Traditional Culture Encyclopedia - Traditional culture - Seek the skills of all heroes in Warcraft
Seek the skills of all heroes in Warcraft
Blade Master: Grom-Hellscream (stealth acceleration), mirror image (double body to solve negative state), critical strike (high damage critical strike), whirlwind chop (invincible high damage).
Prophet: Sal lightning chain, wolf, earthquake
Tauren Chieftain: Carlin-Blood hoof combat trampling (dizziness), shock wave, lasting aura (increasing attack speed and movement speed), spontaneous.
Shadow Hunter: Akhan sticks snake sticks, healing waves, witchcraft (changing sheep),
Night elf: Demon hunter: Yullian magic burns (burning demons need blood), sacrifices (causing continuous damage), dodges and transforms.
Jungle Guardian: Cenarius entwined, summoned the tree people, countered the aura (those who beat themselves will lose blood), and remained quiet (the blood of Inba within the range).
Mirana Nightshade: Tyrande owl (invisibly opening the field of vision), rocket (additional damage), slamming aura (increasing the damage of your own long-range team), meteor shower (continuous casting)
Watcher: Maiev-Shadow Song Sword Dance (range damage), teleport, poison dart (continuous blood consumption), God of revenge (as long as there are dead bodies around, the summoner and the spirit of revenge will continue to be summoned).
King of the Hill: Hammer of the Muradin Storm, slamming the floor (reducing movement speed and attack speed), slamming (creating dizziness), and descending the gods (magic exemption processing).
Exorcist: antonidas snowstorm (continuous damage), summon the water man, return to the blue halo, and teleport.
Blood Magician: Calseth Flame Storm (lasting damage in range), Exile (physical immunity, damage caused by spell attack will increase), Draw Blue, Fire Phoenix (summoning).
Paladin: Wuse adds blood, is invincible, adds defensive aura, and comes back to life (six nearby corpses).
Undead: crypt lord: Annola Circea (the opponent in a straight line is dizzy and invincible when inserting the flag, which may affect his own output).
Death Knight: Arthas is entangled in death (causing damage to his opponent, or adding blood to his own side), eating soldiers (returning blood from his own soldiers), speeding up the attack on the aura, and resurrecting the necromancer (invincible, but with time).
Fear lords: tichondrius witchcraft (linear damage), sleep (you can't do anything with a glass of water, but you will wake up when you are attacked), blood-sucking aura (the aura of returning blood to an adult in your melee unit), and summoning Hellfire.
Lich: Kel 'Thuzad's frost skill (slowing down, causing a small range of damage), frost armor (adding defense, enemy melee units will slow down when they hit you), eating soldiers (eating their own soldiers back and forth blue), and dying (because of the range damage of Ba, the longer the spell is cast, the higher the damage).
Many skills have been forgotten. . . . I just need to understand.
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