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Swordsman 1's Swordsman game profile

Swordsman's Fate is a game studio Xishanju production under the Jinshan Software Company. A **** divided into stand-alone: the RPG of Swordsman's Fate I (RPG) and ARPG of Swordsman's Fate II (including the platinum version), episodic, the new Swordsman's Fate, as well as its network version. The introduction is as follows: 〖Swordsman's Fate I〗 A martial arts story during the Southern Song Dynasty. *** There are 6 endings, and its hidden ending is to save Yue Fei.  Main Characters: Dugu Jian, Zhang Linxin, Zhang Rumeng, Yang Ying, Nangong Caihong 〖Swordsman's Fate II〗 A love story about Zhang Rumeng and Nangong Caihong who live in seclusion in the desert, and their son, Nangong Feiyun, who is in the jianghu.  Main characters: Nangong Feiyun, Yan Ruoxue, Chai Song, Zhao Wushuang, Qiu Yishui, Wanyan Honglie 〖Swordsman's Fate II Platinum Edition〗 The deluxe edition of Swordsman's Fate II, with a change in the ending.  Main characters: Nangong Feiyun, Yan Ruoxue, Chai Song, Zhao Wushuang, Qiu Yishui, Wanyan Honglie 〖Swordsman's Fate II Legend of the Moon Shadow〗 It is the episodic version of Swordsman's Fate.  Main characters: Yang Yingfeng, Yuemeier, Zixuan, Nalan Zhen, Rosebud 〖New Swordsman's Fate〗 Uses new generation technology to recreate Swordsman's Fate.  Main characters: Dugu Jian, Zhang Linxin, Zhang Rumeng, Yang Ying, Nangong Caihong 〖Swordsman's Fate 3〗 Originally, in 2001, the development of Swordsman 3 was already in the newspaper, and announced that Swordsman 3 is an open-ended storyline, in 2002, when the stand-alone market was seriously shrinking, the online game can obviously make money, Kingsoft gave up the semi-finished product of the Swordsman 3, and fully developed the Swordsman Online. In 2003, when he gave a lecture, he said that when the single-player market improves, he will still do single-player games. The following is the birth of the Swordsman 3 introduction: "Swordsman III" Rogue Creative Studio HAPIII Production Company: XISHANJU Publishing Company: XISHANJU Listed Date: 2002-10 Type of Game: Role-playing System Requirements: Windows 95/98/ME/2000/XP, Pentium II 400, 64MB RAM Despite the fact that the Chinese wuxia game was once Despite the proliferation of Chinese martial arts games, the most successful Chinese games so far have been wuxia games. Among the wuxia games developed in mainland China, only Xishanju's Swordsman's Edge series has been able to survive for 5 years, and has continued to innovate with each generation since the first one. Swordsman I" is the first role-playing game in mainland China, and used the rare Chinese martial arts game with multiple branches and multiple endings; "Swordsman I" borrowed the then-popular "Diablo" in the real-time battle mode, completely abandoning the tiresome battle screen switching; Swordsman episodic "Legend of the Moon and Shadow" on the gameplay was greatly improved, both the picture modeling or Maneuverability has a qualitative leap; the end of last year launched the "New Year's Day" "New Swordsman's Tale" is to seize the "New Year's Day" this important concept, the successful use of the system time to make the plot reversal. It is obvious that XISHANJU has always been making progress in this series, and the design concepts are recognized and loved by the players, which is the successful market experience of this series and other XISHANJU products that have lasted for a long time. This string of successes, so that has been made public the development plan of the "Swordsman Romance III" by the unprecedented attention, coupled with the rumors of the "Swordsman Romance Network Edition" blocked the news to the outside world, one can not help but wonder whether XISHANJU want to merge the two into one. The latest news we've learned makes it clear that Sword Art Online III will simply be a single-player game that won't include a multiplayer mode. According to XISHANJU, despite the fact that MMOs seem to be hot at the moment, sales of single-player games have not declined, and Legend of Moonshadow and New Swordsman's Edge have hit record highs on the media charts. This is a good indication that the current situation based on network restrictions makes its user base far less broad than that of single-player games. Therefore, "Swordsman's Edge III" chose to add more online game elements to the single-player version, making it a single-player game with various MMORPG elements. Players should not feel too unfamiliar with this kind of product commonly known as "stand-alone online game". Experienced players may have heard of "The Elder Scrolls II: daggerfall" (The Elder Scrolls II: daggerfall), domestic players are more aware of the domestic RPG "Jianghu". Jianghu" has become a "milestone" in the history of domestic games, "Daggerfall" has a tragic ending compared to the former. In