I'm not going to tell you the truth. The more classic, the better, for example. 4, in the middle of the venue to pull a lot of rope, and then choose some people so that they can not touch the rope through the past, and then the eyes of these people blindfolded eyes, in the rope removed, and then look at these people's wonderful performance it, but can only be used once, we know that on the 5, dance it, I just two days ago with the foreign teaching of the "Palace Circle Dance" (I even) is very suitable. I just learned a "Palace Circle Dance" (I named it myself) a couple days ago, which is very suitable for No fun 6, write notes to send blessings (each written anonymously in the note Everyone jump together, will not be able to learn to dance. Submit to the host, and then call everyone to take turns to draw, and read out loud the content of the blessing. (7) Prepare some pieces of paper with various occupations or sports written on them. Then let each person draw one individually without letting others know. Then perform separately, without speaking, and let others guess what occupation it is. 8. Divide into 2 groups and also prepare some small pieces of paper with the names of movies, preferably action movies, or something special, and then draw lots for each group to perform and let the other person guess. MATRIX, SPIDER MAN, SUPER MAN are very interesting 9, grab chairs, ah, divided into two groups, each group of 6 - 8 people, chairs than the number of people less than a chair, and then everyone around the chair around, hear sit down to grab a seat, eliminating one person per round, in order to 1/8 final ... final, the last person left. Final, the last person left wins, there are prizes, the loser has to perform a program, or participate in the next game. 10, you can choose two rows of people, a group of three, 11, first of all, prepare for the problem two of them blindfolded, with chopsticks to feed each other food, the remaining can see the person who directs. Buzz ~ ~ a number of, a newspaper. Rules: a man and a woman stand together on a newspaper, start to answer the question Answer the wrong question, the newspaper folded in half to continue Answer the right question, ask the next question Men and women in the answer to the question, the body can not touch the newspaper outside the things total *** 20 questions, ask the end, men and women can meet the previous rule, the end of the game to give out the prizes 12, good understanding of the split into 2 groups, each group of 3~5 people, lined up in two columns Between people can not speak, only by action to express their feelings, and the people can not speak, can only rely on the action to express the feelings. Speak, can only rely on action to express the meaning of 13, triathlon continuous finish 14, Xiaojiu into eating burgers + drinking beer + blowing up the balloon Lastly, we have to close our eyes and rotate 15 laps the fastest person with prizes Game, quite fun! For example, standing on a circle of people, starting from one of them to say, 4 9, the next hurriedly answer 36, she then said 6 8, the next answer 48, and so on... Whoever says the wrong thing will be punished if he loses: ) 15, step on the balloon. A group of 2-3 people, each foot is tied with a balloon, let them come out and step on each other, to see after a certain period of time which group of players left on the feet of the balloon more. 16、Truth or Dare. Ho ho, feel good game ah. 17. 17, ten people a group of men and women spaced out two groups of people with their mouths will pass the playing cards first pass finished the victory 18, there are computers with projectors words engage in a classic movie dubbing is also good ah. 19, newspaper fashion show! 19, newspaper fashion show! Grab a chair! Gusteau competition! 20, 逢 x, x multiples, with x figures can not say, to squat a down to indicate. For example: x = 3 Then several people line up and say one by one: 1, 2, (squat), 4, 5, (squat), 7 ......11, (squat) (squat), 14 ...... 21, I used to guess the inside of the play, "nine-nine multiplication table", "nine-nine multiplication table", "nine-nine multiplication table", "nine-nine multiplication table", "nine-nine multiplication table". "Nine-nine multiplication table" 22, buy Oreos, and then hit the middle of the cream scraped down, coated with toothpaste! Let someone eat, not let him know beforehand, see what his reaction, ha ha ha! 23, each person divided into two roasted groundnut, four people together to see who first eat all the competition! 24, issued two pieces of paper. Each person wrote down the happiest thing today and the most unhappy thing. Then read them out. No need to write their names. It's just as much fun to read them out! The most important thing to do is to read out the name of the person. 