Traditional Culture Encyclopedia - Traditional culture - How to place furniture in 3DMAX?
How to place furniture in 3DMAX?
2. Switch to the left view to create a rectangle, and return the pivot point to 0, with a length and width of 70 mm ..
3. Convert it into an editable spline, optimize the points, adjust the shape of the graph, and then fillet the points as shown in the figure.
4. Delete Delete redundant line segments.
5. Select the rectangle created before, add a chamfer profile modifier to it, and pick up the profile graphics.
6. Convert the model into an editable polygon, select all the edges on the four corners, and cut the corners. The parameters are shown in the figure.
7. Smooth the position of the new cutting angle.
8. Chamfer the section to make a model and turn it into an editable polygon.
9. The final production is completed.
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