fact, these two games and the design concept of "Swordsman III" is the same, are looking for a full open-ended free game environment, but because of this unlimited open mode, resulting in a lot of unpredictable BUG. at the same time, the development of technology at the time of the relative backwardness of the game is also the fundamental reason for the failure of the game. Five years later, XISHANJU dared to try this difficult game genre, naturally prepared for it. The original "Sword 2" game engine technology had already reached its peak in "Legend of Moonshadow". Meanwhile, in order to adapt to the new design concept, "Swordsman's Adventure III" adopted the brand new "Sword 3" game engine, which was optimized in every aspect. Optimized in every way. The polygon based object system and collision detection make the size of NPCs no longer limited by the size of the grid, and the artificial intelligence has been qualitatively improved. The outdoor maps are connected without any switching, with automatic splicing and random map system, and the continuous map screen avoids the annoying "Loading" wait, similar to the map effect in Dungeon Siege. Most of the enemies in the game will automatically respawn under certain conditions, and the chance of respawning will be determined according to the player's level. Fierce beasts will appear in large quantities, and the player can constantly kill the enemies and practice to accumulate experience value, which is more reasonable and interesting than the traditional "stepping on landmines" way of encountering enemies. The game's combat system is based on the ancient theory of the five elements, players can choose two completely different "characters" to fight, will get a very different feeling of fighting. Martial arts skills using a tree-like organizational structure, attribute values and skill values allow players to allocate their own, players are able to cultivate the character's personality development like the European and American AD&D games. Swordsman III" props are randomly generated, the same battle after winning the props may be different, technically and combat system mathematical model complementary, enhanced the role of props, and will also become a major selling point of the game. A major improvement in operation is that the jumping action, which has been highly popular among players, is back in the game, reflecting XISHANJU's professional attitude of accepting good advice. The game's historical background is set in the middle of the Southern Song Dynasty during the confrontation between the Song and Jin kingdoms, but chronologically it is 3 or 4 years before Swordsman II, which is a prequel rather than a sequel to it. At that time, the court and the martial arts alliance leader Dugu Jian in order to fight against the Jin Dynasty and against the jianghu cult Tian Nin Cult, to remove all kinds of obstacles to gather the Central Plains martial arts sects of people with the same enemy, including the Shaolin Sect, the Wudang Sect, the Emei Sect, the Beggar's Association, the Heavenly Kings Gang. And the gold state master Wanyan Honglie as the godfather of Tian Ninism, trying to divide the Central Plains martial arts forest through various conspiracies, so as to be able to annex the Southern Song Dynasty, and its accomplices are the Five Poisons Sect. Outside of these forces of good and evil, there are also some neutral sect forces, such as the Tang Sect, the Cui Yan Sect, and the Kunlun Sect, which are also objects that players can strive for. Each of these eight sects has its own quest line, players can choose to complete different side quests or use different solutions in the quests, and gradually to the development of good or evil direction, and ultimately decide the fate of the protagonist. The events triggered by the three forces will be pushed forward with the player's participation, and only when all the missions of the eight factions have been completed will the main story end - the Song-Jin War. The structure of the storyline is determined by the player's performance of the tasks, and the player can freely choose to complete different tasks and the order of the tasks, giving the player a great degree of freedom. In the later stages of the game, the protagonist in the jianghu where to go, whether to become a righteous warrior who cares about the country, or to become an evil lord feared by everyone, all of this is completely in the hands of the players themselves. Players take on the role of a seventeen-year-old boy from Song, who is not willing to be mediocre, and out of curiosity and yearning for the world of Jianghu, aspires to break into the world and achieve something. He aspires to succeed, to become strong, to gain social prestige, status and honor. In this jianghu, which is full of intrigues, conflicts and crises, he is pulled by the forces of good and evil, and gradually