25. Three sentences and a half! ~ traditional essence, the effect is excellent 4 people cooperate with the fourth person half sentence (in fact, on the finishing touch of a word) should be combined with the situation of the unit to make up the word 26, the first paper to write a good word, you can be divided into a lot of categories, and then a person face to face to describe what it means, but can not take the word. The other person guesses from the back. Hey, a said to understand, and lucky 52 the same, I did not open the upstairs is not the same, anyway, is a suggestion, to help you top. 27, a table at both ends, respectively, vertically worship on 3 bowls, bowls were loaded with 1/3 of the flour, respectively, by the side of the table in two bowls each put a ping-pong ball, and then each side of the station a person to see who first blew the ping-pong ball to the third bowl who counts as a winner. This game is very good to regulate the atmosphere, but also very neat. This game is very good to regulate the atmosphere and is also very neat. 1. Warm-up game: Jungle Escape: a group of people in a circle, one to three reported, reported to one and two face Warm-up game: Jungle Escape: a group of people in a circle, one to three reported, standing face to face, palms of the hands against each other, flat in front of their chests, reported to three stand in the middle of the two, squatting down. One and two face stand, hands palms against each other, flat on the chest, reported to three stand in the middle of the two, squat down. One and two are the pine trees and three is the squirrel. There is one other person in the circle who tells the story scene. The person in three makes the pine tree and the person in three makes the squirrel. There is another person in the circle who tells the story scene. When a story scene occurs, the pine tree and the pine tree must move according to the scene. The pine tree and the pine tree must move according to the scene. This means that they have to change places with other trees and squirrels, but not with the trees and squirrels around them. The person who tells the story scene must also be the tree or squirrel. The person telling the story scene must also grab the tree or squirrel, but must not trade places with the tree or squirrel next to him. The person telling the story scene must also be the tree or squirrel. The person who moves incorrectly or fails to grab a position is penalized by being the person who tells the story scene and performs a show. The person who moves incorrectly or fails to grab a position is penalized by being the one who tells the story scene and performs the show. There are three scenarios: first, "Fire Fire" - when the tree and the squirrel have to move; second, "The hunter is coming" - when the tree and the squirrel have to move; and third, "The hunter is coming" - when the tree and the squirrel have to move. One is "fire, at which point the tree and the squirrel have to move, two is "the hunter comes, at which point the tree doesn't move and the squirrel moves, and three is "earthquake, earthquake" - at which point the tree moves and the squirrel doesn't move. The tree moves, the tree doesn't move, the squirrel moves, and the tree doesn't move, the squirrel doesn't move, and the tree doesn't move. 2. Hula Hoop Props: ★ 2 large hula hoops (the largest diameter hula hoop possible) ★ 1 stopwatch Props: a large hula hoop (the largest diameter hula hoop possible) ★ a stopwatch Purpose: to develop a holistic view. Purpose: To develop a sense of wholeness. Divide the team into small groups of 12 to Purpose: To develop a sense of wholeness. Step 1: Divide the team into small groups of ~16 people. Have each group join hands and form a circle facing the center of the circle. When each group is standing in a circle and pulling together, have each group hold hands and form a circle facing the center of the circle. After each group has stood in a circle and held hands, choose a group at random, have two of the team members release their hands, put a hula hoop on the arm of one of the team members, and have the two team members hold hands again. Do the same for the other groups. Place the hula hoop on the arm of one of the team members and have the two team members pull their hands together again. Do the same with the other groups. Now, have the teams pass the hula hoop in a certain direction. In order to pass the hula hoop around, now have the teams pass the hula hoop in a certain direction. In order to pass the hoop, each member of the team needs to go through the hoop. The round is over when the hula hoop returns to the starting point. Use a stopwatch. The hula hoop needs to be passed through the hula hoop. The round is over when the hula hoop returns to the starting point. Timed with a stopwatch. 3. Tying Together Overview: This game breaks the ice of interpersonal interaction, fosters teamwork, and energizes the group. Purpose: To energize the group. To energize the group. The purpose is to energize the group. To get everyone moving and laughing. The game will energize the group at the same time. Purpose: 1. To energize the group. 