Traditional Culture Encyclopedia - Traditional culture - ff14 underwear before the harmonization of what kind of
ff14 underwear before the harmonization of what kind of
1, the left mouse button to adjust the screen perspective, the right button to adjust the screen perspective at the same time, also adjust the character perspective.
This can be a convenient and precise way to control the character's orientation when turning the character.
This is the only way to control the character's orientation, and not to lose the GCD.
However, there is only one way to adjust the orientation (you don't want to talk about turning left or right on the keyboard), and it takes a lot of hand speed to adjust the orientation when you are playing Zhu Yao, so you can get a sense of what it's like to go back and forth.
2. Turn left/move left, the effect is to turn the perspective left. Turning right/moving to the right will turn the viewpoint to the right.
These two default steering operations in the AD position, it is very easy to turn people dizzy, so I changed the A and D into a left, right panning.
3. Move backwards.
The standard mode does not move backward, press S is the character slowly walk backward.
Seriously, it's still useful for fine-tuning the character's position. But BOSS to a steel (its own range of circular AOE), in the standard mode, the fastest way is to hold the mouse to turn left 90 degrees, and then left panning ......
4, casting skills.
First of all, everyone likes to check the box to turn around and face the target when launching a skill.
And in standard mode, as soon as you turn around, it means your direction of movement changes.
This can be dangerous when you're near the edge in a copy, such as in E3S, where the first big tsunami is washed by a wave runner to the very edge. If you're not careful, you'll lose your footing.
So many people in the standard mode to develop the habit of putting skills to jump a down to keep the direction of movement
A traditional mode
1, the left mouse button and the right button is to adjust the screen perspective.
But the difference is that in the opening of the auto-movement, the left button only adjusts the angle of view (and then the angle of view will slowly rotate to the positive direction). The right click adjusts the perspective and the character will immediately change to that direction to continue running.
2. Turn left/move left and turn right/move right, the effect is that the character moves and the viewpoint slowly rotates.
This perspective slowly rotates, and it's really easy to turn people around, so I changed A and D to pan left and right.
And panning left and right doesn't change the character's orientation, so it's really hard to choose.
There's no way to stop moving left/right from turning the viewpoint slowly. (
There's a way to keep the view from turning slowly as you move left and right.
The traditional mode of S is to move backward, not slowly backward.
But backward + panning is moving slowly backward diagonally (why?).
So that when running backwards, if you press pan, it becomes slowly walking and facing forward ......
And changing to move the view left/right, the view will still turn ......
This operation is really
This operation is really confusing.
4.
In traditional mode, casting skills while moving does not cause the direction of movement to change.
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