walks on the two different paths of good or evil. When he sees the truth of the matter and loses his beloved, all the pain, confusion, and the sense of loss of not being able to change his own destiny and the destiny of history can determine his final destination. He attempts to establish a new order with his own power, but in the end, his dream is dashed because history will not be changed by any one individual. The developers use a layer-by-layer approach to the plot, and the entire game world is gradually opened up in three stages according to the plot. The game's open-ended quest setting model allows the order of quests in the same stage to be unrestricted, and players are free to choose whether to accept the quests or not. Obviously, Swordsman's Edge III is a landmark product of XISHANJU's move towards online games, which breaks away from the old tradition of fixed plot development in martial arts games, repositioning the future direction of single-player games and expanding the Swordsman's Edge series into a wider and more exciting world of oriental martial arts. The production of the game map is the "Legend of the Shadow of the Moon" and "New Swordsman" map group of the original team, the use of splicing map mode, nearly 700 groups of map material splicing out the style of the four major regions, six cities, *** 35 scenes. 400 screen size of the city, 3 screen width of the river and other atmospheric design can be seen everywhere in the game, which is also not available in other games of the same kind. The infinitely large map gives an expansive visual effect, and with the 3D effect, the props and scenes players see will have a realistic perspective effect. The game will feature more than 120 character images, following the acclaimed Legend of Moonshadow avatar style, 75 NPCs with different personalities, and 34 types of attacking animals of various sizes are more plentiful compared to its predecessor. The number and types of attacking animals have increased dramatically, making the battle process more fun. In addition, support for colored light sources, a real-time equipment change system, and lighting and shadow effects that compare favorably with European and American games have greatly enhanced the expressive power of the graphics. The "paper doll" system, which instantly displays visual effects after changing clothes, uses 3D Max automatic rendering script technology to make character movements very smooth and realistic, with the number of movements for each character reaching a maximum of 36. The game's music is a very good link, gold medal music producer Luo Xiaoyin for the "Swordsman III" tailor-made more than 20 game background music and a variety of exquisite environmental sound effects. Since Luo Xiaoyin participated in the production of all the game music of XISHANJU, the tacit understanding of the cooperation makes "Swordsman's Tale of Genius III" in the music aspect needs no elaboration. In the stand-alone version of Swordsman's Edge III, a Swordsman's Edge Online account or other form of ID will be included, and entering Swordsman's Edge Online with such a complimentary account or ID will provide certain rewards, which is very helpful for leveling up in the early stages of the online game. This was of course a marketing strategy, but it also reflected XISHANJU's strategy of trying to integrate the single-player game series with the online version of the game. Back in July 1997, under the influence of the "Immortal Sword Cyclone" that players know so well, XISHANJU's "Swordsman's Tale" from mainland China held its debut in Beijing, Shanghai, Guangzhou, Wuhan, Chengdu, and Fuzhou at the same time, and in just a month or so, it set a record for domestic games with sales of more than 20,000 sets, which can be considered a remarkable achievement. It can be regarded as a remarkable achievement. And has been extended to the present, "Swordsman 2", "Legend of the shadow of the moon" and "new Swordsman" came out one after another, is still step by step in the renewal of the Xishan dream of martial arts brilliant, say really fast ah, 5 years of time turn, from the generation of the ignorance of the exploration to the second generation of the success of the use of the instant combat mode, to the Legend of the Shadow of the Moon "to the further enhancement of the playability of the Swordsman series have not stopped the footsteps, now, Swordsman history trajectory, the history of the Swordsman series has not stopped. Now, inside the history of Swordsman, finally will be branded with a "3" mark, so what kind of changes will be brought this time? The world of good and evil - strip "big road" to walk the river Beginning in early 2000, we have ushered in an unprecedented network storm, the opposite side of the strait, "King of Kings", "Network of Three Kingdoms" and so on, including a shirt with the "Made in South