2. To make everyone move and laugh. 3. 3. Enhance team spirit. Steps: Have the team members form a tight circle. Have everyone raise their left hand and right . Enhance team spirit. Steps: Have the players form a tight circle. Have everyone raise their left hand and point their fingers toward the center of the circle. When each player is in this position, point to the center of the circle. When each player is in the pose, have them grab their partner's right hand with their left hand. Once grasped, do not let go. Now, without letting go of your hand, take your right hand from the "chain". Once grasped, do not let go. Now everyone is to untie themselves from the chain without letting go. Once you have done so, you must remain standing in a circle, facing whichever direction you wish. Unchain yourself from the chain. After untying the chain, keep everyone standing in a circle, facing in any direction. Sometimes it happens that everyone untangles themselves, but several small circles are formed instead of the original large circle. If you don't want this to happen, do a closed-loop test. If you don't want this to happen, do a closed-loop test first. If you don't want this to happen, you can start by doing a closed-loop test. Pick a person in the circle and have him pinch his partner's left hand with his right hand; pick a person in the circle and have him pinch his partner's left hand with his right hand; the person whose left hand is being pinched then pinches the next partner's left hand with his right hand; and so on until the "pinched signal" returns to the "pinched signal" where the person who pinched the left hand with his right hand pinches the next partner's left hand; This continues until the "pinch signal" returns to the right hand of the first player to pinch the left hand of the next player. If the pinch signal doesn't come back, you need to start again. The first person's left hand. If the pinch signal doesn't come back, you need to start again. You can decide whether you need to perform a closed-loop test or not, depending on the situation. You can decide whether or not you need to perform a closed-loop test depending on the situation. Purpose: 1. To build mutual trust among group members. 2. 2. To facilitate communication and exchange. The Purpose: . To build mutual trust among group members. The Facilitate communication and exchange. 3.To energize the group. Steps: choose a wide and level playing field. Arrange for not wanting to participate in the game . Energize the group. Steps: Choose a wide and level playing field. The person who wants to play the game will be the guardian. When there are many people participating in a game, the playground becomes very noisy. This is the place where a person can be a guardian. When there are more people playing, the playground can become very noisy. This is advantageous because it can be confusing for those who are crossing the minefield, and because it can be confusing for those who are crossing the minefield, and it can be difficult for them to tell if they are hearing commands from their partner or from someone else in the group. Have each team member find a partner. Have each team member find a partner. Have each team member find a partner. Give each partner a blindfold, and one person in each pair will be blindfolded. When they are all blindfolded, one person from each pair will be blindfolded. Once the blindfolds are in place, it is time to set up the minefield. Place two ropes parallel to each other on the ground about 10 meters (30 feet) apart. Place the two ropes parallel to each other on the ground, about 10 meters (30 feet) apart. Place two ropes parallel to each other on the ground about 10 meters (30 feet) apart. The feet mark the beginning and end of the minefield. Spread as much newspaper (or cardboard, or cardboard, or plasticine) as possible between the ropes to mark the beginning and end of the minefield. Spread as much newspaper (or cardboard, plywood, etc.) as possible between the ropes. The blindfolded team member walks to the starting point of the minefield with a partner pulling him/her along the plywood. The blindfolded player, led by his partner, walks to the starting point of the minefield and stands next to it. His partner moves back two meters behind him. You need to call out, "Starting point. His partner backs up to two meters behind him. You need to guide him by shouting as he crosses. You need to guide him as he crosses. If your partner touches or bumps into another person in the minefield while crossing, he must remain stationary for 2 seconds before moving If he accidentally touches a "mine", he must remain stationary for 2 seconds before moving. If he accidentally touches a "mine", he must remain still for 30 seconds before moving. If he accidentally touches a mine, it's all over and your group is eliminated. If he accidentally touches the mine, then everything is over and your group will be eliminated from the game. 5. Killing game Number of people: 17 Props: playing cards Purpose: 1. to increase the chance of everyone to speak. 2. Killing game Number of people: People Props: Purpose: to increase the chance of everyone to speak. Exercise thinking. Cultivate the quality of listening carefully to opinions Cultivate the quality of listening carefully to opinions Cultivate the quality of listening carefully to opinions Cultivate the quality of listening carefully to opinions Cultivate the quality of listening carefully to opinions Cultivate the quality of listening carefully to opinions Cultivate the quality of listening carefully to opinions Cultivate the quality of listening carefully to opinions Cultivate the quality of listening carefully to opinions Cultivate the quality of listening carefully to opinions Cultivate the quality of listening carefully to opinions and analyzing them carefully 3. Judge Bit players to close their eyes, lower their heads, the judge said: killers please open their eyes to kill, this time, to close their eyes, lower their heads, the judge said: killers please open their eyes to kill, this time, the identity of the killers catching people open their eyes, first let the judge to confirm your identity, open their eyes, first let the judge to confirm your identity, and then confirm their own companions, you can kill any of the players with their eyes closed, the judge and so on you killed people, the judge will say: killers closed eyes The judge will wait for you to finish killing, and then say: "Killer, please close your eyes". The judge will wait for you to finish your kill and then say: "Killer, please close your eyes". At this point, the killers will all close their eyes, the judge will say, "Police, open your eyes." The person with the police I.D. badge will open his eyes so that the judge can confirm your identity, the judge will say, "Police, open your eyes." The person with the police I.D. badge will open his eyes so that the judge can confirm your identity, the judge will confirm your identity, the judge will confirm your identity, the judge will confirm your identity, the judge will then confirm your partner, and then finally point to any of the players who have closed their eyes. The judge will tell you if the person is a bandit or not, and of course, only with gestures, not words, is a bandit, and of course, only with gestures, not words, and the general gesture is thumbs up the person is a killer, thumbs down the person is a civilian, and the procedure is called an examination, and no matter what you're examining, you're thumbs down the person is a civilian, and the procedure is called an examination, and no matter what you're examining, you can consult with four people to suspect an individual of this kind of thing, and then the judge will confirm your identity. Please open your eyes. At this point, everyone opens their eyes. One cop will close his eyes. One cop will close his eyes. One cop will close his eyes. The dead man will be the first to speak. The dead man will be the first to speak. The dead man will be the first to speak. He will have last words about who he suspects killed him. He will have last words about who he suspects killed him. He will have last words about who he suspects killed him. He will have last words about who he suspects killed him. He will have last words about who he suspects killed him. If the killer kills all the fishermen, the game can be called a tie or a win if the killer kills all the fishermen because the game is played differently. At the end of the game, it is either a win or a tie for the Killer, due to game play differences. At the end of the game, the losing team will perform a program. Post-event: A photo exhibition and a report will be made. The losing team performs a program. Post-activity: A photo exhibition and related reports should be prepared. Predicted results: Students get to know each other, their relationship is enhanced, and team spirit is strengthened. Students will get to know each other, their relationship will be strengthened and their team spirit will be strengthened. Everyone stands in a circle, then each person crosses his/her arms, right on top, left on bottom. Then hold hands and form a circle (everyone's arms are crossed). In the shortest possible time, rotate the bodies of the team members (without letting go) and end up in a large circle with normal, uncrossed arms. Several people in line, the distance between each other for 2 meters, blow up the balloon bigger, 2, the first person with the upper arm clamped can not use the hand Oh! Pass it to the next person without bursting the balloon, put a basket behind the last person and prepare enough balloons beforehand. No day or 3 days once, see your basket last balloon in a race whether there is an increase!

To see if the last balloon in your basket increases over time!