Korea! "Gradually played the domestic market more and more powerful music, and with the wildfire like a prairie fire momentum is increasingly raging, in line with the trend of the direction of the "Swordsman's Edge" to launch a network version of the statement in a number of speculative debate, and finally finally got confirmed. So this time the "Swordsman 3" is unquestionably become the West Hill network martial arts pioneer, that is to say, the game will be a large degree of performance will be completed network version of the game's world composition, and has a large number of network version of the characteristics of the hope that the first step to improve the players on the network version of the world composition of the degree of cognition, so as to pave the way for the launch of the network version. That's why Swordsman 3 will do its best to get rid of the fixed and unchanging pattern of plot development in traditional wuxia PRG games during the course of the game, and instead adopt an open, quest-based plot structure to spend loose leaves. Of course, the production team is also working hard to make every event in the game connected through a tight logical network, to ensure that the plot will not be too scattered while the game's freedom is massively increased. And since it is for the network version of the preparation, this time the world of "Swordsman" is also a logical expansion of a lot, as far as I know a **** there will be 9 big cities, 10 large sects and about 20 scenes will be in the game, these sects scene including the world of martial arts is indispensable to the shaolin, wudang, emei, beggars, such as the north of tarzan, but also have cuixiang door, the heavenly king gang, the heavenly forbearance sects, such as the swordsman series of unique sect organizations, to the world of martial arts, the world of the world of martial arts is essential to the shaolin, wudang, emei, beggars and so on. Unique sect organizations, as for the city includes: Lin'an, Zhongdu, Fengxiang, Yangzhou, Chengdu, Dali and so on. The production team said that each of the eight sects will have their own rich task line, and as players through the choice of different tasks or in the mission to use different solutions, but also because of their own attribute changes will gradually towards the good and evil two diametrically opposed paths. It is also worth noting that only after the eight sects of the mission have reached the end point, you can enter the final finale. Speaking of endings, "national hatred" has always been the main center of the structure of swordsman games. This time, of course, will not be an exception, then take the right path, will be to accept the martial arts school of the world's code of conduct "for the country for the people, chivalrous," to be a decent warrior as the goal, to defend the Great Song Dynasty and the martial arts in the Central Plains as their own responsibility. The ending is to participate in the Song-Jin war as a righteous "unnamed warrior" and to be immortalized for generations to come. On the other hand, if you take the evil path, the player will accept the Tian Ninh Sect's code of conduct: "Those who know what's going on are the best men, and the world's trend is that those who go along with it will prosper, and those who go against it will perish", and aim to be a lord of the evil sect, and make his own hegemony his top priority, and then, after removing Duanmu Rui, the left guardian of the Tian Ninh Sect, take his place, and then become the most appreciated subordinate of Tian Ninh Sect's master, Wanyan Honglie, and finally, as the leader of the Tian Ninh Sect, become a hero. subordinates, and finally to the identity of the left guardian of the teachings of the heavenly forbearance to participate in the war of song and gold, finally become a generation of lords. Maybe this is more fuzzy, then look at the following plot arrangement Song Jin strife - still based on the background of the national sentiment: the game this time the starting time set in 1160 AD, that is, "Swordsman Romance 1" sixteen years later (Song Shaoxing thirty years, Jin Zhenglong five years), when the middle of the Southern Song Dynasty, the Jin master of the state, Tiannian Ninja sect master Wanyan Honglie ambitious, want to dominate the martial arts world of the Central Plains, the Swordsman Romance 1 is the first time in the world. Wanyan Honglie, the master of the Golden State and head of the Tian Ninh Sect, was ambitious and wanted to dominate the martial arts world in the Central Plains, clearing the way for the invasion of the "Great Jin" into the "Great Song", and therefore attempted to divide the martial arts world in the Central Plains through various plots and to strengthen his own sect. As the side of the Song Dynasty, there are naturally righteous people who stand up and resist the madness, which is the righteous group centered on the martial arts alliance leader Dugu Jian. In this time of chaos and turmoil, a seventeen year old boy from the Song Dynasty with no special background is gradually involved in the situation of the Song-Jin war. Unwilling to live a dull life, out of curiosity and desire for the world of the jianghu, he aspires to break into the jianghu and make a career. Then embarked on his own "fame" journey, but in the world of the jianghu full of intrigue, conflict and crisis, with the pull of the two forces of good and evil, as a silent and unknown juniors, where to go from here? Experienced a variety of people and things, made a variety of different choices, and ultimately is to maintain the dignity of the Great Song Dynasty to fight against the gold, or tend to the trend for the tiger? This is the XISHANJU to the player's subject ...... new engine - artwork again to strengthen We often say that the plot is the "soul" of the RPG game, then, into the game to give people the first impression of the sound and light performance is naturally about the We often say that the plot is the "soul" of an RPG, so the sound and light performance is naturally the key to the first impression of the game. So in this regard, XISHANJU is not the slightest bit negligent. The game this time using the new "Sword3" engine, polygon based object system and collision detection system, with perspective 3D mode, 3D Max automatic rendering scripts and the use of dynamic lighting and shadow effects and other advanced technologies, making the "Swordsman 3" compared to previous works in the art has been significantly strengthened, and in addition to continuing to maintain the "Swordsman 3", the "Swordsman 3" is the first impression of the sound and light performance is naturally the "face" of the key issues. The strengthening, in addition to continue to maintain the "Legend of the Shadow of the Moon" widely acclaimed avatar style, it is reported that the protagonist through the equipment of different props may have 9 kinds of image changes, you can use the action is up to 36 kinds of more, such as the players call for high jumping action this time has also been back. In addition, nearly 700 sets of pixels spliced out of four different styles of the four regions of nine cities total *** more than 35 scenes can also be said to be carefully sketched to appear full of texture, about which you can be related to the picture file to get a glimpse of the beginning. The last thing worth noting is that it may be based on the idea of warming up for the network version, this work as the enemy of the fierce beasts will appear on a large scale; the ghostly appearance of them in different areas have different characteristics, different attack methods and differences in the ability to be obvious, so on the characteristics of the beasts of the different regions, the player has to be well studied, to find out the key to victory, otherwise a one-sided charge, wildly kill and slash, can be It is inevitable that "the ambition is not rewarded body first death, long make the hero tears full of lapel" of sadness. Gold Medal Production - Wonderful Soundtrack I believe that no one can deny the top position of Xishan in the domestic game soundtrack, and even Xishan has launched China's first pure game music album, which of course largely benefited from the gold medal producer Luo Xiaoyin's profound music skills. And this time the "Swordsman 3" of course also inherited the previous works of this most typical selling point, after all, there is a pearl in the front, Mr. Luo for the "Sword 3" tailor-made more than 20 more than the game scene music as well as a variety of exquisite sound effects, I believe that will once again impress our auditory cells. And adhering to the tradition of the swordsman, this time there will certainly be rendering power full of theme songs to start, "laughing about the love affair", "heavenly fairy", "love of the ruins" can be said to be the first classic! The first time I saw this song, it was a classic, so following the successful interpretation of Bai Xue, Xie Yuxin, Yu Jing, who will become a new generation of swordsman singer, which is a suspense, we will see ...... Canghai Mangtian, experienced the baptism of the years "swordsman," although it is every time a new work of flash, not all can win a warm welcome, but also the most important thing is that it is not a new work. Although it is not always possible to win a warm applause, but there is no doubt that this is still the domestic game industry a resounding brand, and even in the source of the Chinese martial arts game in Taiwan, "Legend of the Shadow of the Moon" has been successfully landed. And the end of this year, "Swordsman 3" and will continue this long road of local martial arts, I wish, more and more beautiful tomorrow ...... waiting for Sword3

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